134 Perform this check every time the application runs?
135 Would you like to continue?
200 Freelancer failed to open the following file for read access and will now terminate.
201 Freelancer did not detect a 3D capable video card in your system.\nIf you have a 3D capable video card installed please try rebooting. You may need to reinstall the game.
202 Freelancer detected your video card does not meet the 16 meg minimum needed to run the game.\nPoor performance may result.
203 Freelancer detected your system does not have\nthe minimum memory needed to run the game.\nPoor performance may result.
204 Freelancer detected your system does not meet\nthe minimum CPU speed needed to run the game.\nPoor performance may result.
205 Freelancer does not recognize your 3D video card.\nFreelancer may have trouble running.
206 Freelancer has detected that your video card is running an older driver version.\nIf you happen to experience any issues while running the game, please contact your video card manufacturer to find the latest driver for your card.
207 Freelancer detected an unsupported 3D video card.\nFreelancer may have trouble running.
208 Freelancer could not find a valid display mode.\nTry setting your desktop to resolution 800x600 with 16 colors and re-run.
209 Freelancer Fatal Error
210 Freelancer Critical Warning
211 Freelancer failed to initialize sound. Verify that your sound card is working and that the latest version of DirectSound is installed. If the problem persists, try reinstalling the game.\n\nWould you like to continue without sound?
212 Freelancer failed to initialize DirectPlay. This may be caused by a corrupt or missing DirectPlay installation. Please reinstall DirectPlay to resolve this problem.\n\nWould you like to continue without multi-player support?
213 Freelancer detected your system is low on disk space.
214 Freelancer detected your system is low on virtual memory.\nTry closing other programs or rebooting before continuing to run Freelancer.
215 Freelancer failed to initialize DirectX 8.\nPlease try rebooting.\nYou may need to reinstall DirectX 8 (or higher).
216 Freelancer is already running.\nIf freelancer does not appear to be running please try rebooting.
217 Freelancer appears to be missing your EULA (end user license agreement).\nYou may need to reinstall Freelancer.
800 Load the autosave game
801 Load a previously saved game
802 Go to the Main Menu
803 View mission information
804 View personal log
805 Select this ship for purchase and proceed to equipment transfer.
806 Continue with your mission
807 Clear all player waypoints
808 Abort the current mission
809 Abort the mission
810 Don't abort the mission
811 Close the Infocard
812 Proceed to the equipment transfer
813 Transfer the selected item
814 Purchase the selected item
815 Sell the selected item
816 Complete the purchase of this ship
817 Accept Job
818 Accept the offer
819 Decline the offer
820 Close the window
821 Accept the offer
822 Decline the offer
823 Postpone the offer
824 Drop the requested cargo
825 Ignore the error
826 Resume playing the game
827 Save the game
828 Load a previously saved game
829 Go to the options screen
830 Go to the Main Menu
831 Go to the character selection screen
832 Go to the server selection screen.
890 Info on robot planet from space
891 Info on robot planet from base
892 Info on monkey planet from space
893 Info on monkey planet from base
900 No missions available. We don't like you. We don't give missions to those we don't like
901 No missions available. You just can't cut it bud.
902 No missions available. Everyone we wanted has been anhilated. Maybe later
903 SHIP INFOCARD
904 ITEM INFOCARD
905 CURRENT INFORMATION
906
907 This is a gun or missile hard point.
908 This is a torpedo or cruise disruptor hard point.
909 This is a turret hard point.
910 This is a countermeasure hard point.
911 This is a mine dropper hard point.
912 This is a fighter shield hard point.
913 This is a heavy fighter shield hard point.
914 This is a freighter shield hardpoint.
915 This is a thruster hard point.
916 This is a cruise disruptor hard point.
917 Gun/Missile Class:
918 Turret Class:
919 Fighter Shield Class:
920 Elite Shield Class:
921 Freighter Shield Class:
922 SELECT SHIP
923 Light Fighter
924 Heavy Fighter
925 Freighter
926 Very Heavy Fighter
927 Go back to the select a ship screen.
928 Click room icons to change your location.
929 CLOSE
930 Collect Loot
931 PLAYER STATUS
932 Storage capacity for Nanobots is full.
933 Storage capacity for Shield Batteries is full.
934 Mouse 1
935 Mouse 2
936 Mouse 3
937 Mouse 4
938 Mouse 5
939 Mouse 6
940 Mouse 7
941 Mouse 8
942 ---
943 Player or Mission Waypoint
944 This function is not available to pilots without ships.
945 Top Speed:
946 Gun-Class 1
947 Gun-Class 2
948 Gun-Class 3
949 Gun-Class 4
950 Gun-Class 5
951 Gun-Class 6
952 Gun-Class 7
953 Gun-Class 8
954 Gun-Class 9
955 Gun-Class 10
956 Missile-Class 1
957 Missile-Class 2
958 Missile-Class 3
959 Missile-Class 4
960 Missile-Class 5
961 Missile-Class 6
962 Missile-Class 7
963 Missile-Class 8
964 Missile-Class 9
965 Missile-Class 10
966 Thruster Drain:
967 Base List
968 BASE LIST
969 SHIP PRICE $
970 (
971 )
972 BASE NAMES
973 SYSTEM NAMES
974 Far
975 Storage capacity for this ammo is full.
976 No missions available at this time. Come back later.
977 Turn Rate:
978 Torpedo
979 You have advanced to level %d!
980 Display known trade routes.
981 TRADE ROUTE INFORMATION
982 PRICES
983 CALCULATING
984 BASE SELLS
985 Yes
986 No
987 MISSION FAILURE:\n
988 TRADE ROUTES
989 (Best Known Price)
990 Shows the price of the selected commodity at all bases you know.
991 (Class
992 )
993 Dock
994 Closest Enemy
995 Formation
996 Max Level
997 -- Base Sells this Item
1000 Neural Net properties
1001 ACCEPT JOB
1002 DECLINE JOB
1003 <Ship Type>
1004 <Value>
1005 Inventory
1006 <Health>
1007 <Mass>
1008 <Mounts>
1009 <Capacity>
1010 Available Power
1011 <Max Speed>
1012 Power Gauge
1013 <Acceleration>
1014 Neural Net
1015 Speed
1016 More Options
1017 More Options
1018 Ship Status
1019 Player Status
1020 Nav Map / Mission Log
1021 Hail
1022 Target Status
1023 Player Status
1024 Zoom Radar
1025 Maneuvers
1026 Cancel Maneuver
1027 Basic Package
1028 Intermediate Package
1029 Advanced Package
1030 Good Deal Indicator
1031 Dealer Quantity Bar
1032 Health Bar
1033 Close
1034 Fighter
1035 Heavy Fighter
1036 Freighter
1037 Change View
1038 Change View
1039 No Mission Information
1040 Mission %d of %d
1041 OK
1042 Mission Result: \nFailure
1043 View Current System
1044 View Mission
1045 View Mission Waypoint
1046 Toggle Labels
1047 This is rated a good buy price on this base.
1048 This is rated a bad buy price on this base.
1049 This is rated an average buy price on this base.
1050 This is rated a good sell price on this base.
1051 This is rated a bad sell price on this base.
1052 This is rated an average sell price on this base.
1053 Next Equipment Sub-Target
1054 Previous Equipment Sub-Target
1055 Next Sub-Target
1056 Previous Sub-Target
1057 Neural Net Log
1058 Undo
1059 You have left items on your old ship. These will be sold with your old ship. Is this ok?
1060 Hull Damage\n%d%%\nComponent Damage\n%d%%\n\nCost To Repair\n$%d
1061 Item is Mounted
1062 Item is Unmounted
1063 REPAIR
1064 Ship Hull
1065 Ship Component
1066 Close the News Window
1067 Select News Story
1071 BREAKING NEWS
1072 LIBERTY NEWS
1073 KUSARI NEWS
1074 RHEINLAND NEWS
1075 BRETONIA NEWS
1076 MANHATTAN NEWS
1077 Chat
1078 Weapon HP
1079 Equipment HP
1080 Repair the selected items
1081 Toggle All Repair Selections
1082 Select/Unselect For Repair
1083 Cargo Space
1084 Item Health
1085 Ship Hull Health
1086 Start Nanobots
1087 Stop Nanobots
1088 Start Scanner
1089 Stop Scanner
1090 Waypoint
1091 Mission Waypoint
1092 Player Waypoint %d
1093 Distance to object.
1094 Object Name
1095 Switch To Radar
1096 Switch To Contact List
1097 Switch To InfoCard
1098 Ship
1099 Planet
1100 Station
1101 Mission Waypoint
1102 Player Waypoint
1103 Weapons Group 1
1104 Weapons Group 2
1105 Weapons Group 3
1106 Trade Equipment
1107 RANGE:
1108 Pilot:
1109 ATTITUDE:
1110 Faction:
1111 Health:
1112 The Neural Net is like a PC, only better. (Test)
1113 The bar is where friendly people like to meet before they launch to space and kill each other. (Test)
1114 The Commodity Trader provides items that allow you to risk you life for profit. (Test)
1115 In the equipment room you can buy equipment for your ship and decide which equipment to mount on your ship. It's all about your ship. (Test)
1116 The ship trader will swap your old, shot-up ship with one of his shiny new ships... for a price. (Test)
1117 The cityscape is a vibrant 3D world, where billions of people go about their business in 2D buildings. (Test)
1118 Click on a character to talk to them, or click one of the room icons to change location.
1119 Ship trade cancelled. All changes lost.
1120 DEALER SHIPS
1121 BUY SHIP
1122 Range: %d
1123 Range: %dK
1124 Shield:
1125 PLAYER WAYPOINT
1126 Hostile
1127 Neutral
1128 Friendly
1129 Ship Velocity
1130 Next Enemy
1131 Engine Kill
1132 Minimize HUD
1133 Maximize HUD
1134 Battleship
1135 Jump Gate
1136 Player Ship Hull Health
1137 Player Shield Status
1138 Target Ship Hull Health
1139 Target Shield Status
1140 Target Information
1141 Ship Repair
1142 CREDITS $
1143 WELCOME TO THE\n%s\n%s
1144 If you want to buy a commodity, select it in my list. Set the quantity that you want to buy and click the Buy button.\n\nIf you want to sell a commodity, select it in your list. Set the quantity that you want to sell and click the Sell button.
1145 Select Quantity
1146 Quantity:
1147 Price:
1148 Total:
1149 If you want to buy an item, select it in my list. Set the quantity that you want to buy and click the Buy button.\n\nIf you want to sell an item, select it in your list. Set the quantity that you want to sell and click the Sell button.
1150 You don't have enough cargo space to buy this item.
1151 You don't have enough credits to buy this item.
1152 Before you can purchase anything you must own a ship.
1153 +
1154 -
1155 Ship Infocard
1156 Read about the selected ship here.
1157 Browse available ships on the right.\n\nClick continue when you are ready to trade for a ship.\n\nNote: Transactions are not final until after cargo transfer is complete.
1158 Cargo Transfer
1159 Your cargo and equipment have been automatically moved from your old ship to your new one.\n\nAny cargo that could not be transferred is shown in the window on the right.\n\nNote: Cargo left in the right window will be sold at fair market value. Once sold, it cannot be recovered.\n\nYou will be credited the trade in value of your old ship and charged the cost of the new ship.
1160 REMAINING ITEMS
1161 This is the final stage of trading ships.\n\nItems sold to the dealer reduce the cost of the new ship.\n\nIf you can afford the new ship, a Buy Ship Button will appear. Click the Buy Ship button to complete the ship trade.
1162 TRANSFER
1163 COMMODITY TRADER
1164 EQUIPMENT DEALER
1165 SHIP DEALER
1166 CONTINUE
1167 NEW SHIP
1168 You don't have enough cargo space to move this item.
1169 VALUE OF ITEMS $
1170 NUMBER OF ITEMS
1171 Item Value:
1172 Old Trade In:
1173 New Ship:
1174 - $
1175 + $
1176 Target Current Objective
1177 You don't have enough credits to buy a ship. Perhaps you should visit the bar.
1178 The trade in value of your ship plus your equipment, cargo and credits isn't enough to buy this ship.
1179 Available Cargo Space %d units out of %d units.
1180 Price: %d\n
1181 Your ship must have a mounted engine to launch.
1182 Your ship must have a mounted power plant to launch.
1183 Your ship must have a mounted scanner to launch.
1184 Unknown Moon
1185 Unknown Planet
1186 Unknown Sun
1187 Unknown
1188 Unknown Jump Gate
1189 Unknown Trade Lane Ring
1190 Unknown Station
1191 Unknown Object
1192 DAMAGED ITEMS
1193 Total Cost
1194 You don't have enough credits to repair the selected items.
1195 NEWS
1196 Decline Mission
1197 ACCEPT
1198 Headline News
1199 Mission Critical News
1200 World News
1201 Mission Lead News
1202 Nanobots Available
1203 Shield Batteries Available
1204 Previous Enemy
1205 Use Shield Battery
1206 Turret View
1207 Evade
1208 Cancel Evade
1209 Drastic Evade
1210 Cancel Drastic Evade
1211 Up
1212 UP-Right
1213 Right
1214 Down-Right
1215 Down
1216 Down-Left
1217 Left
1218 Up-Left
1219 Slide Evade
1220 Corkscrew Evade
1221 Trail Closer
1222 Trail Farther
1223 Trail Left
1224 Trail Right
1225 Launch Countermeasures
1226 Launch Mines
1227 Minimize Maneuvers
1228 Maximize Maneuvers
1229 User Preferences
1230 Fun Factor
1231 MISSION RESULT: \nSuccess
1232 Incoming Missile
1233 NAVIGATION MAP
1234 TELEPORT TO?
1235 Physical Map
1236 Political Map
1237 Zoom In
1238 Zoom Out
1239 Set Waypoint
1240 Clear Waypoint
1241 Information
1242 Abort Mission
1243 Aborting a mission may affect your reputation. Are you sure that you want to abort this mission?
1244 YES
1245 NO
1246 Player Location
1247 OBJECTIVE %d\n
1248 Display the system that contains this objective.
1249 LIBERTY
1250 BRETONIA
1251 KUSARI
1252 RHEINLAND
1253 Missiles %d
1254 Free Flight
1255 Mouse 1
1256 Mouse 3
1257 Mouse 2
1258 Mouse Wheel
1259 Shift+
1260 Ctrl+
1261 Alt+
1262 Left Shift+
1263 Right Shift+
1264 Left Ctrl +
1265 Right Ctrl +
1266 Left Alt +
1267 Right Alt +
1268 NEW GAME
1269 LOAD GAME
1270 MULTIPLAYER
1271 VER. %d.%d
1272 OPTIONS
1273 EXIT
1274 Trade Lane Ring
1275 Display Enemies
1276 Ships
1277 Solars
1278 Jump Gates
1279 Trade Lanes
1280 Display Waypoints
1281 Display Players
1282 Freighter
1283 Transport
1284 Nomad
1285 SIRIUS SECTOR
1286 A
1287 B
1288 C
1289 D
1290 E
1291 F
1292 G
1293 H
1294 I
1295 J
1296 K
1297 L
1298 M
1299 N
1300 0
1301 1
1302 2
1303 3
1304 4
1305 5
1306 6
1307 7
1308 8
1309 9
1310 Hand over your %G%s0%d%s1 or I'll open fire!
1311 DROP CARGO
1312 Loot
1313 Patrol Path Map
1314 Mission Zones
1315 Cargo Mission
1316 Destroy Mission
1317 Patrol Mission
1318 3000
1319 Commodity Trader
1320 Equipment Dealer
1321 Ship Dealer
1322 (Mounted)
1323 (Cargo)
1324 You can't sell your engine.
1325 You can't transfer engines between ships.
1326 GENERAL
1327 CONTROLS
1328 MULTIPLAYER
1329 CINEMATICS
1330 CREDITS
1331 MAIN MENU
1332 GAMMA
1333 Graphics Detail
1334 RESOLUTION
1335 Volume
1336 SOUND EFFECTS VOLUME
1337 MUSIC VOLUME
1338 PHYSICAL MAP
1339 POLITICAL MAP
1340 PATROL PATH MAP
1341 MISSION MAP
1342 Sorts contact list by enemies.
1343 Sorts contact list by ships.
1344 Sorts contact list by dockable locations.
1345 Sorts contact list by Jumpgates.
1346 Sorts contact list by Trade Lanes.
1347 Sorts contact list by waypoints.
1348 Sorts contact list by players.
1349 Sorts contact list by loot.
1350 MISSION
1351 RUMOR
1352 DECLINE
1353 Mission Objectives
1354 Player Waypoints
1355 Player Waypoint %d
1356 %s System
1357 Sector %s%s
1358 Legend
1359 Mineable Zones Map
1360 MAP LEGEND
1361 MINEABLE ZONES MAP
1362 Extremely Hostile Space
1363 Hostile Space
1364 Extremely Friendly Space
1365 Friendly Space
1366 Neutral Space
1367 Player Ship
1368 Mission Waypoints
1369 Neutral
1370 Hostile
1371 Friendly
1372 %s, %s System.
1373 %s System.
1374 %s System, %s Space.
1375 Player Status
1376 Attention Required
1377 System,
1378 Base
1379 Moon
1380 Sun
1381 Black Hole
1382 Satellite
1383 Docking Ring
1384 Jump Gate
1385 Trade Lane
1386 Airlock
1387 Jump Hole
1388 Weapons Platform
1389 Depot
1390 Set Best Path
1391 Cargo Space Per Unit:
1392 Current Information
1393 Switch To System Map
1394 Target Object
1395 No best path.
1396 Toughness Rating
1397 You can't sell mission cargo.
1398 Mission Cargo
1399 EXTERNAL VIEW - PRESS %s TO RETURN TO NORMAL VIEW
1400 TOOL TIPS
1401 ROLLOVER HELP
1402 BACKGROUND DUST
1403 BACKGROUND STARS
1404 SPACE DETAIL
1405 NEBULA DETAIL
1406 APPLY RESOLUTION CHANGE
1407 DIFFICULTY
1408 ADVANCED GRAPHICS
1409 DIALOGUE VOLUME
1411 INTERFACE VOLUME
1412 AMBIANCE VOLUME
1413 CRUISE ENGINE CHARGING - WEAPONS OFF-LINE
1414 LOAD / SAVE
1415 SAVE GAME
1416 LOAD GAME
1417 DELETE
1418 MAIN MENU
1419 RETURN TO GAME
1420 Save the game with the typed description
1421 Load the selected savegame
1422 Delete the selected savegame
1423 Return to the main menu
1424 Return to game
1425 SHIP:
1426 SAVE GAME DESCRIPTION
1427 LOCATION:
1428 CREDITS:
1429 -
1430 This specifies a description for the savegame
1431 GAME MENU
1432 Trail
1433 GOTO
1434 CRUISE
1435 Face
1436 Neural Net
1437 NAV MAP
1438 Stats
1439 INVENTORY
1440 MINIMIZE HUD
1441 STATUS
1442 Zoom
1443 TRACTOR BEAM (ONE ITEM)
1444 Radar
1445 CONTACTS
1446 NANOBOTS
1447 SHIELD BATTERY
1448 CHANGE VIEW
1449 Next Target
1450 CLOSEST ENEMY
1451 NEXT ITEM
1452 PREVIOUS ITEM
1453 Fire Forward
1454 FIRE WEAPON GROUP 1
1455 FIRE WEAPON GROUP 2
1456 FIRE WEAPON GROUP 3
1457 LAUNCH MINES
1458 TURRET VIEW
1459 Rotate Left
1460 Rotate Right
1461 Rotate Up
1462 Rotate Down
1463 Rotate Clockwise
1464 UnRotate Counterclockwise
1465 AFTERBURN
1466 AUTO LEVEL
1467 THROTTLE 0
1468 THROTTLE 10
1469 THROTTLE 20
1470 THROTTLE 30
1471 THROTTLE 40
1472 THROTTLE 50
1473 THROTTLE 60
1474 THROTTLE 70
1475 THROTTLE 80
1476 THROTTLE 90
1477 THROTTLE 100
1478 INCREASE THROTTLE
1479 DECREASE THROTTLE
1480 CHAT
1481 PLANET ATMOSPHERES
1482 Sun Effects
1483 EFFECT DETAIL
1484 Explosion Lights
1485 Save failed. Disk may be full.
1486 NEW PLAYER
1487 NEW SERVER
1488 Respawn at previous base
1489 Select a new player
1490 Select a new server
1491 Explosion Debris
1492 Debris Lifetime
1493 OBJECT DETAIL
1494 Lights
1495 TRANSITION SCRIPTS
1496 Nomad Effect
1497 Material Detail
1498 COCKPIT
1499 Tool Tip Delay
1501 MOUSE SENSITIVITY
1503 Shadows
1504 --TITLE--
1505 ASSASSINATE MISSION
1506 PERFORMANCE
1507 AUDIO
1508 DEFAULT
1509 SAVE
1510 PRESS NEW KEY FOR
1511 USER EVENT
1512 CONTINUE
1513 NEXT >>
1514 << PREV
1515 IS ALREADY MAPPED TO
1516 LEVEL:
1517 Fighter Shield
1518 Elite Shield
1519 Freighter Shield
1520 Thruster
1521 Torpedo/Disruptor
1522 Mine
1523 Countermeasure
1524 Turret
1525 Gun/Missile-Class 1
1526 Gun/Missile-Class 2
1527 Gun/Missile-Class 3
1528 Gun/Missile-Class 4
1529 Gun/Missile-Class 5
1530 Gun/Missile-Class 6
1531 Gun/Missile-Class 7
1532 Gun/Missile-Class 8
1533 Gun/Missile-Class 9
1534 Gun/Missile-Class 10
1535 Switch To Target
1536 Switch To Player Ship
1537 Switch To Weapon List
1538 I
1539 II
1540 III
1541 IV
1542 V
1543 VI
1544 FIRE WEAPON GROUP 4
1545 FIRE WEAPON GROUP 5
1546 FIRE WEAPON GROUP 6
1547 APPLY
1548 Formation Members
1549 FORMATION
1550 PLAYER
1551 GROUP MEMBER
1552 NEURAL NET LOG - EDISON TRENT
1553 *PERSONAL ENTRY:\nI met Lonnigan as planned on Kurile yesterday and we came to an agreement on the price. The plan is to meet on Freeport 7 tomorrow to seal the deal on the ore shipment. If everything works out they'll owe me a million credits. It's the deal of a lifetime.\n \nPERSONAL ENTRY:\nWell, I did the deal. I'm now the proud owner of over a ton of Boron. I put all my savings into this deal. It's not entirely legal, but here in the Borderworlds, nobody really pays too much attention to this. I've been in contact with a man named Lonnigan, apparently a hired gun representing Samura Heavy Industries. He says his clients might be interested in the shipment.\n \nPERSONAL ENTRY:\nIt's been six weeks since my last entry. Unfortunately, I couldn't find out anything about alien ruins or uncharted systems. Very frustrating. The only thing I've heard was that there's been sightings of strange ships out near Sigma 17. Who knows. The good news is that I've managed to hook up with a captain of a Republican Shipping convoy. He's transporting a large shipment of Boron from Mainz to Honshu, but wants to keep the profits for himself. We agreed to meet on Kurile tomorrow. We'll see, maybe luck is on my side this time.\n\nPERSONAL ENTRY:\nAfter two weeks of travel, I finally managed to get to the Sigma system cluster. The trip through the Independent Worlds turned out to be much more dangerous than I thought. I was lucky several times that police patrols happened to be in the area when pirates wanted to blast me out of the stars. Anyway, word has it that there are a number of uncharted systems in this area of space. I will try to find out more information.\n\nPERSONAL ENTRY:\nI've finally decided to leave Bretonia and to try my luck in the Borderworlds. Despite what Tobias says, I can't sit around Leeds for the rest of my life and fix up other people's ships while more and more alien ruins are being discovered. They say that only 11 percent of the Borderworlds have been charted yet and hundreds of unknown planets are awaiting discovery. I'm starting this personal Neural Net Log to keep track of my travels and adventures.
1554 Persistent Objective Window
1555 AUTO HIDE MANEUVER BAR
1556 Turn Sensitivity
1557 TURRET VIEW
1558 TRAIL ALERT
1559 RADIATION ALERT
1560 REVERSE THRUST
1561 LEVEL:
1562 Marker\n
1563 You must be level %d to purchase this.
1564 You must be on friendlier terms to purchase this.
1565 Current Level:
1566 Current Worth:
1567 Next Level Requirement:
1568 Mission
1569 Invite to join group
1570 Later
1571 Important
1572 All
1573 Interface
1574 OBJECTIVE:\n
1575 MISSION BRIEFING
1576 MISSION
1577 LOG
1578 Nav Map not available
1579 REAR VIEW
1580 MOUSE FLIGHT
1581 PRESS %s TO RETURN TO FREE FLIGHT
1582 PLAYER SHIP
1583 NEURAL NET LOG
1584 You need %s more credits to purchase the ship.
1585 DYNAMIC COMM WINDOW
1586 REPUTATION
1587 TURRET VIEW - MOUSE FLIGHT
1588 FRIENDLY
1589 NEUTRAL
1590 HOSTILE
1591 Your ship does not have a hard point capable of mounting this piece of equipment.
1592 Jettison How Many?
1593 Don't jettison this item.
1594 Jettison this item.
1595 DOCKING
1596 PERSONAL ENTRY:\n
1597 CANCEL
1598 Don't drop the requested cargo.
1599 Your ship doesn't have a free hard point for this equipment.
1600 STATS
1601 Total Kills:
1602 Cargo Missions:
1603 Patrol Missions:
1604 Assassination Missions:
1605 Destroy Missions:
1606 Total Time:
1607 Systems Visited:
1608 Bases Visited:
1609 Jump Holes Found:
1610 Fighters Killed:
1611 Total Missions:
1612 Freighters Killed:
1613 Transports Killed:
1614 Battleships Killed:
1615 Cruise Disrupted
1616 BRIBE
1617 INFO
1618 LOAD AUTOSAVE
1619 LOAD GAME
1621 MAIN MENU
1622 CUT SCENE DETAIL
1623 ENVIRONMENT MAPS
1624 TEXTURE DETAIL
1625 Emissive Maps
1626 Planet Detail
1627 Player Ship Detail
1628 AUTO SAVE
1629 save
1630 HUD ANIMATION
1631 ENABLED
1632 Visuals
1633 Speed
1634 Right Handed
1635 Left Handed
1636 16 bit
1637 32 bit
1638 Replay Credits
1639 Commodities Buying
1640 Commodities Selling
1641 Ships For Sale
1642 Equipment For Sale
1643 Resolution
1644 Gamma Correction
1645 Color Depth
1646 Visual Quality
1647 MOUSE SENSITIVITY
1648 Invert Mouse
1649 Tool Tips
1650 Rollover Text
1651 Dialogue Volume
1652 Effects Volume
1653 Music Volume
1654 Interface Volume
1655 Ambiance Volume
1656 Maximum Sound Distance
1657 Sound Detail
1658 DISABLED
1659 -NONE-
1660 System News
1661 Faction News
1662 Universe News
1663 16-BIT DITHER
1664 Indicates that the purchase price at this dealer is one of the best prices you will find.
1665 Indicates that the purchase price at this dealer is one of the worst prices you will find.
1666 Indicates that the purchase price at this dealer is around the average price you will find.
1667 Indicates that the sell price at this dealer is one of the best prices you will find.
1668 Indicates that the sell price at this dealer is one of the worst prices you will find.
1669 Indicates that the sell price at this dealer is around the average price you will find.
1670 Toggles checkbox.
1671 Total Sound Elements
1672 TRACTOR BEAM (ALL ITEMS)
1673 Aborting a mission may affect your reputation and you will be forced to leave your current group. Are you sure that you want to abort this mission?
1674 LAUNCH TORPEDO
1675 LAUNCH CRUISE DISRUPTOR
1676 Select the key assignment you wish to change by left-clicking, then press the key or mouse button to assign it to that action
1677 PERFORMANCE OPTIONS
1678 GENERAL OPTIONS
1679 AUDIO OPTIONS
1680 32 BIT COLOR
1681 CONTROL OPTIONS
1682 Equipment Dealer
1683 Commodity Trader
1684 Ship Dealer
1685 The Equipment Dealer will initiate a sale by opening the Equipment Purchase interface.
1686 The Commodity Trader will initiate a sale by opening the Commodity Purchase interface.
1687 The Ship Dealer will initiate a sale by opening the Ship Purchase interface.
1688 CLEAR
1689 Displays a map of the physical objects and terrain in the system.
1690 Displays a map of friendly, neutral, or hostile areas in the system.
1691 Displays a map of common patrol paths taken by ships in the system.
1692 Displays a map of mineable areas in the system.
1693 Displays a legend describing the colors and icons used in the Nav Map.
1694 Displays a list of all known bases.
1700 Fighter Shield-Class 1
1701 Fighter Shield-Class 2
1702 Fighter Shield-Class 3
1704 Fighter Shield-Class 4
1705 Fighter Shield-Class 5
1706 Fighter Shield-Class 6
1707 Fighter Shield-Class 7
1708 Fighter Shield-Class 8
1709 Fighter Shield-Class 9
1710 Fighter Shield-Class 10
1711 Elite Shield-Class 1
1712 Elite Shield-Class 2
1713 Elite Shield-Class 3
1714 Elite Shield-Class 4
1715 Elite Shield-Class 5
1716 Elite Shield-Class 6
1717 Elite Shield-Class 7
1718 Elite Shield-Class 8
1719 Elite Shield-Class 9
1720 Elite Shield-Class 10
1721 Freighter Shield-Class 1
1722 Freighter Shield-Class 2
1723 Freighter Shield-Class 3
1724 Freighter Shield-Class 4
1725 Freighter Shield-Class 5
1726 Freighter Shield-Class 6
1727 Freighter Shield-Class 7
1728 Freighter Shield-Class 8
1729 Freighter Shield-Class 9
1730 Freighter Shield-Class 10
1731 Turret-Class 1
1732 Turret-Class 2
1733 Turret-Class 3
1734 Turret-Class 4
1735 Turret-Class 5
1736 Turret-Class 6
1737 Turret-Class 7
1738 Turret-Class 8
1739 Turret-Class 9
1740 Turret-Class 10
1741 Torpedo/Disruptor
1742 Cruise Disruptor
1743 Hull Damage Per Shot:
1744 Shield Damage Per Shot:
1745 Range:
1746 Projectile Speed:
1747 Refire Rate:
1748 Energy Usage:
1749 Explosion Range:
1750 Decoy Range:
1751 Decoy Effectiveness:
1752 Shield Capacity:
1753 Regeneration Rate:
1754 Regen Power Drain:
1755 Energy Drain:
1756 Thruster Top Speed:
1757 Repair Capacity:
1758 Energy Capacity:
1759 m
1760 m/s
1761 Stats
1765 Opens the Advanced Graphics menu.
1766 Adjusts the movement speed of the mouse.
1767 TogglesTool Tips on/off.
1768 Toggles the text you are now reading on/off.
1769 Toggles non-story related cinematics on/off.
1770 Enables 16-bit dithering.
1771 Hides the Maneuver Bar until you mouse over the area.
1772 Disables HUD animations.
1773 Disables the animated comms.
1774 Adjusts distance when objects switch levels of detail.
1775 Adjusts asteroid detail.
1776 Adjusts nebula detail.
1777 Adjusts performance during the real-time cinematics.
1778 Adjusts the particle effects detail.
1779 Toggles the background dust on/off.
1780 Toggles the background stars on/off.
1781 Toggles the planet atmospheres on/off.
1782 Turns environment maps on/off.
1783 Toggles emmissive maps on/off.
1784 Cancels without saving changes.
1785 Resets to default settings.
1786 Applies changes.
1787 Lists all key commands relating to direct ship control.
1788 Lists all key commands relating to the game interface.
1789 Lists all key commands that are exclusive to Multiplayer.
1790 Adjusts the total number of sounds played simultaneously.
1791 Enables 3-D sound.
1792 Replays the credits.
1793 Enables 32-bit Color.
1794 God Mode
1795 Easy
1796 Average
1797 Hard
1798 Do you want to overwrite the existing save game?
1800 Component
1801 Fin
1802 Top Fin
1803 Port Fin
1804 Starboard Fin
1805 Port Wing
1806 Starboard Wing
1807 Middle Wing
1808 Engine
1809 Port Engine
1810 Middle Engine
1811 Starboard Engine
1812 Top Engine
1813 Bottom Engine
1814 Spoiler
1815 Tail
1816 Port Side Panel
1817 Starboard Side Panel
1818 Port Arm
1819 Starboard Arm
1820 GAME PAUSED
1821 RESUME GAME
1822 SAVE GAME
1823 LOAD GAME
1824 OPTIONS
1825 QUIT TO MAIN MENU
1826 GAME OVER
1827 As your ship was destroyed, you hit the eject button. \nYour escape pod was recovered by a group of passing Zoners.\nAfter much discussion, they detour to return you to your last base.\nIntergalactic Insurance pays for a new fitted ship as replacement.
1828 GAME MENU
1829 SELECT NEW SERVER
1830 EXIT GAME?
1831 YES
1832 NO
1833 SERVER NAME
1834 %s0
1835 JOB BOARD
1836 Select Mission
1837 Accept Mission
1838 Close Job Board
1839 Mission Rejected
1840 You already have a mission. Most missions can be aborted using the Nav Map.
1841 You don't have enough cargo space.
1842 $ %d0
1843 %B0, %S0 System
1844 %S0 System
1845 %S0 System
1846 Please wait. The requested operation is taking longer than expected.\n\nPress the ESC key to cancel.
1847 The connection to the server has been lost. Either the server you were connected to has crashed, or your Internet connection to that server is not working. This is usually an intermittent problem. Please try again later.
1848 I'm sorry, but the character name you selected is already in use on this server. Please choose a new name and try again.
1849 I'm sorry, but the account name and password you provided are not valid on this server. Be sure that you typed your account name and password correctly and try again.
1850 Please wait, the server has become unresponsive.\n\nPress the ESC key if you want to disconnect.
1851 The server was unable to destroy that character.
1852 The server was unable to report the characters available on your account.
1853 I'm sorry, but a connection could not be established to that server. This is usually caused by a server going offline when you attempted to connect to it. It may also be caused by Internet problems. Please try again later.
1854 I'm sorry, but that server is currently full. Please try again later, or try another server.
1855 I'm sorry, but the password you entered is not correct for that server. Retype the password and try again.
1856 You don't have access to that system.
1857 TBD
1858 I'm sorry, but the account that you entered has been banned from this server. Please choose another account and try again.
1859 I'm sorry, but it you cannot access that account at this time. It seems that the server administrator is currently managing your account. Please try again later.
1860 SERVER DESCRIPTION
1861 IP ADDRESS
1862 VISITED
1863 NAME
1864 PING
1865 PLAYERS
1866 VERSION
1867 LAN
1868 OPTIONS
1869 Testing...
1870 No Response
1871 Account creation is disabled on this server.
1872 This server requires a password to connect.
1873 RESPAWN
1874 SELECT NEW CHARACTER
1875 I'm sorry, but that account is already in use on this server. Try again later.
1876 TRADE
1877 CARGO
1878 ACCEPT TRADE
1879 ADD TO OFFER
1880 ADJUST OFFER
1881 ACCEPTED
1882 NOT ACCEPTED
1883 QUIT TO MAIN MENU
1884 ARE YOU SURE YOU WANT TO DELETE %s?
1890 GAME SAVED
1891 PRIMARY
1892 SECONDARY
1893 REPLAY
1894 DISPLAY
1895 DETAIL
1896 CONTROL
1897 MISCELLANEOUS
1898 The number you have entered is not a valid account id.\nPlease check it and try again.
1899 Do you want to leave this server and choose another?
1900 OPTIONS MENU
1901 GENERAL
1902 SHIP CONTROLS
1903 USER INTERFACE
1904 MULTIPLAYER
1905 AUDIO
1906 VIDEO
1907 FIRE WEAPONS
1908 TOGGLE MOUSE FLIGHT
1909 CLEAR TARGET
1910 NEXT TARGET
1911 PREVIOUS TARGET
1912 DO YOU WANT TO KEEP THESE SETTINGS?
1913 REVERTING IN:
1914 Maximum Sound Distance
1915 Sound Detail Level
1916 Swap Mouse Buttons
1917 Inverse Mouse
1918 USE 3D SOUND
1920 ACTIVATE WEAPONS GROUP 1
1921 ACTIVATE WEAPONS GROUP 2
1922 ACTIVATE WEAPONS GROUP 3
1923 ACTIVATE WEAPONS GROUP 4
1924 ACTIVATE WEAPONS GROUP 5
1925 ACTIVATE WEAPONS GROUP 6
1930 ASSIGN WEAPON GROUP 1
1931 ASSIGN WEAPON GROUP 2
1932 ASSIGN WEAPON GROUP 3
1933 ASSIGN WEAPON GROUP 4
1934 ASSIGN WEAPON GROUP 5
1935 ASSIGN WEAPON GROUP 6
1950 TURN LEFT
1951 TURN RIGHT
1952 PITCH UP
1953 PITCH DOWN
1954 FREE FLIGHT
1955 ENGINE KILL
1956 STRAFE LEFT
1957 STRAFE RIGHT
1958 Strafe Up
1959 Strafe Down
1960 LAUNCH COUNTERMEASURES
1961 FIRE WEAPON 1
1962 FIRE WEAPON 2
1963 FIRE WEAPON 3
1964 FIRE WEAPON 4
1965 FIRE WEAPON 5
1966 FIRE WEAPON 6
1967 FIRE WEAPON 7
1968 FIRE WEAPON 8
1969 TARGET
1970 REAR VIEW
1971 RADIO
1972 NEXT ENEMY
1973 PREVIOUS ENEMY
1974 TOGGLE WEAPON 1 ON/OFF
1975 TOGGLE WEAPON 2 ON/OFF
1976 TOGGLE WEAPON 3 ON/OFF
1977 TOGGLE WEAPON 4 ON/OFF
1978 TOGGLE WEAPON 5 ON/OFF
1979 TOGGLE WEAPON 6 ON/OFF
1980 TOGGLE WEAPON 7 ON/OFF
1981 TOGGLE WEAPON 8 ON/OFF
1982 GROUP INVITE
1983 TRADE REQUEST
1984 FIRE WEAPON 9
1985 FIRE WEAPON 10
1986 TOGGLE WEAPON 9 ON/OFF
1987 TOGGLE WEAPON 10 ON/OFF
1988 OPEN LOG
1989 OPEN CHAT WINDOW
1990 OPEN ATTENTION WINDOW
1991 OPEN INFORMATION WINDOW
1992 OPEN REPUTATION WINDOW
1993 LAUNCH MISSILE
1994 DISPLAY CURRENT OBJECTIVE
1995 TAKE SCREENSHOT
2000 Base Interface Strings
2001 Signals your acceptance of this job.
2002 Signals your rejection of this job.
2003 Indicates the type of ship currently selected.
2004 Shows the current combined value of your ship and equipment.
2005 Shows your ship, its current loadout and cargo, and your financial status.
2006 Displays the current amount of damage sustained by your ship.
2007 Indicates the ship's weight.
2008 Indicates how many hard points the ship has for weapons and equipment.
2009 Indicates how much the ship can carry in its cargo hold.
2010 Displays your current energy levels.
2011 Indicates how fast this ship can fly.
2012 Displays the ship's current power level.
2013 Indicates how quickly the ship can reach its top speed.
2014 The Neural Net is an implant that creates a virtual interface, allowing direct interaction with the world and services around you.
2015 Displays your current speed. Clicking on the bar changes your speed.
2016 Changes a view.
2017 Changes target views.
2018 Displays detailed information about your ship.
2019 The Player Status gives detailed information about your current political affiliations.
2020 The Nav Map displays the surrounding system, mission details and can be also used to place waypoints.
2021 Opens a communication channel with selected ship.
2022 Displays information about your target.
2023 Displays your current status.
2024 Allows you to zoom in the radar.
2025 Opens the list of available maneuvers.
2026 Cancels the current maneuver.
2027 This is the basic ship package.
2028 This is the intermediate package.
2029 This is the advanced package.
2030 Indicates whether or not the item is a good buy at this location.
2031 Shows how much a dealer has available.
2032 Shows your ship's current damage level.
2033 Closes the currently open window.
2034 This is the light fighter.
2035 This is the heavy fighter.
2036 This is the freighter.
2037 Rotates the camera perspective around the ship.
2038 Allows you to get a different perspective on the world.
2041 Confirms the action.
2043 Allows you to view your current system.
2044 Allows you to view your mission.
2045 Allows you to view the mission waypoint.
2046 Allows you to toggle labels on/off.
2053 Selects the next sub-targeted weapon or equipment.
2054 Selects the previous sub-targeted weapon or equipment.
2055 Selects the next sub-target.
2056 Selects the previous sub-target.
2057 Mission objectives and personal log entries.
2058 Undoes your changes.
2061 Un-mounts this item.
2062 Mounts this item on your ship.
2066 Closes the News window and returns you to the bar.
2067 Selects the current news story.
2077 Opens the Chat window.
2078 This is where you mount weapons on your ship.
2079 Allows you to mount equipment on your ship.
2080 Repairs the selected items.
2081 Allows you to invert your selection.
2082 Either selects or de-selects the item for repair.
2083 Shows the total amount of cargo space available.
2084 Displays the amount of damage a particular item has sustained.
2085 Displays the amount of damage your ship has sustained.
2086 Activates the nanobots to fix your ship.
2087 Deactivates the nanobots.
2088 Activates your ship's scanner.
2089 Deactivates your ship's scanner.
2090 This is a waypoint.
2091 This waypoint is defined by the mission.
2092 This waypoint was defined by you.
2093 Shows the distance to the targeted object.
2094 This is the name of the targeted object.
2095 Switches to the radar.
2096 Switches to the Contact List.
2097 Switches to the Infocard.
2098 This is a ship.
2099 This is a planet.
2100 This is a station.
2101 This waypoint is defined by the mission.
2102 This is a waypoint defined by you.
2103 This selects Weapons Group 1.
2104 This selects Weapons Group 2.
2105 This selects Weapons Group 3.
2106 Trades equipment.
2130 Selects the next closest enemy.
2131 Turns off your ship's engines and disables the "artifical drag," allowing your ship to slide.
2136 Selects the mission.
2137 Accepts the selected mission.
2138 Terminates the transaction and closes the interface.
2141 Ship Repair allows you to fix any ship damage sustained in combat.
2150 Displays information about you, including your stats and your reputation.
2151 Displays information about the current base or planet you are on, or the object/ship you have targeted in space.
2152 Displays mission information.
2153 Displays your personal log.
2201 Selects the next available target.
2202 Selects the previous available target.
2203 Selects the closest enemy ship.
2204 Drops a mine.
2205 Launches a torpedo.
2206 Launches a countermeasure.
2207 Activates the cloaking device.
2208 Activates Stealth Mode.
2209 Activates jammer.
2210 Activates the tractor beam.
2211 Requests a trade transaction with your current target.
2212 Opens the Infocard.
2213 Mounts or unmounts an item.
2214 Jettisons selected cargo.
2215 Repairs Items.
2216 Purchases selected item.
2217 Sells the selected Item.
2218 Jettisons selected cargo.
2219 Scans the cargo of the targeted ship.
2220 Opens the Repair interface.
2221 Selects all.
2222 Selects none.
2223 Displays the quantity of items.
2224 Displays the name of the item.
2225 Displays the price of the item per unit.
2226 Shows your ship's schematic view.
2227 Shows your ship's inventory.
2228 Displays the sell price of the item per unit.
2250 Trails the selected ship.
2251 Takes you to the selected object.
2252 Strafes the selected object.
2253 Activates warp - no longer used.
2254 Docks with selected station or Docking Ring.
2255 Allows your ship to flee from combat.
2256 Evades pursuing ship.
2257 Faces your ship toward the target.
2258 Allows you to attack broadsides.
2259 Reverses your ship.
2260 Strafe long selected object.
2261 Fold.
2262 Activates the afterburner.
2263 Kills the engine and artificial friction.
2264 Stops your ship very quickly.
2265 Activates the cruise engines.
2266 Activates the Trade Lane.
2267 Allows you to join a formation.
2268 Allows manual control of your ship.
2269 Opens the window for responding to trade and group requests.
2301 The Launch Pad is the place from which you can launch to space.
2302 The News reflects the events on the current base, local system, and remote locations.
2303 The Job Board offers various opportunities for pilots looking for work.
2304 The Equipment Dealer is the place to purchase weapons or equipment and to repair ships.
2305 The Commodity Trader is the place to buy and sell different goods from all over the galaxy.
2306 The Bar is the place to hear the latest news, tap people for rumors and information, and maybe even find work.
2307 The Ship Dealer is the place to buy and sell ships of different types.
2308 This Icon launches your ship to space.
2309 Don't think this one is used any more.
2310 Closes the Purchase interface.
2311 Equip items.
2312 Goods
2313 not used
2314 not used
2315 not used
2316 Buys the selected item.
2317 Sells selected item.
2318 The Launch Pad is the place from which you can launch to space.
2319 The Landing Deck is the place from which you can launch to space.
2320 Completes the transaction and initiates the mission.
2351 Displays weapons.
2354 Displays Commodities.
2363 Displays internal equipment.
2364 TDisplays external equipment.
2366 Purchases items.
2367 Sells selected items.
2368 Jettisons selected items.
2369 Accepts the transaction.
2370 Cancels the transaction.
2372 Displays the ammunition.
2400 Displays the system map.
2401 Activates Set Waypoint Mode.
2402 Displays the player's location.
2403 That is a waypoint.
2404 Displays the universe map.
2405 Clears all waypoints from the map.
2406 Sorts Contact list by "important" contacts only, such as attacking enemies or mission-critical friendlies.
2407 Sort Contact list by all available contacts.
2408 Targets the closest enemy.
2409 Switches to the Target View.
2410 Activates a Shield Battery to recharge the shields.
2411 Activates the Turret View camera.
2412 Switches to Ship View.
2413 Switches to the Weapons List.
2414 Activates Reverse Thrust.
2443 Adjusts the screen resolution.
2444 Adjusts the gamma correction.
2445 Adjusts the color depth.
2446 Adjusts the in-game visual quality.
2447 Adjusts the mouse sensitivity.
2448 Swaps the mouse up/down axis.
2449 Toggles Tool Tips on/off.
2450 Turns the text you are now reading on/off.
2451 Adjusts the voice volume.
2452 Adjusts the effects volume.
2453 Adjusts the music volume.
2454 Adjusts the interface volume.
2455 Adjusts ambiance volume.
2456 Adjusts the maximum sound distance.
2457 Adjusts the sound detail.
2500 >>> Objective strings
2501 (Optional)
2502
2700 This column displays the IP address for each server.
2701 This column displays 'YES' for servers on which you have played before.
2702 This column displays the name of each server.
2703 This column displays the delay (in milliseconds), between this machine and the server.
2704 This column displays the current and maximum number of players for each server (Current/Max).
2705 This column displays the version number for the server. If it is incompatible with your client, it will be in red.
2706 This column indicates servers that were found on the local LAN.
2707 This column displays options for the server (for example, if the server is password protected).
2708 Takes you back to the main menu.
2709 Connects you to the selected server. It will be inactive until you have selected a server.
2710 This is a short description of the selected server, as provided by the server's administrator.
2711 Refreshes the list of game servers from the global server. LAN servers appear automatically.
2712 Allows you to enter a new or existing account ID.
2716 Creates an account with the given ID and presents you with a list of servers on which you can play.
2720 Displays the list of characters you have created on the current server.
2721 Displays information about the currently selected character.
2722 Disconnects you from the currently connected server and returns you to the Server Selection screen.
2723 Loads the currently selected player.
2724 Take you to a screen where you can create a new character.
2725 Deletes the currently selected character.
2726 Allows you to enter the name of your new character.
2730 Cancels this character and takes you back to the Character Selection screen.
2731 Completes the creation of this character.
2732 Shows if you are connected to the global list server, which is required for playing on the Internet.
2750 Server IP Address
2751 Have you visited this Server?
2752 Server Name
2753 Server Ping (ms)
2754 Server Players
2755 Server Version Number
2756 Is Server on LAN?
2757 Server Options
2758 Back to Main Menu
2759 Connect to Server
2760 Server Description
2761 Refresh the list of servers
2762 Account ID to Use
2766 Create the New Account
2770 Name of this character
2771 Current funds for this character
2772 Select Another Server
2773 Load Selected Character
2774 Create New Character
2775 Delete Selected Character
2776 Character Name
2777 Character Faction
2778 Starting Base for New Character
2779 How New Character Looks
2780 Select another Character
2781 Create this character
2782 Global server connection status
2788 News about this server
2789 Channel for system-wide chat
2790 Channel for universe-wide chat
2791 Channel for short-range chat
2792 Channel for inter-group chat
2793 Channel for server notifications
2794 Private chat channel
2795 List of players
2796 Invite selected player
2797 Accept invitation
2798 Leave current group
2799 Grouping help
2800 Set the filter parameters
2801 CHARACTER NAME
2802 FUNDS
3000 >>> Space Interface
3001 Next Target
3002 Previous Target
3003 Nearest Enemy
3004 Drop Mine
3005 Launch Torpedo
3006 Counter-Measure
3007 Toggle Cloak
3008 Toggle Stealth
3009 Toggle Jammer
3010 Toggle Tractor Beam
3011 Request to trade
3012 View Ship Infocard
3013 Toggle Mount
3014 Jettison Cargo
3015 Repair Item
3016 BUY
3017 SELL
3018 Jettison
3019 SCAN CARGO
3020 REPAIR
3021 All
3022 None
3023 Quantity
3024 Item Name
3025 Unit Buy Price
3026 Ship View
3027 Ship Inventory
3028 Unit Sell Price
3030 Chat to star system
3031 Chat to local area
3032 Chat to group
3033 Chat to entire universe
3034 Chat to one person...
3035 Accept
3036 Applies Filter Settings.
3050 Trail
3051 Goto
3052 Strafe
3053 Warp
3054 DOCK
3055 Flee
3056 Evade
3057 Face
3058 Broadside
3059 Reversal
3060 Strafe Long
3061 Fold
3062 Afterburner
3063 Engine Kill / Turn Face
3064 Hyperstop
3065 Cruise
3066 Use Trade Lane
3067 FORMATION
3100 Cancel Trail
3101 Cancel Goto
3102 Cancel Strafe
3103 Cancel Warp
3104 Cancel Dock
3105 Cancel Flee
3106 Cancel Evade
3107 Cancel Face
3108 Cancel Broadside
3109 Cancel Reversal
3110 Cancel Strafe Long
3111 Cancel Fold
3112 Cancel Afterburner
3113 Cancel Engine Kill and Turn to Face
3114 Cancel Hyperstop
3115 Cancel Cruise
3116 Cancel Use Trade Lane
3117 Cancel Join Formation
3118 SELECT / MOVE
3119 SCAN CARGO
3200 Opens the Neural Net.
3201 Turns the ship left.
3202 Turns the ship right.
3203 Turns the ship up.
3204 Turns the ship down.
3205 Opens the Nav Map.
3206 Opens the player stats.
3207 Opens the inventory.
3208 Displays the current objective.
3209 Opens the Mission Log.
3210 Opens the Chat window.
3211 Opens the Group/Attention window.
3212 Shows information on the target or location.
3213 Enters Chat Mode.
3214 Selects a target.
3215 Invites another player to join the group.
3216 Requests trade with another player.
3217 Activates the Rear View.
3218 Accesses the in-game menu.
3219 Deploys nanobots.
3220 Uses shield batteries.
3221 Activates the Goto maneuver.
3222 Activates the Dock maneuver.
3223 Activates the Formation maneuver.
3224 Activates cruise engines.
3225 Activates the Free Flight maneuver.
3226 Activates the Engine Kill maneuver.
3227 Applies reverse thrust.
3228 Slides the ship left.
3229 Slides the ship right.
3230 Rotates the camera left.
3231 Rotates the camera right.
3232 Rotates the camera up.
3233 Rotates the camera down.
3234 Resets the camera.
3235 Minimizes the HUD.
3236 Opens the Status window.
3237 Activates the tractor beam.
3238 Tractors all loot in the area.
3239 Hails the targeted ship.
3240 Opens the contact list.
3241 Selects the next target.
3242 Selects the previous target.
3243 Selects the closest enemy.
3244 Selects the next enemy.
3245 Selects the previous enemy.
3246 Selects the next item.
3247 Selects the previous item.
3248 De-selects the target.
3249 Fires.
3250 Launches a countermeasure.
3251 Launches a missile.
3252 Launches a torpedo.
3253 Launches a cruise disruptor.
3254 Selects Weapon Group 1.
3255 Selects Weapon Group 2.
3256 Selects Weapon Group 3.
3257 Selects Weapon Group 4.
3258 Selects Weapon Group 5.
3259 Selects Weapon Group 6.
3260 Fires Weapon Group 1.
3261 Fires Weapon Group 2.
3262 Fires Weapon Group 3.
3263 Fires Weapon Group 4.
3264 Fires Weapon Group 5.
3265 Fires Weapon Group 6.
3266 Assigns Weapons to Weapon Group 1.
3267 Assigns Weapons to Weapon Group 2.
3268 Assigns Weapons to Weapon Group 3.
3269 Assigns Weapons to Weapon Group 4.
3270 Assigns Weapons to Weapon Group 5.
3271 Assigns Weapons to Weapon Group 6.
3272 Toggles Weapon 1 on/off.
3273 Toggles Weapon 2 on/off.
3274 Toggles Weapon 3 on/off.
3275 Toggles Weapon 4 on/off.
3276 Toggles Weapon 5 on/off.
3277 Toggles Weapon 6 on/off.
3278 Toggles Weapon 7 on/off.
3279 Toggles Weapon 8 on/off.
3280 Toggles Weapon 9 on/off.
3281 Toggles Weapon 10 on/off.
3282 Fires Weapon 1.
3283 Fires Weapon 2.
3284 Fires Weapon 3.
3285 Fires Weapon 4.
3286 Fires Weapon 5.
3287 Fires Weapon 6.
3288 Fires Weapon 7.
3289 Fires Weapon 8.
3290 Fires Weapon 9.
3291 Fires Weapon 10.
3292 Fires Weapons.
3293 Launches a mine.
3294 Activates Turret View.
3295 Toggles Turn Ship Mode on/off.
3296 X Rotate
3297 X Unrotate
3298 Y Rotate
3299 Y Unrotate
3300 Z Rotate
3301 Z Unrotate
3302 Activates thrusters.
3303 Toggles Auto Level.
3304 Sets Throttle to 0.
3305 Sets Throttle to 10%.
3306 Sets Throttle to 20%.
3307 Sets Throttle to 30%.
3308 Sets Throttle to 40%.
3309 Sets Throttle to 50%.
3310 Sets Throttle to 60%.
3311 Sets Throttle to 70%.
3312 Sets Throttle to 80%.
3313 Sets Throttle to 90%.
3314 Sets Throttle to 100%.
3315 Increases Throttle.
3316 Decreases Throttle.
3317 Toggles First/Third View.
3318 Allows the player to take a screen shot of the scene or action.
3319 Selects target/turns ship.
3320 Scans cargo.
3400 Accept Password
3401 Login in using this password
6500 Room hotspot names
6501 Launch Pad
6502 News
6503 Job Board
6504 Equipment Dealer
6505 Commodity Trader
6506 Bar
6507 Ship Dealer
6508 Launch to Space
6509 not used
6510 Return to Dealer
6511 not used
6512 not used
6513 not used
6514 not used
6515 not used
6516 BUY
6517 SELL
6518 Launch Pad
6519 Landing Deck
7000 Filter out high pings
7001 Filter out non-visited
7002 Filter out incompatible versions
7004 Filter out locked
7005 Filter out Internet
7006 Only shows servers with ping times below the threshold.
7007 Only shows servers this client has used before.
7008 Only shows servers compatible with this client.
7010 Doesn't show servers that require a password.
7011 Only shows LAN servers.
7012 Character's rank
7013 Character's ship type
7014 Character's location
7015 Displays the name of this character.
7016 Displays the credits this character has to spend.
7017 Displays this character's rank.
7018 Indicates the type of ship this character owns.
7019 Displays the last saved location for this character.
7020 Enters the Freelancer universe with the selected character.
7021 Creates a new Freelancer character.
7022 Deletes the selected Freelancer character from this server.
7023 Returns to the server selection screen.
7025 Starting information
7027 Describes the information about your new character.
7028 Player data
7029 Displays information about each player, including their current group and location. Clicking sets private chat.
7030 System chat channel
7031 Local area chat channel
7032 Group chat channel
7033 This channel sends to all players in your current system.
7034 This channel sends to all players in your immediate area.
7035 This channel sends to all of your group members.
7036 Log of chat messages
7037 Displays a history of the chat messages you have received.
7038 Chat Control
7039 Opens the window for controlling the chat channel and viewing the chat history.
7040 Accept the offer
7041 Decline the offer
7042 Leave your current group
7043 The current offer
7044 Trade & Group Offers
7045 Accepts the displayed offer.
7046 Declines the displayed offer.
7047 Leaves your current group.
7048 Displays the current trade offer or group invitation.
7049 Opens the window for accepting or declining trade offers or group invitations.
7050 Provides the ability to selectively filter servers out of the list based on various criteria.
7051 Displays the news for the current server, as entered by the person running the server.
7052 Console chat channel
7053 This channel replies to the server admin.
8500 //// inventory tab strings
8501 Weapons
8502 Torpedoes
8503 Decoys
8504 Commodities
8505 Mines
8506 Software
8507 Hardware
8508 Mounted
8509 Used %d of %d
8510 %d of %d hp left
8511 INVENTORY
8512 $
8513 Internal Equipment
8514 External Equipment
8515 DEALER
8516 BUY
8517 SELL
8518 JETTISON
8519 ACCEPT
8520 CANCEL
8521 Scanner
8522 Ammunition
8523 Give To %s
8524 Get From %s
8525 Accepted By Other
8526 Accepted By You
8527 Click To Cancel
8600 Go To System Map
8601 Set Waypoint
8602 Player Ship
8603 Waypoint
8604 Universe Map
8605 Clear All Waypoints
10901 Nomad Lair
10902 A Nomad hive like object.
10903 Nomad Weapons Platform
10904 Nomad Defense Platform
10905 Nomad Turret
10906 Nomad stationary gun
10907 Nomad Airlock
10908 Airlock for travel between secure areas.
10909 Nomad Tunnel
10910 Inside walls of the Nomad Lair
10911 Nomad Lair Core
10912 Central core and power center of the Nomad Lair
10913 Nomad Dyson Sphere
10914 A formerly hypothetical structure first described in 1959 A.D. by the physicist Freeman Dyson in a short paper entitled '"Search for Artificial Stellar Sources of Infra-Red Radiation", a Dyson sphere is an artificial hollow sphere of matter around a star designed to capture nearly all of the star's radiated energy for industrial use. The original proposal by Dyson did not go into much detail about how a Dyson sphere would be constructed, focusing instead on the more fundamental issue of how an advanced civilization could expand its energy production to the maximum possible for a given solar system. Such a civilization would be classified as a Phase II civilization under the classification scheme developed by Nikolai Kardashev.
10915 Nomad Generator
10916 Nomad power generator
10917 Nomad Gate
10918 The "front door" of the Nomad Dyson Sphere.
10919 Nomad Weapons Tower
10920 A large Nomad defense structure.
12000 Ship hull part names
12001 Liberty Light Fighter Hull
12002 Liberty Freighter Hull
12003 Liberty Heavy Fighter Hull
12004 Kusari Light Fighter Hull
12005 Kusari Freighter Hull
12006 Kusari Heavy Fighter Hull
12007 Bretonia Light Fighter Hull
12008 Bretonia Freighter Hull
12009 Bretonia Heavy Fighter Hull
12010 Rheinland Light Fighter Hull
12011 Rheinland Freighter Hull
12012 Rheinland Heavy Fighter Hull
12013 Starflier Hull
12014 Startracker Hull
12015 Starblazer Hull
12016 Border World Light Fighter Hull
12017 Border World Heavy Fighter Hull
12018 Border World Freighter Hull
12019 Order Heavy Fighter Hull
12020 Hispania Light Fighter Hull
12021 Hispania Heavy Fighter Hull
12022 Hispania Freighter Hull
13000 >>> Mission related strings (13000 - 14999)
13015 Marshall Flashfire
13050 Kill Ships
13051 Destroy Installation
13052 Assassinate
13053 Destroy Contraband
13054 Capture Prisoner
13055 Tractor Loot
13060 Dock with the marked Trade Lane to reach your target.
13061 Dock with the marked Trade Lane to reach your target.
13062 Go to your target by docking with the marked Trade Lane.
13063 Dock with the marked Trade Lane to reach the hostile installation.
13064 Dock with the marked Trade Lane to reach the hostile installation.
13065 Go to the hostile installation by docking with the marked Trade Lane.
13066 Dock with the marked Trade Lane to reach the enemy ships.
13067 Dock with the marked Trade Lane to reach the enemy ships.
13068 Go to the enemy ships by docking with the marked Trade Lane.
13070 Go to the %S0 jumpgate by docking with the marked Trade Lane.
13071 Dock with the marked Trade Lane to reach the %S0 jumpgate.
13072 Dock with the marked Trade Lane to reach the %S0 jumpgate.
13073 Dock with the marked Trade Lane to reach the %S0 jumpgate.
13074 Go to the %S0 jumpgate by docking with the marked Trade Lane.
13080 Dock with the marked jumpgate to reach the %S0 system.
13081 Launch to space
13082 Group lives remaining : %d0
13083 Sector
13085 Mission Result:\n Failure
13086 Mission Result:\n Failure - (Aborted)
13087 Mission Result:\n Failure - (You died in battle)
13090 Mission Result:\n Failure - (Target's escape pod destroyed)
13091 Mission Result:\n Failure - (Target's escape pod destroyed in transit)
13092 Mission Result:\n Failure - (Escape pod transported to wrong base)
13093 Mission Result:\n Failure - (You ran from battle)
13094 Mission Result:\n Failure - (Your group failed to stay in battle)
13095 Mission Result:\n Failure
13096 Mission Result:\n Failure - (Target cargo abandoned in space)
13097 Mission Result:\n Failure - (Target cargo abandoned in space)
13098 Mission Result:\n Failure - (Target escape pod abandoned)
14999 <<<<---- Last Random Mission Strid
15001 Arrival of Freeport 7 Survivors
15002 Just moments ago, the survivors of the Freeport 7 disaster arrived here in Manhattan. After two days of intense travel, several of the survivors required immediate medical attention. Requests by the LSF to conduct interviews concerning the attack have been declined by the medical commissioner. Meanwhile, the official death toll has risen to 2,600, making it the most devastating disaster in recent history.
15003 Rheinland Admiral in Manhattan
15004 Rheinland Admiral Otto Schultzky arrives in Manhattan today to meet with President Jacobi. Though they plan to discuss a new trade proposal, the President says that a heightened cooperative security measure will be on their agenda as well in light of the recent Freeport 7 tragedy. The admiral s flagship, the RNC Donau, will arrive in Manhattan today under heavy guard.
15005 Jacobi Hopeful about Meeting
15006 The President was candid today when asked about her upcoming meeting with Admiral Schultzky. She said that despite recently strained diplomatic ties, this is a positive gesture from Chancellor Niemann. Jacobi and Schultzky have met on several occasions before his formal diplomatic appointment, and she has previously described him as "a man of reason, committed to peace."
15007 Freeport 7 Public Reaction
15008 Citizens everywhere are still in shock at the news of Freeport 7's destruction. The station, operated by the Zoners, served as a neutral trading facility for all walks of life from around the galaxy. In the face of the catastrophic loss of life and the growing consensus that this was most likely a deliberate attack, people are struggling to grasp the motive behind this senseless act of violence.
15009 Market Holds Trades
15010 In Manhattan, the center of galactic trade, all orders were held for one minute in honor of those lost on Freeport 7. The market remains more sluggish than usual at this time. However, analysts expect a full recovery.
15011 Liberty Mediates BW Talks
15012 Negotiations slowed to a crawl yesterday as delegates from Kusari and Rheinland heatedly debated acquisitions in the Border Worlds. Kusari had proposed a "full disclosure" initiative, which was protested and then effectively blocked by Rheinland. Recent territorial disputes in the Border Worlds, largely driven by the discovery of a wealth of new resources and Artifacts, have sparked these talks between the colonies, with Liberty acting as mediator. However, with the delegates now polarized over this issue, it is unclear how effective these talks will be.
15013 Military to Investigate FP7
15014 Government sources say that because of The Order's potential involvement, President Jacobi has put the investigation of Freeport 7 into the hands of a special unit within the Liberty Military. This corps of investigators will be charged with securing the wreckage, gathering evidence, and coordinating with forensic teams in the solemn task of recovering and identifying human remains.
15015 Doctors Hold Off LSF Inquiry
15016 A group of Freeport 7 survivors, many of whom were critically injured, were taken to the Williams-Creek Medical Center for treatment. There they were triaged, and some underwent emergency, life-saving procedures. Agents of the LSF were also on hand to question those who could talk, but doctors insisted that they be allowed to recover before being subjected to the added stress. The LSF acquiesced but insisted that these patients be kept in a secure location within the medical center. Doctors have set aside Ward 13 for their convalescence.
15017 Schultzky Killed in Manhattan
15018 Rheinland Admiral Otto Schultzky has been assassinated by members of The Order! The President was visibly shaken when she heard that the ship carrying the Admiral was totally destroyed on its final approach to Newark Station. After extending her condolences to Rheinland, she ordered a full inquest, immediately charging the LSF to pursue The Order as its number one priority.
15019 Reaction to FP7 Investigation
15020 Other voices in Sirius have begun to question Liberty's move to place military forces in what has always been an apolitical, neutral zone. Some have said that this investigation should be an open, pan-colonial undertaking and that the stationing of military forces in Sigma-17 violates charter settlement agreements between the Houses and other factions. To assuage these concerns, President Jacobi spoke, insisting that the recent movement of The Order required immediate action. She also stated that our forces were there to prevent further contamination of the area and to execute a thorough investigation -- nothing more. Jacobi went on to stress that our formal presence at the Freeport 7 site would be exclusive and temporary, and that the sum of the findings would be shared with all affected government agencies.
15021 New York Crime Wave on the Rise?
15022 Are we at greater risk at home now more than ever? That's the question. When The Order penetrated our defenses to kill Otto Schultzky nearly on the very steps of the presidential palace, many of our illusions about our own security were affected. Add to this the destruction of Freeport 7 and the sharp increase of attacks by the Liberty Rogues in New York, and we begin to feel anxiety and uneasiness about our personal and economic security. The President and the LSF say that they are addressing these concerns, but without concrete results we are still left asking the questions, "Are these events related? And what can we do about The Order?"
15023 Niemann Blames Liberty for Death
15024 Chancellor Niemann of Rheinland spoke out bitterly today, citing lax security and blaming Liberty for the recent death of Admiral Schultzky during his visit. Niemann went on to say that he would personally punish those responsible, regardless of where they hide.
15025 FP7 Survivors to Talk
15026 Manhattan -- Doctors at the WCMC have given the go ahead for Special LSF investigators to interview many of the Freeport 7 survivors. Despite an earlier recommendation against this course of action, we are told that government pressures have motivated physicians to allow at least a conditional line of questioning of select patients. It is hoped that their eyewitness testimony will help to shed some light on who truly is responsible.
15027 Local Crime Ring Smashed
15028 Seemingly in answer to growing security concerns, LSF forces took action and delivered a crushing blow to Liberty Rogues operating secretly near Pittsburgh. Following up on details from an ongoing investigation, the well-hidden base was rooted out and surgically eliminated by agents who acted under tactical LSF authority. Aemon Bonnerille of the LSF promises that this is just the beginning, as he intends to "tighten the noose around the neck of organized crime."
15029 Local Prison Ship Rescued
15030 Just before LSF fighters closed in on a secret Rogue base near Pittsburgh, they were instrumental in fighting off a coordinated attack on a local prison ship. Prison Ship XT-19 is generally used as a staging area for prisoners being shuttled between processing stations and more permanent lockdowns in Texas. It was during such a transfer that the Rogues suddenly attacked and overran its defenses. Authorities believe that the Rogues were attempting to liberate a group of its own members being interrogated onboard. Fortunately, however, the LSF arrived just in time to repel the pirates and avert disaster. Though XT-19 sustained heavy damage, we are told that the ship was successfully towed to Baltimore Shipyard for repairs.
15031 Liberty Imposes Artifact Ban
15032 President Jacobi announced today that, based on the appearance of new, unstudied, and potentially dangerous classes of Artifacts in Liberty, she is temporarily suspending all Artifact trading, pending further investigation. Despite initial protests, she has assured trade union reps that they will be adequately compensated and that, once evaluated, regulated trading will resume. Authorities have asked all citizens to comply with this temporary precaution until more can be learned.
15033 Big Guns Stand Vigil at our Gates
15034 Responding to the public outcry on security issues, the government has now placed battleships at all Jump Gates on Liberty's borders. Though some citizens are comforted by Liberty's actions for better protection from both foreign attack and domestic smuggling and crime, others are concerned over the freedoms we might be sacrificing as we resort to potentially harsher military involvement to maintain security.
15035 Trouble in Zone 21?
15036 Civilian listening posts reported an unusual disturbance coming from Zone 21. Despite its exaggerated reputation among conspiracy buffs as an area for so-called "secret research," navy officials say that Zone 21 is only used for legitimate weapons testing and strategic training. They had no comment at this time about the disturbance.
15037 Evidence pointing to The Order
15038 The LSF today has said that between the material retrieved from the Freeport 7 site and the weight of survivor testimony, there is sufficient evidence to support allegations that The Order did in fact participate in the Freeport 7 attack. Though officials have yet to ascribe a motive to The Order's actions, or the exact weapons used, this new evidence has caused them to narrow their focus to establish an "operative presence" onboard the station prior to its destruction. They are now 100 percent confident that at least one Order member was on Freeport 7 hours before it was destroyed.
15039 Some FP7 Survivors Dead, Missing
15040 Doctors at the Williams-Creek Medical Center have reported several deaths in Ward 13, the sealed treatment facility for the survivors of Freeport 7. "These deaths are regrettable," they say, but not surprising due to their extensive injuries. However, we've also learned that at least one patient appears to be unaccounted for at this time. Though doctors and LSF officials refused to comment, we understand that hospital security is looking into the matter.
15041 FP7 Manifest Sought
15042 As investigators search the Freeport 7 wreckage for clues, the one missing piece of the puzzle appears to be the station's manifest. Once the manifest has been found and analyzed, authorities believe they will be able to accurately depict the final hours of the station right down to who was present on it, what ships were docked, and perhaps even how it might have been destroyed.
15043 Explosion in Zone 21 Was Attack
15044 After avoiding questions earlier, the Liberty Military has confirmed the sabotage of a Liberty cruiser in Zone 21. They also said that a coded transmission coming from within the cruiser just prior to its destruction was intercepted and deciphered. Based on the contents of the message, military authorities suspect operatives working for The Order. However, they do not know yet how saboteurs could have penetrated security to board the ship. The antimatter bomb that was detonated inside created a blast zone large enough to consume three cruisers and damage several nearby ships. There were no survivors in the suicide bombing, and the names of the ships and crewmen are being withheld at this time.
15045 Orillion Named as Order leader
15046 Today the President announced two contributions that advanced the exposure of The Order's leadership infrastructure: evidence provided by the LSF, and the decoded transmission from Zone 21. Jacobi says that there are repeated references to a single individual known only as "Orillion." LSF analysts believe this to be a codename. The President says that now it is only a matter of time before The Order will be rooted out and brought to justice.
15047 Pueblo Station Nearly Destroyed
15048 Reports have come in that Pueblo Station was viciously attacked by a well-organized band of smugglers under the direction of the notorious Sean Ashcroft. Even though rescue vehicles, medics, and LSF reinforcements arrived at the scene, damage to the station was nearly total, and Pueblo suffered many casualties. Ashcroft, a known Artifact smuggler, was subsequently apprehended by LSF agents and is being held in an unnamed LSF facility for questioning.
15049 LSF Tightens Criminal Noose
15050 LSF Director Aemon Bonnerille announced that his organization is continuing to tighten its grasp on piracy, smuggling, and all other illegal activities. Though some minor detractors claim that the methods being used are a violation of rights, others are relieved that the government is finally taking a more active role in domestic security.
15051 Kusari - Rheinland Anxiety Grows
15052 Despite repeated attempts by the President to smooth relations, Chancellor Niemann of Rheinland continues to insist that Kusari is guilty of theft, espionage, and now even conspiracy with The Order. Kusari has flatly denied these allegations, calling the Chancellor's actions "slanderous," and accusing Rheinland of taking armed action against Kusari ships in the Border Worlds.
15053 Rheinland Station Attacked
15054 More trouble in Rheinland -- this time in the Hamburg system. Sources there report that a scientific research station was looted by marauders and left severely damaged. Investigators deny speculation that The Order might be involved, saying that evidence points instead to a small group of pirates allegedly backed by Kusari interests.
15055 Is Orillion Operating in Liberty?
15056 Sources say that there may be a relationship between organized crime and the movements of The Order. Moreover, there is a remote possibility that its leader, Orillion, may be operating within the confines of Liberty under criminal "protection." Though the LSF has officially downplayed this idea, they say that they are following up on every legitimate lead to expose Orillion, The Order, and whatever ties they may have.
15057 Rogue Attack on Ft. Bush
15058 Reports of an unprovoked Rogue attack on Ft. Bush surfaced today. Witnesses say that the Liberty Rogues suddenly appeared and began to attack several ships and the large station. This kind of attack is historically very unusual for them, say analysts, but consistent with recent Rogue behavior. Though the pirates were repelled and there was only minor damage reported by the station, this does raise some concern for the ongoing security issues in Liberty right now.
15059 Radicals Commit Suicide
15060 The Liberty Military reports that several subversives and radical sympathizers of The Order have recently committed suicide rather than face arrest. Although the names of these suspects are being withheld at this time, authorities say that they are still part of an ongoing investigation.
15061 LSF Conducts Internal Meetings
15062 With Liberty's security in the balance, Aemon Bonnerille said that the LSF was developing a new internal plan for dealing with security issues. Though he declined to share the details of his new initiative, he has scheduled meetings with all key LSF control personnel.
15063 Kusari, Rheinland Square off
15064 Shogun Edo of Kusari is said to have taken great umbrage towards recent remarks made by Chancellor Niemann. Edo bitterly dismissed the accusations of conspiracy and espionage, accusing the Chancellor of clouding the issues of his illegal operations in the Border Worlds and his infringement of the Boorman Treaty, which forbids armed aggression between the major Houses.
15065 Orillion Death Yields Few Answers
15066 Aemon Bonnerille, Director of the LSF, said, "I hope that with the death of Orillion, information about The Order's operations in Liberty and elsewhere will be quickly discovered." However, with more questions than answers right now, some people feel that the only man who could have shed light on Freeport 7 and other criminal acts was silenced by the LSF.
15067 Rheinland Foreign Minister Dead
15068 Karl Ettinger, Foreign Minister of Rheinland, was reportedly killed in a bomb blast earlier today. Ettinger was en route to inspect the remains of the Hamburg Station when a fusion bomb, apparently hidden in one of his attending ships, detonated, killing everyone. Rheinland authorities say they are investigating the site of the incident, but since the destruction was so utterly complete, they have little to go on at this time.
15069 Rheinland ships in Liberty?
15070 Rheinland Military ships allegedly entered Liberty space today and opened fire without warning. The President immediately contacted Chancellor Niemann, who denied that there were any official military units in the area. Military officials had no immediate comment but said that the incident is under investigation.
15071 Rheinland Allegations
15072 Chancellor Niemann is said to have spoken directly with both President Jacobi and Queen Carina of Bretonia about the allegations he has raised against Kusari. Niemann has accused Kusari of backing The Order in its attacks against Rheinland and Liberty, and has now added the assassination of Karl Ettinger to his list of charges.
15073 Freeport 7 Manifest Found!
15074 The Freeport 7 data manifest has been found, according to the LSF. Agents finally discovered the sought-after module in a palette of wreckage reportedly salvaged by the Junkers. The data manifest, we are told, was acquired and immediately taken to the LSF labs for analysis. Based on the extracted data, investigators are certain that Orillion was indeed on Freeport 7 just prior to its destruction.
15075 Rheinland Fortifies KU Border
15076 There is what can only be described as a Rheinland Military buildup on their side of the shared border with Kusari. Chancellor Niemann says he will defend Rheinland against any more Kusari-based incursions even if it means taking matters into his own hands. Kusari, denying any wrongdoing, has deployed ships as well and adopted a defensive stance of its own in response to this action.
15077 Liberty, Bretonia Propose Summit
15078 Recent action on the Rheinland/Kusari border has caused other colonies great concern. In answer to this, President Jacobi and Lord Quigley of Bretonia have jointly proposed an emergency summit meeting to bring about a peaceful settlement. Lord Quigley, who has had a long career in successful diplomatic negotiations, is said to be acting under the direct wishes of his cousin, Queen Carina. There is no word yet on the Chancellor's response to this proposal.
15079 Manifest Exposes Orillion
15080 Based on its most current evidence and testimony, the LSF believes that Orillion, a.k.a. Sam Lonnigan, came to Freeport 7 to steal several large shipments of unusually expensive goods and Artifacts that were in its bays. Once his agents took control of the shipments and presumably eliminated its rightful owners, it is believed that he ordered the ships to take off and to destroy the station to cover their tracks. Lonnigan was likely to have been the last to leave. However, for whatever reason, he was caught in his own trap and was injured in the blast. Lonnigan was brought to Liberty by rescue ship and was admitted to the WCMC. Local Order operatives liberated him from Ward 13, and after his quick recovery, they implemented a wave of terror using Manhattan as a new base of operations. The LSF now says that it has all it needs to identify Lonnigan's accomplices, who may still be at large.
15081 Boorman Treaty Violated?
15082 Shogun Edo now insists that Rheinland's continued military actions show them to be in complete violation of the Boorman Treaty. Edo's tone was almost accusatory in itself, as he asked why Liberty refused to help the Kusari people. The President, in fact, did speak to both powers today, asking them to reduce the buildup at their borders and to present their respective issues at the proposed summit meeting.
15083 Curacao Summit is Now Set
15084 With Rheinland finally agreeing to attend, the summit meeting is now moving forward. Delegates, including our own Secretary Ballenshine representing Liberty, are to attend the meeting on Curacao sometime in the coming week.
15085 Ballenshine Pronounced Dead
15086 Liberty Secretary James Ballenshine collapsed today and was evacuated to a government medical unit, where he was pronounced dead of natural causes. President Jacobi said that his sudden passing will not diminish Liberty's commitment to peace and stability in the colonies. She will now be attending the summit meeting on Curacao in his place.
15087 Rheinland Blockade in Omega
15088 In an unprovoked move, Rheinland has imposed blockades on Jump Gates in Omega-7. Officials have called this "an outrageous breach of trust and protocol that we cannot stand for." Queen Carina and her cabinet have called for the Chancellor to immediately withdraw his forces, now impinging on Bretonian interests in that area. "Though we have been tolerant thus far," the Queen said, "this hostile act casts a dark shadow on our relationship and will be met with equal force if need be."
15089 Lord Quigley Gunned Down
15090 We are stunned by the news that Lord Arnold Benson Quigley, Foreign Minister to the Crown of Bretonia, has been found brutally murdered in his home. The Queen was informed and has firmly charged investigators to find those responsible. This is a duty, we are assured, they have solemnly accepted. Thus far there are no official suspects. However, an off-the-record source did say that they are not ruling out the work of The Order, who may be trying to derail the frail peace process in Sirius.
15091 Shots Fired on Bretonian Soil
15092 Conflict broke out in Omega today as Rheinland ships, becoming ever bolder, opened fire on a nearby Bretonian patrol in the area. The Chancellor has said that the Rheinland blockade is only looking after Rheinland's interests in the area and claimed that they were provoked by Bretonian fighters. As tempers flair and peace hangs in the balance, Queen Carina contemplates her next move with her advisors.
15093 Are There Changes in Rheinland?
15094 News from the Foreign Office indicates that things may be heating up in Rheinland. Reports from the inside say that Rheinland citizens are being stirred up against Kusari by what are being described as "agitator groups." Meanwhile, the Chancellor has just announced that the military is now activating its reserve fighters to bolster homeland defense. Royal analysts have reported this information to the Queen and have advised her that Rheinland may be preparing for war.
15095 Who Killed Lord Quigley?
15096 As national mourning continues for Lord Quigley, so does the manhunt for those responsible for his murder. Authorities, still tight-lipped about their investigation, have recently ruled out the involvement of many domestic suspects. This only further fuels local speculation that The Order may be directly responsible for Quigley's death. However, we are told that this might not necessarily be the case. Based on new evidence, investigators are examining a host of foreign leads in an effort to find Quigley's killers before they can act again.
15097 Queen to Attend Summit
15098 Despite Rheinland's recent aggressive stance and the assassination of Lord Quigley, the Curacao summit meeting is still set to proceed. In a surprise move, Queen Carina will now join President Jacobi and other representatives at the table, taking her cousin's place.
15099 Disappearances Trouble HO
15100 Today in the Home Office, a report stated that missing persons cases are at their highest in years. Compared to other population centers in the galaxy, Bretonia has often been considered one of the more peaceful, and so these numbers are thought to be erroneous. The Home Office has asked for a recount and more information before it officially publishes its statistics.
15101 Ballenshine Was Murdered
15102 Despite Liberty's official statement that James Ballenshine died of "natural causes," several entries in his sealed autopsy report detail certain anomalies. In information leaked to our press, it was noted that for a man who reportedly died of a heart attack, Mr. Ballenshine was in fact missing his heart altogether, as well as his eyes and his brain. These gruesome details were apparently omitted from Liberty's records. However, they now indicate that Mr. Ballenshine was just another unfortunate victim in a wave of recent high-profile murders.
15103 Contact Lost with Remote Team
15104 Communication was lost today with a Cambridge University-sponsored archeological dig in the Border Worlds. University officials showed some concern, but in the absence of an emergency broadcast, they believe that the older communication equipment at the site must have failed. A repair crew will be dispatched to repair the problem.
15105 Shooting at Curacao, Queen Safe
15106 In breaking news, shots rang out at the summit meeting on Curacao, leaving one security officer dead. Fortunately, the delegates were safely evacuated, and the lone gunman was taken alive before further lives were lost. Authorities believe that his intended target was Gunther Obst, the Rheinland representative. Though the assassin s identity has not been released, authorities have confirmed his ties to The Order. The Queen was unharmed in this altercation and remains under tight security.
15107 Rheinland Defectors?
15108 Reportedly, two individuals claiming to have information about the radical and sudden changes inside the Rheinland political machine have approached Bretonian authorities here at home. Requesting asylum and political protection, these people, whose names have been withheld, claim to have barely escaped a Rheinland death squad. As farfetched as it may sound, it seems our government has taken these individuals very seriously. They are currently being held in a secure location and have been granted an audience with the Home Secretary.
15109 Rheinland Leaves Negotiations
15110 The summit on Curacao was brought back into session only to have it halt abruptly as Gunther Obst from Rheinland refused to re-enter the grand hall. Instead, Obst went into a closed-door, coded meeting with Chancellor Niemann, where he still remains.
15111 Summit Ends in Conflict
15112 Chancellor Niemann spoke today, insisting on the immediate departure of Gunther Obst from the Curacao summit and dispatching several wings of fighters to escort him home. The Chancellor repeated earlier accusations against Kusari and all but accused Liberty of participating in a conspiracy to weaken Rheinland. He then declared Rheinland borders closed to all Kusari citizens traveling in or out.
15113 More Violence in Omega
15114 Rheinland forces again lashed out against Bretonian patrols. This time our ships fired back, crippling several Rheinland vessels. Chancellor Niemann decried the altercation as an act of hostility against the Rheinland state.
15115 Curacao Delegates Return Home
15116 In light of recent events, all remaining delegates of the Curacao summit have been recalled to their respective Houses. The Queen reaffirmed her support for the summit proceedings, hoping that when it resumes, it will act as an instrument to reestablish better understanding and a lasting peace.
15117 Assassin Commits Suicide
15118 DNA samples taken from the would-be "Order assassin" match those of a Bretonian man reported missing in the Border Worlds five months ago. Hollings O'Keefe, who was apprehended after he opened fire on the Curacao delegates, apparently died from a Cardamine overdose in his cell. O'Keefe, who had no criminal record before this incident, leaves a legacy of questions, since he died before authorities could learn any details about his disappearance or his subsequent connection to The Order.
15119 Kusari Citizens Arrested
15120 Reports indicate that soon after the Chancellor s recent address, many Kusari citizens in Rheinland were placed under arrest "for their own safety." Shogun Edo of Kusari was reportedly outraged at this news and demanded their immediate release. There has been no response yet from the Chancellor on this matter, but Queen Carina is also appealing for their release.
15121 Surge in Local Artifact Sales
15122 Local Artifact dealers report a marked increase in Artifact sales in recent weeks. Some of this, they say, can be attributed directly to Liberty's imposed ban on their trade. However, they have also noticed an unusual number of foreign buyers, particularly from Rheinland. Sales topped at a record high again this week.
15123 Jacobi Addresses Rheinland
15124 President Jacobi responded to Rheinland s recent closure of its borders with stateswoman-like aplomb. In her address she asked Chancellor Niemann to reconsider this decision, to cease all hostile activities, and to release all Kusari citizens who are being held against their will. There has been no reaction yet from Rheinland.
15125 Kusari Convoy Attacked
15126 A Kusari convoy near the Kusari/Rheinland border fell to a Rheinland attack wing earlier, eliciting a blistering rebuke from Shogun Edo. The ships, which were on the Kusari side of the border, are said to have been carrying Food and medical supplies to one of Kusari's outposts when the attack occurred.
15127 Carina Decries Actions
15128 Queen Carina spoke out against the recent attack of a Kusari medical convoy. In her statement she appealed to Chancellor Niemann to end his aggression with Kusari and to work with the other colonies to find a more peaceful solution to their differences.
15129 Niemann Defends Actions
15130 Chancellor Niemann finally addressed the issue of Rheinland's recent attack of a Kusari medical convoy. In his statement he said that the Kusari convoy was operating under direct orders from the Kusari government to implant a "weapon of mass destruction" near an unspecified target in Rheinland space. Therefore, he said, this defensive attack was deemed necessary to preserve Rheinland lives.
15131 Edo Denies Allegations
15132 Shogun Edo dismissed the Chancellor's statement that one of Kusari's own medical convoys was being used to transport an explosive device into Rheinland territory. He warned Niemann that he could not allow this "wanton slaughter" to continue and insisted that Rheinland release the Kusari citizens that they were holding hostage.
15133 Device found in Convoy Wreck
15134 Rheinland officials have presented evidence in support of their claims that the Kusari medical convoy, recently destroyed by Rheinland ships, was actually on a covert "seek and destroy mission." In their analysis they discovered that a device, based on a fusion-bomb design, had been cleverly modified using Kusari components to be even more thorough in its destructive power. Meanwhile, Kusari officials demanded to inspect this so-called evidence, denouncing it as a feeble attempt by Rheinland to justify its war-like actions.
15135 Edo Asks for Support
15136 Kusari has appealed to the governments of Liberty and Bretonia in their dealings with Rheinland. Shogun Edo says that his principal concern is the welfare of his people still within Rheinland's borders. He said that he is receiving enormous pressure to act militarily, but is still seeking a peaceful resolution.
15151 Rheinland Military Buildup
15152 In breaking news, large numbers of military ships have been reported on the move in Rheinland and have taken up position along the remainder of their borders. The Queen has taken issue with this action and is being kept apprised of things as they unfold. Despite the atmosphere of apprehension, commercial and civilian traffic on our side of the Gates continues.
15153 Travel Advisory for Bretonians
15154 Eyewitnesses in the Border Worlds say that Rheinland forces have intensified their presence and activities there, largely targeting the pirate population. In light of recent events, the Foreign Office has issued an advisory to all Bretonian subjects to use extreme caution when traveling outside of our systems.
15155 Jacobi Warns Rheinland
15156 In response to the arrival of more heavy-class Rheinland ships at Liberty s border, President Jacobi has called for the Chancellor to immediately pull his forces back. Jacobi has also deployed her own defensive units and has warned the Chancellor not to enter Liberty space.
15157 Market Falters Amid Uncertainty
15158 Merchants at home and abroad are beginning to feel the economic hardships of our current political situation. With rising domestic strife and increased foreign threats, spending and trade have decreased in many areas, leaving us in something of a slump. Royal analysts say they are studying the problem and plan to offer a list of recommendations by week's end.
15159 Jacobi Proposes Meeting
15160 In a formal address, President Jacobi said that matters with Rheinland had progressed to a level that she felt required more direct methods. She asked for representatives from Kusari and Bretonia to meet with her on Manhattan to discuss an initiative that she believes will defuse the situation with Rheinland while also allowing for the safe return of Kusari citizens.
15161 Kusari Citizens Still Held Hostage
15162 There is still no news on the fate of thousands of Kusari citizens being held captive by the Rheinland government. Though the Shogun has been successful in persuading Liberty and Bretonia to apply additional economic and political pressure on the Chancellor, the Shogun is also considering more direct military action.
15163 Tekagi Meets with Shogun Edo
15164 Governor Tekagi briefly met today with Shogun Edo to discuss the Rheinland conflict and Liberty s proposed meeting. After the short, private discussion, the Governor said that he has been ordered to Liberty to organize the release of our people through our allies." Tekagi will leave at once to meet with President Jacobi.
15165 Liberty to Receive Tekagi
15166 Amid assurances of heightened security, President Jacobi prepares to receive our Governor Tekagi in the Presidential residence at an undisclosed time. Tensions remain high around Kusari, but the Governor says he is cautiously optimistic, particularly because Queen Carina of Bretonia will also be in attendance.
15167 Some Citizens Moved to Bremen
15168 We have just received word that many lawful Kusari citizens, wrongfully accused of espionage, have been rounded up and sent to a makeshift detention facility in Bremen. Officials are looking into this disturbing report.
15169 Tekagi Arrives in Liberty
15170 Governor Tekagi arrived in Manhattan today under well-armed escort. There he met with President Jacobi and Queen Carina, of Bretonia, in the hopes of establishing a joint resolution aimed at pressuring Rheinland to release its hostages and negotiate a peaceful settlement.
15171 Increased Tensions in Kusari
15172 Patrols have been increased around the Rheinland border in answer to the Chancellor s recent actions. However, several civilian ships have reported unusual conditions around the area, including "radar ghosting" and other false readings. Some have speculated that Rheinland is attempting to jam early warning systems, but local officials dismiss these reports as the result of instrument malfunctions.
15173 Ban on Artifacts to Spread?
15174 Today Liberty unveiled what some have seen as an ulterior motive to negotiations on Manhattan: a potential ban on Artifacts throughout the colonies. Local Artifact dealers reacted negatively, particularly when learning that this ban would be administered by a separate, though still Liberty-run, agency.
15175 Speculation on Artifact Ban
15176 Authorities say that the President wants to extend the Liberty Artifact ban to the other colonies to better control the black market. Meanwhile, it appears that the Artifact market has shown signs of slowing slightly, thanks in part to Liberty s resolutions and political lobbying. Sources inside Liberty say that shipment after shipment of confiscated Artifacts appear to be going into Zone 21 under military watch.
15177 Niemann Requests Tekagi
15178 Governor Tekagi s mission in Liberty has reportedly gone well, yielding a series of directives for Rheinland. Interestingly though, once these directives were transmitted, word came back that the Chancellor would not accept them unless they were personally hand delivered by the Governor. Despite being advised otherwise, Governor Tekagi has agreed to go.
15179 Amended Artifact Ban Signed
15180 Governor Tekagi left Manhattan, but not before endorsing an amended version of the controversial, joint ban on Artifact trading proposed by Liberty. After spending several hours in a secure-link conference with the Shogun, the two agreed to the ban in concept, but only as a temporary measure, and specifically as a means to better lawfully regulate the trade coming out of the Rheinland Border Worlds.
15181 Artifact Ban Limits Liberty
15182 As we learn more about the recent Artifact ban, we understand that this agreement also now limits Liberty's access to the temporarily impounded Artifacts and now allows for the individual House to retain them within their own borders. This was good news to many merchants, as was the generous government subsidy. Meanwhile, Governor Tekagi heads back to Kusari briefly and then on to New Berlin.
15183 Carina Signs Artifact Ban
15184 On the heels of Governor Tekagi s departure, Bretonia formalized its agreement with Liberty and Kusari by also signing the Artifact ban. It is hoped that this initiative will continue to put pressure on Rheinland and put much needed government credits into the pockets of local merchants.
15185 Search for Kusari Transport
15186 The arrival of a special transport and her escorts from the Border Worlds is reportedly long overdue. Several patrols have been dispatched along the intended route, and though hopes of a rescue are high, there has been no discovery of wreckage. The disappearance of the single vessel, carrying a cargo of new Artifacts bound for a museum in Kusari, is ironic since it falls on the cusp of the signing of the colony-wide Artifact ban.
15187 Tekagi Departs for Rheinland
15188 Concern is high for the Governor's safety as he journeys to meet with Chancellor Niemann over the issue of the illegal detention of our people. President Jacobi says that she has confidence that a settlement will be reached with Rheinland, cautioning that any action taken against the visiting Governor would be met with swift retaliation from both Liberty and Bretonia.
15189 Special Guard Escorts Tekagi
15190 Governor Tekagi is meeting with Chancellor Niemann under the protection of the Shogun s own Imperial Guard, who accompanied him through the blockade and to the Rheinland capitol of New Berlin. The Governor was greeted with unusual warmth by the Rheinland Chancellor, who was himself surrounded by his own well-armed bodyguards. The two reportedly are going to meet privately to discuss the peace settlement and the safe release of the Kusari hostages. Today, all eyes are on Rheinland.
15191 Tekagi Returns in Triumph
15192 Governor Tekagi returned home after an extended meeting with Chancellor Niemann on New Berlin. While the fatigue of the journey appears to have taken its toll on the usually animated Governor, the meeting itself was reportedly a success. As a goodwill gesture, the Governor returned with 150 Kusari citizens who had been held hostage in Rheinland. The rest, we are told, will be returned in stages.
15193 Hostages Being Debriefed
15194 Governor Tekagi met privately with Shogun Edo immediately upon his return from New Berlin. There is no formal word yet from this meeting. Meanwhile, Intelligence officials have reportedly begun the process of debriefing the recently returned hostages. It is hoped that they will be reunited with their families and co-workers in the very near future.
15195 Kusari Transport Lost
15196 With no clues to its disappearance, officials have classified the transport that recently failed to report in from the Border Worlds as lost. The ships and crew names are being withheld until the families can be notified.
15197 Tekagi Exhausted from Trip
15198 After his return from Rheinland, Governor Tekagi is said to have refused food and sleep and might be ill. Though there is some speculation that he might have been exposed to something on the journey to or from Rheinland, sources close to the Governor say that he needs to rest.
15199 Chancellor wants Peace
15200 Advance word from the Shogun and Governor Tekagi is that Chancellor Niemann is willing to follow all of the directives outlined by Kusari, Liberty, and Bretonia if he is allowed more rights to territories in the Border Worlds. This is being considered by the Shogun, who has called a meeting with several of his top generals to review security concerns.
15201 Blood Dragons on the Move?
15202 Local authorities have reported that the Blood Dragons may be on the move again. Informants and intercepted communications alerted them to this possibility. However, there is no concrete evidence to support this assumption. The Shogunate has said that the Blood Dragons do not represent a significant threat to our security at this time.
15203 RHEINLAND ATTACKS!
15204 Even as Shogun Edo considered Chancellor Niemann's peace proposal and tensions along the Rheinland border appeared to ease, several Rheinland heavy cruisers and ships suddenly attacked Kusari forces, destroying at least one ship and killing over 100 soldiers. As a result of this unprovoked act, Shogun Edo has declared an open state of hostility with Rheinland -- a precursor to war.
15205 Kusari Border Fortified
15206 With the escape of the attacking Rheinland ships back over the border, the Shogun has ordered immediate reinforcements to prevent any further assaults as offensive forces begin to mass. The Shogunate cautions that all ships passing through Kusari space are now subject to search and seizure. Travel outside of Kusari-controlled zones is not advised at this time for citizens.
15207 Liberty s Bonnerille Dead?
15208 Word has surfaced here that Aemon Bonnerille, Director of the LSF, is missing and feared dead. There is no further information available at this time.
15209 RHEINLAND ATTACKS LIBERTY!
15210 In what has been described as an "intolerable act of open aggression," warships from Rheinland attacked targets deep within the New York system today. Shortly thereafter, President Jacobi announced that she now had no choice but to declare war on Rheinland. Though she declined to answer specific questions, she did confirm that some Liberty military interests may have been affected by the attacks.
15211 Zone 21 Target of Attack
15212 Intelligence sources have confirmed that the Rheinland attack on Liberty centered around a military installation deep within the restricted area of Zone 21 in the New York system. In response, Liberty deployed a significant defensive perimeter around New York, including many heavy military vessels that are patrolling the perimeter of Zone 21.
15213 Bretonia Remains Vigilant
15214 Bretonian news feeds are reporting that the government is preparing for any movement against them by Rheinland forces, but as of yet, no attacks have occurred. However, tensions are mounting as several thousand anti-war demonstrators protest outside the Queen's estate. No one was seriously hurt when riot police finally dispersed the demonstration.
15215 Missing Ship s Last Message
15216 Sources say an Artifact-laden Bretonian ship, reported lost, was apparently attacked somewhere near Leeds. Bretonian investigators have reportedly discovered a weak transmission fragment that is believed to be the ship's last message. What appears to disturb authorities the most about this fragment is the mention of unmarked ships that had come into range just prior to losing contact. As Bretonia continues to investigate, speculation here at home rises over recent ship disappearances.
15217 TEKAGI MURDERED!
15218 The Kusari people are in mourning today for one of the few great men of our time: Governor Yoshinobu Tekagi. Upon hearing of his murder by armed assassins, Shogun Edo was enraged and shouted for vengeance. An Imperial taskforce has been called in to investigate what is left of the Governor's retreat.
15219 Tekagi Investigation
15220 As investigators speculate on the identity of the killers who took the life of the greatly beloved Governor Tekagi, they say that there is no concrete evidence to support The Order in the list of suspects. Despite suggestions that operatives from the Blood Dragons or even a Rheinland strike force may have played a role, Shogun Edo insists that The Order must be to blame.
15221 Bonnerille Alive and Well
15222 Director Aemon Bonnerille of the Liberty Security Force, who was previously thought to be missing, resurfaced today. In a press conference he said that rumors of his disappearance were simply that -- rumors. He blamed an irresponsible media for the controversy and confirmed that he had been sequestered in a secure location following a possible threat to his personal security.
15223 Dissension in Liberty?
15224 Unconfirmed reports state that several high-ranking admirals and government officials have started to criticize President Jacobi's recent actions. There is even a rumor of some calling for her impeachment.
15225 Kusari Prepares for Invasion!
15226 Before being destroyed, probes from the Ministry of Strategic Information revealed that the Kusari government has been assembling a massive attack force behind the Honshu Jump Gate, a clear precursor to invasion. The Chancellor himself urged his people to remain united, and he pledged to seek out our enemies wherever they may be hiding. So let us support the Chancellor to assure a peaceful and united Rheinland.
15227 A Word of Truth
15228 The Ministry of Truth wishes to remind Rheinland citizens that all of the news and information coming through the official channels is personally viewed by our Chancellor. If he watches, shouldn t you?
15229 Jacobi a Traitor?
15230 Sources inside the Chancellor's office indicate that the power-hungry President of Liberty has severed all diplomatic ties with Rheinland -- obviously in preparation for war. However, political unrest troubles her own government, as several high-ranking officers have publicly expressed their feelings that the President is working against the best interests of her people. Some allege that she could be guilty of corruption, possibly even treason.
15231 Liberty Suppresses Media!
15232 Elsewhere in the colonies, news of the Liberty President s political troubles has been utterly suppressed by the "iron fist of the Liberty media machine." We are grateful to the Chancellor and the Ministry of Truth for their tireless commitment to the freedom of information that we enjoy here in Rheinland.
15233 Heroic Chancellor Stands Firm
15234 In the latest threat from Liberty, President Jacobi has issued an ultimatum to our beloved Chancellor stating that we will be invaded unless we immediately disarm. The Chancellor defiantly declared that he will never let Kusari sap our vitality nor capitulate to Liberty s bullying and self-serving tactics.
15235 Bretonia Still an Ally
15236 As Liberty continues to support the Kusari-backed criminals, guilty of terrorist activities against the sovereign state of Rheinland, and as Jacobi amasses her own invasion force, Bretonia appears to have come to her senses. The Chancellor, a long-time ally, is reportedly now reaching out to Queen Carina for her support in standing against Liberty s empty threats.
15237 Jacobi Found Guilty
15238 The chief conspirator herself, President Barbara Jacobi, appears to be losing control, as pressure is being applied by the Liberty Navy and other leaders who want to remove her from office. Recent information shows that she may be guilty of treason and conspiracy with The Order. Perhaps it is time for the military to take control and initiate formal charges in the name of peace.
15239 TO VICTORY!
15240 With our destiny before us, we march on. The Chancellor has struck the first blow for the Rheinland state by crossing into Honshu and engaging the Kusari enemy. With our loyal support, our Chancellor will guide us to victory.
15241 WAR!!!
15242 IT S WAR! Rheinland ships penetrated the Honshu defensive perimeter and are now in Kusari space. Our military forces have rallied, led by the Shogun and his Generals, and are successfully defending our cities. Soldiers, police, civilians, and even the unlawful have gathered together to fight the Rheinland invaders.
15243 Rheinland Crushes Criminals
15244 Today Rheinland peacekeepers met resistance from a weak and poorly organized criminal group. They were immediately neutralized and disarmed, and the survivors were captured for re-education and rehabilitation. Praise to the Chancellor for his mercy!
15245 Liberty President Missing
15246 Liberty feeds are buzzing with news that President Jacobi may be missing. Local LPI and LSF authorities were called to her residence where a violent struggle appears to have occurred shortly before dawn. Despite concerns that The Order may be involved, LSF Director Aemon Bonnerille says that he will do everything in his power to find the President.
15247 Coup in Liberty Reported
15248 Officials inside the Ministry of Truth say that there is every reason to believe that President Jacobi has fallen victim to a coup. The military leadership that is acting in her absence has full control of the government and is considering action against Kusari.
15249 Shogun's Reaction
15250 In a carefully worded statement, the Shogun voiced his concerns that even "temporary military leadership" in Liberty might signal rough changes for Kusari. Reports indicate that several military leaders have echoed what could be construed as pro-Rheinland sympathies, which could shift the balance of power in the already tense conflict.
15251 President Jacobi Dead?
15252 President Jacobi of Liberty is missing and presumed dead. Calling it a "national emergency," forces of the Liberty Navy have stepped in and taken control of all vital government and communication centers. Admiral Bill Baldwin has assumed leadership and established a temporary military government to oversee Liberty's bureaucracy. No official statements have been issued at this time. However, we will keep you up to date as this story unfolds.
15253 Rheinland Rebels Take Out Base
15254 In a brief statement to Kusari news agencies, the Bundschuh rebels in Rheinland claim that they have assaulted and destroyed a high-security installation that housed illegal secret weapons built by the Chancellery. Naturally this cannot be verified as of yet. However, a long-range scan does show a sizeable amount of irregular debris and radiation in that area.
15255 Kusari Fleet Destroyed
15256 In what has been described as the largest battle ever fought in the colonies, a massive Rheinland attack force completely destroyed the Kusari Fleet stationed in the Honshu system. Led by a group of over 40 Rheinland battleships, the Chancellor's onslaught on Kusari seems unstoppable. The Shogun has mobilized all reserves, and the Kusari Naval Forces are now desperately attempting to establish a defensive ring around New Tokyo.
15257 Explosions in New York
15258 Incoming reports state that several large explosions have occurred near Zone 21. Although an official statement has yet to be issued by Admiral Baldwin's new government, conflicting Intelligence reports have Kusari officials openly speculating that Liberty may be in the grip of an internal power struggle. Meanwhile in related news, there is still no word regarding President Jacobi's whereabouts or status.
15259 Renegade Killed
15260 In one of the very few official statements so far from the Baldwin regime, the Liberty Navy reports that the dangerous renegade Marcus Walker has finally been killed. Walker, previously a navy Captain and leader of the former Liberty Attack Group South, had turned traitor and openly fought against the Liberty government for some time with his crew. According to the brief report, Walker's cruiser was destroyed while he attempted to sabotage a naval installation at the southern edge of the New York system in Zone 21.
15261 Rheinland Takes New Tokyo
15262 The decisive battle in the war between Rheinland and Kusari ended in the total destruction of the Kusari Naval Forces near New Tokyo. Rheinland has erected a blockade around the planet and has made clear that only an unconditional surrender from the Shogun can prevent a devastating planetary bombardment.
15263 Colonies Rebuild, Chancellor MIA
15264 It's been nearly two weeks since hostilities between Rheinland and the other Houses came to an abrupt end, and peace has settled over the colonies. Despite many lingering questions, government officials remain tight-lipped about what has triggered this sudden change. President Jacobi pardoned the leaders of the military coup against her, who are all recovering from what has been officially called "encephalitic viral infections." Insiders speculate that these infections may be linked to recently discovered evidence of a bizarre mind-control plan initiated by the Chancellor to bring down the major Houses. \nMeanwhile, the Chancellor and several of his staff are still missing at this time and together face a long list of charges. Newly appointed government officials in Rheinland are now looking into recent events and are said to be enlisting even Liberty's help in their investigation. \nIn other news, LSF Commander Jun'ko Zane and freelancer, Edison Trent, both former enemies of the state, have been granted full pardons and have received the Lone Star for bravery, the highest decoration any individual in the colonies can receive. Though the details of their heroism have been sealed by executive order, they were honored today in a ceremony by President Jacobi, who said, "I, Liberty and the rest of the colonies owe you both a debt of gratitude. It is through your efforts, and people like you, that Sirius will embrace the future. We salute you." \n
16100 You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. Of course that will make you less popular with %F1v1, %F2v1 and %F3v1. What do you say?
16101 For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. You should know that groups like %F1v1, %F2v1 and %F3v1 might look down on our little transaction. How about it?
16102 You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. What do you say?
16103 For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. How about it?
16125 %s0 for %d0 credits.
16126 The information has been uploaded into your Neural Net. %s0
16150 Naming info strings (for display in target window)
16151 %s0 %s1 %s2 %d0
16152 %s0 %s1 %s2
16153 %s0 %s1 %s2 %d0
16154 %s0 %s1 %s2
16155 %s0 %s1 %s2 %d0
16156 %s0 %s1 %s2
16157 %s0 %s1 %s2 %d0
16158 %s0 %d0 %s1 %s2
16159 Escort
16160 %s0 %s1 %s2 %d0
16161 %s0 %s1 %s2
16162 %s0 %s1 %s2
16163 %s0 %s1
16164 %s0 %s1 %d0
16165 Patrol Line 1 Temp
16166 Patrol Line 2 Temp
16167 DES
16168 UndefinedMB
16169 Lt.
16170 Theta
16500 Patrol
16501 Raiders
16502 Convoy
19000 Comm STRIDS begin here. These allow localization to change the ordering of buckets at a later date
19001 0
19002 0, 1
19003 0, 1, 2
19004 0, 1, 2, 3
19005 0, 1, 2, 3, 4
19006 0, 1, 2, 3, 4, 5
19007 0, 1, 2, 3, 4, 5, 6
19008 0, 1, 2, 3, 4, 5, 6, 7
19009 0, 1, 2, 3, 4, 5, 6, 7, 8
19010 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
19011 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
19012 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
20000 Empty Cargo Pod
20001 Cargo pods are built to hold commodities for transport or storage. This one looks empty.
21600 You have attacked a friendly object. Mission failed.
21601 You have failed.
21602 You failed to follow your guide. Mission failed.
21603 You have attacked a neutral object. Mission failed.
21650 Mission Successful
21660 Awaiting Mission Objective
21700 Change reputation?
21701 Your reputation will need to be changed before you can accept the next mission. You can have it done now, or wait until later.
21800 MISSION 1
21805 OBJECTIVE:\nEscort a convoy of food and medical supplies from Fort Bush to the mining colony on planet Pittsburgh. The mission's commanding officer, Michael King, is waiting to rendezvous in space near the Manhattan docking ring.\n\nDIFFICULTY:\nLSF Intel has classified this mission as low-risk. Pirate attacks are considered possible.\n\nREWARD:\n5000 credits.
21810 Look for a Job in the Bar
21815 Talk to Jun'ko Zane
21820 Meet Jun'ko at the Equipment Dealer
21825 Launch to Space
21830 Destroy the Hostile Ships%M
21835 Wait near the Waypoint%M
21840 Fly to Waypoint%M
21845 Fly to the Transport USV Brandt
21850 Enter Formation with the USV Brandt%M
21855 Dock with the Trade Lane
21860 Destroy All the Criminal Ships
21865 Stay in Formation
21870 Dock with Planet Pittsburgh%M
21875 Dock with the Trade Lane%M
21880 Meet King in Space above Planet Manhattan
21885 You Have Advanced to Pilot Level 1
21890 Re-enter Formation with the USV Brandt
21891 Objectives and Base Navigation
21892 Room Navigation
21893 Saving and Status
21894 Basics of Combat
21895 Tractoring, Loot, and Mining
21896 Nanobots and Shield Batteries
21897 Free Play and Level Requirements
21900 Destinations are marked with waypoints. A waypoint appears as a purple diamond in your ship's HUD, and it is also shown in your Contact List under the 'Important' filter.\n\nIf the waypoint is offscreen, the purple diamond will appear at the edge of the screen. Turn in that direction to get it onscreen.\n\nPoint your ship toward the waypoint and fly toward it.
21905 Make sure the waypointed Trade Lane ring is selected and then activate the DOCK maneuver.\n\nWhen selected, the ring has a distance indicator and is identified as 'Planet Manhattan -> Fort Bush.'\n\nTo select the ring,\n+ Click on any part of the ring in space, or\n+ Click on 'Mission Waypoint' in the Contact List at the bottom left of your HUD.\n\nThen click the DOCK maneuver icon in the Neural Net at the top of your screen.
21910 Select the transport and then activate the FORMATION maneuver.\n\nTo select the USV Brandt,\n+ Click on any part of the ship in space, or\n+ Click on 'USV Brandt' in the Contact List at the bottom left of your HUD.\n\nThen click the FORMATION maneuver icon in the Neural Net at the top of your screen.
21915 Select the Pittsburgh docking ring and then activate the DOCK maneuver. To help you find the docking ring, the waypoint is currently marking that object.\n\nTo select the docking ring,\n+ Click on any part of the docking ring in space, or\n+ Click on 'Mission Waypoint' in the Contact List at the bottom left of your HUD.\n\nThen click the DOCK maneuver icon in the Neural Net at the top of your screen.
21920 Congratulations! You have advanced to Pilot Level 1.\n\nThis new status allows you to purchase advanced equipment and ships that are appropriate to this level. In addition, you are now allowed to take on more difficult and profitable missions that require advanced pilot skills.
21925 New objectives in Freelancer are displayed for several seconds at the top of the screen. Objectives are automatically redisplayed every three minutes.\n\nOBJECTIVE COMMANDS:\n+ N key - redisplay an objective\n+ F5 key or star icon at top right - view log of objectives and player journal\n\nKEY SETTINGS:\nYou can customize the default key settings by pressing F1, clicking Options and then choosing Controls.
21930 When you are on a base or planet, a row of icons appears at the top center of your screen that you can use to move to different locations. If you move your mouse over an icon, a tooltip will appear to identify it, and descriptive text will display in the top left corner.\n\nROOM COMMANDS:\n+ Click on character in room - talk to him or her\n+ Click on room icon (top row, top center of screen) - move to that room\n+ Click on service icon (top center of screen, bottom row) - use services in current room.
21935 PAUSING AND SAVING:\nWhenever you launch to space, the game updates the current Autosave. As you advance, the game will create progress-point saves and update the Autosave.\n+ F1 key - pause game and view in-game menu\n+ F1 key and click Save Game - save game when on a base or planet\n+ F1 key and click Load Game - load game\n\nSTATUS COMMANDS:\n+ F6 key or grid icon at top right - open Nav Map of known locations\n+ F7 key or box icon - view and manipulate inventory\n+ F8 key or person icon - examine player status and reputation\n+ F9 or 'i' icon - read information on current location.
21940 SHIP MOVEMENT CONTROL:\nFREE FLIGHT: Hold down the left mouse button and move your mouse in the direction you want to turn.\nMOUSE FLIGHT: Spacebar turns Mouse Flight on. Your ship now turns toward the mouse cursor. To interact with heads-up display, tap spacebar again.\n\nSHIP SPEED CONTROL:\nW key accelerates your ship; S key decelerates your ship\nTab key (held down) activates afterburner speed boost\n\nCOMBAT CONTROL:\nRight mouse click fires active weapons; left mouse click on a target to select it\nR key selects the closest hostile target.
21945 When objects are destroyed, you can often salvage items from the wreckage. \n\nTRACTORING:\n+ B or chest icon (to the right of speed indicator) - collect all nearby loot\n+ Shift-B - tractor selected loot\n\nLOOTING TIPS:\n+ Commodity loot can be sold on planets and bases for a profit.\n+ Weapons and equipment loot can only be mounted on your ship when you\n are landed on a base.\n+ In mineable zones, shoot the small floating asteroids to find valuable\n commodities.\n+ In remote locations, shoot abandoned vessels to obtain rare items.
21946 You have just experienced a Trade Lane attack. While fighting the enemy ships, your ship may take some damage.\n\nRECOVERING FROM DAMAGE:\n+ F or circled-ship icon at bottom right - use shield batteries to help restore\n energy to shields\n+ G or wrench icon - repair hull damage with nanobots.
21947 You are now able to go anywhere in New York solar system and accept missions as a freelancer. You need to increase your net worth to a set amount before Juni will contact you for the next mission. To view this amount, click on the Player Status icon (person icon, default key F8) at the top right of your HUD.\n\nThere are many ways to earn money. For example, you can complete a mission from a Job Board, mine asteroids, sell loot or trade commodities.\n\nDon't forget - since you don't have jump access, you cannot leave the New York system at this time.
21950 Mission Failed. You failed to fly to the waypoint.
21955 Mission Failed. The USV Brandt has been destroyed.
21960 Mission Failed. King has died.
21965 Mission Failed. You failed to fly to the transport convoy.
21970 Mission Failed. You fled the battle.
21975 Mission Failed. You refused to follow your guide.
21980 Mission Failed. You never entered formation.
21985 Mission Failed. You never docked with the Trade Lane.
21990 Mission Failed. You never landed on Pittsburgh.
22000 MISSION 1
22005 OBJECTIVE:\nIt is believed that the Liberty Rogue attack on the transports was staged from a base somewhere in the Pittsburgh debris field. Assist King in locating the criminals' base and eliminating the threat.\n\nDIFFICULTY:\nLSF Intel has classified this mission as medium-risk. It is unknown how much resistance will be encountered should the base be located.\n\nREWARD:\n3500 credits.
22010 Enter Formation with Epsilon 1
22015 Fly to the Prison Ship%M
22020 Destroy All the Hostile Fighters
22025 Fly to the Waypoint%M
22030 Fly to the Waypoint%M
22035 Fly to Beta 4
22040 Fly to the Waypoint%M
22045 Destroy All the Hostile Fighters
22050 Destroy the Weapon Platforms Near the Pirate Base
22055 Fly to Planet Pittsburgh
22060 Land on Planet Pittsburgh
22065 Meet King in Space Above Planet Pittsburgh
22070 Fly to the Rogue Base
22075 Follow King
22080 Destroy the Hostile Fighters
22085 Fly to the Waypoint%M
22090 Destroy the Hostile Fighters
22095 Destroy All the Hostile Fighters
22100 King will now follow you to the nearest search pattern waypoint. To get there quickly, use your ship's cruise engines.\n\nCRUISING:\n+ Shift-W or three-triangle icon under FREE FLIGHT at top center of your screen\n - activate or deactivate your cruise engines\n\nCruise engines provide a good way to get somewhere quickly, but you cannot fire your weapons when they are charging up or engaged.
22150 Mission Failed. The prison ship was destroyed.
22155 Mission Failed. Beta 4 has died.
22160 Mission Failed. You never followed King.
22165 Mission Failed. You never flew to the prison ship.
22170 Mission Failed. You never flew to the waypoint.
22175 Mission Failed. You never flew to Beta 4.
22180 Mission Failed. You never flew to Planet Pittsburgh.
22185 Mission Failed. You never landed on Planet Pittsburgh.
22190 Mission Failed. You never flew to the pirate base.
22195 Mission Failed. You fled the battle.
22196 Mission Failed. King has died
22200 MISSION 2
22205 OBJECTIVE:\nCapture Artifact smuggler. The LSF has received information that a wanted criminal, Sean Ashcroft, is attempting to move a shipment of illegal alien artifacts into the New York system.\n\nDIFFICULTY:\nLSF Intel has classified this mission as a moderate risk. Ashcroft will have strong defensive capabilities.\n\nREWARD:\n$4500 credits.
22207 To scan a ship, target the ship in your HUD, or select the ship in your contact list. Click the Scan Cargo Icon in the lower left corner.\n\nRemember, you must be in range of the target to scan.
22210 Meet Juni in the Manhattan bar
22215 Launch to Space
22220 Meet King in space near Manhattan
22225 Dock with the Trade Lane%M
22230 Take the Jump Gate to the Colorado System
22235 Fly to the Waypoint
22240 Start scanning nearby ships%M
22245 Disable enemy's engines
22250 Stand down from combat
22255 Dock with the Trade Lane%M
22256 Help defend Pueblo Station
22260 Fly to the marked ship%M
22262 Follow Ashcroft
22263 Destroy Aschroft's Ship
22265 Tractor in Ashcroft's Lifepod
22267 Fly to the New York Jump Gate%M
22268 Take the Jump Gate to the New York System
22269 Destroy the Enemy Rogues
22270 Fly to the Battleship Missouri
22275 Dock with the Battleship Missouri
22280 Meet Juni on the Battleship Missouri Deck
22285 Talk to Juni
22350 Mission Failed. Liberty doesn t appreciate the random killing
22355 Mission Failed. Ashcroft's pod has been destroyed, and Liberty cannot retrieve any further info. You have failed the mission
22360 Mission Failed. You took to long to tractor in Ashcroft s Lifepod. Mission Failed.
22365 Mission Failed. You failed to dock with the Battleship Missouri.
22400 MISSION 3
22405 OBJECTIVE:\nEscort a convoy from the Magellan Gate to Research Station Willard. The transports are carrying alien artifacts to be studied by LSF scientists on Willard.\n\nDIFFICULTY:\nLSF Intel has classified this mission as a high risk. Attacks on the convoy are considered very likely.\n\nREWARD:\n3000 credits.
22406 OBJECTIVE:\nTravel with Juni to discover more about the pirate attacks on the transport convoy. Between Juni's LSF contacts and her more surreptitious sources she should be able to acquire more information.\n\nDIFFICULTY:\nThese criminals were very well equipped and there is likely going to be a tough fight ahead.
22407 OBJECTIVE:\nRespond to the distress call of Research Station Willard. Walker's attack group should serve as a powerful force to help combat the Rheinlanders.\n\nDIFFICULTY:\nThe Rheinlanders are well known for their military skills. There is a very high risk associated with getting involved in this conflict.\n\nREWARD:\n3000 credits.
22410 Meet Juni in the Bar on Planet California Minor%M
22415 Dock with Planet California Minor
22420 Meet Juni in the Bar
22425 Meet Juni in Space above Planet California Minor
22430 Dock with the Trade Lane%M
22435 Fly to the Transport Convoy%M
22440 Escort the Transport Convoy to Research Station Willard%M
22445 Escort the Transport Convoy to the First Buoy
22450 Escort the Transport Convoy to the Second Buoy
22455 Defend the Transport Convoy
22460 Escort the Transport Convoy to the Third Buoy
22465 Escort the Transport Convoy to Research Station Willard
22470 Dock with Research Station Willard
22475 Fly to Planet California Minor
22480 Meet Juni and Walker in Space above Planet California Minor
22485 Fly to Walker%M
22490 Fly to Research Station Willard%M
22495 Destroy the Rheinland Pirates%M
22500 Fly to the NavBouy%M
22505 Meet Juni on Planet Manhattan%M
22510 Escort the Transport Convoy to the Fourth Buoy
22515 Meet Juni in Space outside Research Station Willard
22520 Destroy the Rheinland Valkyries
22525 Fly to Planet California Minor
22530 By looking at your Nav Map (default key is F6), you can see a path highlighted which will lead you to your objective. This path will move as you move, always displaying the shortest route to your destination.
22535 Neural Net Pathing
22549 Mission Failed. You failed to dock with California Minor
22550 Mission Failed. You failed to dock with the Trade Lane
22555 Mission Failed. You failed to meet up with the Transport Convoy
22560 Mission Failed. You failed to escort the Transport Convoy to Research Station Willard
22565 Mission Failed. You failed to defend the Convoy
22570 Mission Failed. You failed to dock with Research Station Willard
22575 Mission Failed. You failed to fly to Planet California Minor
22580 Mission Failed. You failed to meet up with Walker's Attack Group
22585 Mission Failed. You failed to fly to Research Station Willard
22587 Mission Failed. You fled the battle.
22590 Mission Failed. You failed to reach the entrance to the Barrera Passage
22595 Mission Failed. Marcus Walker has been killed in action
22596 Mission Failed. Jun'ko Zane has been killed in action
22600 MISSION 4
22602 ESCAPE FROM LIBERTY
22603 FLY BACK HOME
22604 OBJECTIVE:\nWith Liberty behind you the only place left to go is home. Go meet back up with your old friend Tobias on Planet Leeds.\n\nDIFFICULTY:\nIt should be smooth sailing from here on out, but don't let your guard down.\n\nREWARD:\nYour life.
22605 OBJECTIVE:\nFollow Juni to the California System to find Walker. The last known location of Walker s ship was near California Minor.\n\nDIFFICULTY:\nSince this is not an official LSF mission, there is no LSF Intel data available.\n\nREWARD:\n$7000 credits.
22606 OBJECTIVE:\nSomething has gone terribly wrong and now you and Juni must escape from Liberty alive.\n\nDIFFICULTY:\nStandard operating procedure would be for Liberty to launch a system wide dragnet for your capture. Escape will not be easy.\n\nREWARD:\nYour life.
22607 Meet Juni on Planet Manhattan
22608 Meet Juni in space outside Planet Manhattan
22610 Dock with the Trade Lane%M
22612 Defend yourself!%M
22615 Destroy the Battleship Unity%M
22620 Dock with the Trade Lane%M
22625 Dock with the Trade Lane%M
22630 Fly to the Waypoint%M
22635 Fly to the Waypoint%M
22640 Fly to the Waypoint%M
22645 Dock with Benford Station
22650 Defend Benford Station%M
22655 Fly to the Magellan Jump Gate%M
22660 Take the Jump Gate to the Magellan System%M
22665 Fly to Freeport 4
22670 Destroy the Bounty Hunters%M
22675 Fly to Mactan Base%M
22680 Dock with Mactan Base
22682 Meet Juni in space outside Mactan Base%M
22685 Destroy the Rheinland Assault Wing%M
22690 Fly to the Leeds Jump Hole alone%M
22695 Take the Jump Hole to the Leeds system
22700 Fly to Planet Leeds
22702 Dock with Planet Leeds
22705 Meet Tobias in the Leeds Equipment Shop
22710 Launch to Space
22750 Mission Failed. You fled the battle
22755 Mission Failed. You failed to dock with the Trade Lane
22760 Mission Failed. You failed to dock with the Trade Lane
22765 Mission Failed. You failed to fly to Benford Station
22770 Mission Failed. You failed to take the Magellan Jump Gate
22775 Mission Failed. You failed to fly to Freeport 4
22780 Mission Failed. You failed to fly to Mactan Base
22785 Mission Failed. You failed to dock with the Leeds Jump Hole
22790 Mission Failed. You failed to dock with Planet Leeds
22800 MISSION 5
22805 OBJECTIVE:\nJuni has a lead that might shed some light on the whereabouts of Professor Quintaine. He s the key to learning more about the alien artifact.\n\nDIFFICULTY:\nSince this is not an official LSF mission, there is no LSF Intel data available.\n\nREWARD:\nValuable information about the mysterious alien artifact.
22806 OBJECTIVE:\nThe Rheinlanders have found you. Get Sinclair to safety.\n\nDIFFICULTY:\nThe enemy is right on top of you, expect heavy resistance.\n\nREWARD:\nSurvival
22807 OBJECTIVE:\nThere's no hiding from the Rheinlanders this time. You have to fight your way out.\n\nDIFFICULTY:\nThe station is exploding around you. You'll be lucky to live through this.\n\nREWARD:\nSurvival
22809 Meet Juni in the Bar on Planet Cambridge
22810 Dock with the Trade Lane%M
22815 Dock with the Trade Lane%M
22820 Take the Jump Gate to the Omega 3 System
22825 Dock with the Trade Lane%M
22830 Fly to Planet Sprague%M
22835 Destroy the Rheinland Ships%M
22840 Dock with Planet Sprague
22850 Fly to the Waypoint Coordinates%M
22855 Fly to Baxter Research Station%M
22860 Destroy the Rheinland Ships%M
22865 Fly to the Cambridge Jump Hole
22867 Take the Jump Hole to the Cambridge System
22870 Fly to the Trade Lane
22875 Follow Rheinlanders to the Leeds Jump Hole
22880 Destroy the Rheinland Ships
22885 Take the Jump Hole to the Leeds System
22890 Fly to the Trade Lane
22893 Dock with the Trade Lane
22894 Dock with Planet Leeds
22895 Meet Juni in Space above Planet Cambridge
22900 Meet Juni in the Equipment Shop on Leeds
22905 Dock with Baxter Research Station
22910 Wait for Rheinlanders to make Torpedo Run
22915 Meet Juni and Sinclair in the bar on Baxter Research Station
22920 Flee from Planet Sprague
22925 Destroy the Rheinland Ships
22930 Meet Juni and Sinclair in Space outside Baxter Research Station
22950 Mission Failed. Juni has been killed in action
22952 Mission Failed. Sinclair has been killed in action
22955 Mission Failed. You failed to dock with the Trade Lane
22957 Mission Failed. You failed to dock with the Trade Lane
22960 Mission Failed. You failed to take the Jump Gate to the Omega 3 System
22962 Mission Failed. You failed to dock with the Trade Lane
22965 Mission Failed. You failed to fly to Planet Sprague
22967 Mission Failed. You failed to dock with Planet Sprague
22970 Mission Failed. You failed to fly to the Waypoint Coordinates
22972 Mission Failed. You failed to fly to Baxter Research Station
22975 Mission Failed. You failed to dock with Baxter Research Station
22977 Mission Failed. You failed to fly to the Cambridge Jump Hole
22980 Mission Failed. You failed to take the Jump Hole to the Cambridge System
22982 Mission Failed. You failed to fly to the Trade Lane
22985 Mission Failed. You failed to follow the Rheinlanders to the Leeds Jump Hole
22987 Mission Failed. You failed to take the Jump Hole to the Leeds System
22990 Mission Failed. You failed to fly to the Trade Lane
22992 Mission Failed. You failed to dock with the Trade Lane
22995 Mission Failed. You failed to dock with Planet Leeds
22996 Mission Failed. You failed to destroy the Rheinland ships
22997 Mission Failed. You failed to destroy the Rheinland ships
22998 Mission Failed. You failed to destroy the Rheinland ships
23000 MISSION 6
23005 OBJECTIVE:\nDefeat Hovis in a one-lap contest of speed. Then find Quintaine and bring him to Planet Leeds to help Sinclair and Juni with the artifact.\n\nDIFFICULTY:\nUnknown. Hovis seems confident of his abilities.\n\nREWARD:\nCritical information about the artifact.
23006 OBJECTIVE:\nFind Quintaine and bring him to Planet Leeds to help Sinclair and Juni with the artifact.\n\nDIFFICULTY:\nQuintaine may be in a non-combat vessel and must survive the journey. You must be alert. Obviously, you are not the only person trying to find him.\n\nREWARD:\nCritical information about the artifact.
23010 The race is one lap around the oval-shaped course. The course is twenty-two gates long; the final gate is the same as the first gate.\n\nYou must fly through the gates in the proper direction.\n\nUsing your cruise engines is strongly recommended.
23011 Prepare for the Race
23015 Beat Hovis to the Final Gate
23020 You Lost
23025 Final Gate
23030 Land on Battleship Hood
23035 Fly to Station Glorious%M
23040 Fly to the Waypoint%M
23045 Defend Station Glorious
23050 Land on Station Glorious
23055 Fly to the Leeds Jump Hole
23060 Defend Quintaine
23065 Take the Jump Hole to the Leeds System
23070 Destroy All Hostile Ships
23075 Dock with the Trade Lane%M
23080 Land on Planet Leeds
23085 Meet Quintaine in Space near Station Glorious
23090 Launch to Space when You and Your Ship Are Ready to Race
23095 Talk to Hovis in Bar on Battleship Hood
23100 Meet Hovis in Space near the Racecourse
23105 Destroy All Hostile Ships
23110 Fly to Battleship Hood in the Dublin System%M
23115 Talk to Bartender about Hovis
23120 Fly to Battleship Hood
23125 Destroy the Rheinland Gunboat
23130 Fly to the Waypoint%M
23135 Fly to the Waypoint%M
23140 Launch to Space
23142 Fly to Quintaine
23144 Fly to Battleship Hood in the Dublin System
23146 Land on Battleship Hood
23150 Mission Failed. Station Glorious was destroyed with Quintaine on board.
23155 Mission Failed. Quintaine has died.
23160 Mission Failed. You failed to land on Battleship Hood.
23165 Mission Failed. You crossed Hovis. Now you'll never find Quintaine.
23170 Mission Failed. You failed to fly to the Jump Hole.
23175 Mission Failed. You failed to take the Jump Hole.
23180 Mission Failed. You failed to take the Trade Lane.
23185 Mission Failed. You failed to land on the planet.
23190 Mission Failed. You failed to enter formation.
23195 Mission Failed. You failed to fly to Battleship Hood.
23196 Mission Failed. You fled from the battle.
23197 Mission Failed. You killed Hovis. Good luck finding Quintaine now.
23198 Mission Failed. You failed to fly to the waypoint.
23199 Mission Failed. You failed to land on Station Glorious.
23200 MISSION 7
23205 OBJECTIVE:\nYou have to hide from the Rheinland agents. Fly with Juni, Sinclair and Quintaine to the Border Worlds and find the base of the mysterious Kress.\n\nDIFFICULTY:\nThe Rheinland agents will be trying to stop you from reaching the Border Worlds. They will likely hunt you the entire way. It s very advisable to fly a powerful combat vessel.\n\nREWARD:\nThis is not about money; it s about survival.
23206 OBJECTIVE:\nMeet up with Kress's agent, Lord Hakkera, to arrange for the retrieval of the Proteus Tome.\n\nDIFFICULTY:\nThe trip through Kusari should present little risk as it would be a very bold move for the Rheinlanders to show their presence there.\n\nREWARD:\nThis is not about money; it s about survival.
23210 Meet Juni in the Equipment Room on Planet Leeds
23212 Dock with Planet Leeds
23215 Meet Juni, Quintaine and Sinclair in Space above Planet Leeds%M
23220 Destroy the Rheinland Agents
23225 Dock with the Trade Lane%M
23230 Destroy the Rheinland Fighters
23235 Dock with the Trade Lane%M
23240 Destroy the Rheinland Blockade Ships
23245 Dock with the Jump Gate to the Tau-31 System
23250 Dock with the Trade Lane%M
23255 Dock with the Trade Lane%M
23260 Fly to the Trade Lane%M
23265 Dock with the Trade Lane%M
23270 Defend Quintaine and Sinclair%M
23275 Fly to Quintaine and Sinclair%M
23280 Take the Jump Hole to the Tau-29 System
23285 Fly to Shinkaku Station
23290 Dock with Shinkaku Station
23295 Fly to the Waypoint Coordinates%M
23300 Destroy the Rheinland Fleet%M
23305 Fly to the Waypoint Coordinates%M
23310 Fly to the Tau-23 Jump Hole
23315 Take the Jump Hole to the Tau-23 System
23320 Fly to Kress Base
23325 Dock with Cali Base
23330 Meet Razor-One in Space outside Cali Base
23335 Fly to the Kyushu Jump Hole
23340 Take the Jump Hole to the Kyushu System
23341 Meet Kress in the Bar
23345 Fly to Planet Kyushu
23346 Meet Hakkera in the Bar
23347 Dock with Planet Kyushu
23348 Meet Quintaine in Space outside Shinkaku Station
23349 Dock with the Trade Lane%M
23350 Mission Failed. You failed to dock with the Trade Lane
23351 Mission Failed. You fled the battle.
23352 Mission Failed. You fled the battle.
23353 Mission Failed. You failed to dock with the Jump Gate to the Tau-31 System
23354 Mission Failed. You failed to fly to the Trade Lane
23355 Mission Failed. You fled the battle.
23356 Mission Failed. You failed to fly to Quintaine and Sinclair
23358 Mission Failed. You failed to take the Jump Hole to the Tau-29 System
23360 Mission Failed. You failed to fly to Shinkaku Station
23362 Mission Failed. You failed to dock with Shinkaku Station
23364 Mission Failed. You failed to fly to the Waypoint Coordinates
23365 Mission Failed. You fled the battle.
23366 Mission Failed. You failed to fly to the Waypoint Coordinates
23368 Mission Failed. You failed to fly to the Tau-23 Jump Hole
23370 Mission Failed. You failed to take the Jump Hole to the Tau-23 System
23372 Mission Failed. You failed to fly to Kress Base
23374 Mission Failed. You failed to dock with Cali Base
23376 Mission Failed. You failed to follow Razor-One to the Kyushu Jump Hole
23378 Mission Failed. You failed to take the Jump Hole to the Kyushu System
23380 Mission Failed. You failed to fly to Planet Kyushu
23382 Mission Failed. You failed to dock with Planet Kyushu
23384 Mission Failed. Razor-One has been killed in action
23386 Mission Failed. Sinclair has been killed in action
23388 Mission Failed. Juni has been killed in action
23390 Mission Failed. Tobias has been killed in action
23392 Mission Failed. Quintaine has been killed in action
23400 MISSION 8
23405 OBJECTIVE:\nAttack a transport in the nearby Honshu system that is secretly transporting the Proteus Tome to Rheinland. Join Ozu and a Blood Dragon strike force in their attempt to capture the transport.\n\nDIFFICULTY:\nThe transport is under heavy guard and will be well defended. This mission will be very difficult and a potent combat vessel is highly recommended.\n\nREWARD:\nThe Proteus Tome the very reason why you came to Kusari.
23410 Meet Juni in the Shinagawa Station Bar
23415 Meet Juni and Ozu in Space near Shinagawa Station%M
23420 Fly to the Waypoint
23425 Take Jump the Hole to Honshu
23430 Fly to Tekagi's Transport
23433 Destroy the Weapon Platforms%M
23435 Destroy the Kusari Forces
23437 Enter Formation with the Transport%M
23438 Defend the Transport
23440 Escort the Transport to the Waypoint%M
23441 Take the Jump Hole to Chugoku
23443 Fly to the Blood Dragon Base
23445 Dock with the Blood Dragon Base
23550 Mission Failed. Unfortunately, Tekagi's transport got destroyed, and you fail the mission
23555 Fail case 2
23560 Fail case 3
23565 Mission Failed. You failed to destroy the Weapon Platforms
23600 MISSION 9
23605 OBJECTIVE:\nAttack Tekagi s fortified base in the Tohoku System. You have to enter his base and steal the Proteus Tome out of Tekagi s control.\n\nDIFFICULTY:\nTekagi s fortress is heavily protected and it will be very difficult to get into the complex.\n\nREWARD:\nThe Proteus Tome the very reason why you came to Kusari.
23606 OBJECTIVE:\nYou have to return the Proteus Tome to Juni. Fly back to Kyoto Base with Lord Hakkera as quickly as possible.\n\nDIFFICULTY:\nWith Tekagi dead and a large portion of his forces defeated your escape should be less difficult than getting in. Resistance is expected to be sporadic and light.\n\nREWARD:\nThe Proteus Tome the very reason why you came to Kusari.
23610 Meet Ozu in the Bar
23615 Meet Ozu in Space outside Kyoto Base
23620 Fly to the Tohoku Jump Hole
23625 Take the Jump Hole to the Tohoku System%M
23630 Fly to the Blood Dragon Hideout%M
23635 Fly to Tekagi s Arch%M
23640 Destroy the Generators%M
23645 Dock with the Tekagi's Base
23650 Take the Jump Hole to the Chugoku System
23655 Fly to Kyoto Base
23660 Dock with Kyoto Base
23665 Meet Ozu in the Bar
23670 Fly to the Chugoku Jump Hole
23675 Meet Ozu in the Bar on Kyoto Base
23680 Destroy the Rheinland Forces
23685 Fly to Juni%M
23690 Destroy the Tekagi Patrol
23695 Fly to Tekagi's Arch%M
23700 Fly to the Chugoku Jump Hole
23705 Meet Ozu in the Bar on Kyoto Base
23750 Mission Failed. You failed to fly to the Tohuku Jump Hole
23755 Mission Failed. You failed to take the Jump Hole to the Tohoku System
23760 Mission Failed. You failed to fly to the Blood Dragon Hideout
23765 Mission Failed. You failed to fly to Tekagi s Arch
23767 Mission Failed. You failed to destroy the Generators
23770 Mission Failed. You failed to dock with Tekagi's Base
23775 Mission Failed. You failed to take the Jump Hole to the Chugoku System
23780 Mission Failed. You failed to fly to Kyoto Base
23785 Mission Failed. You failed to dock with Kyoto Base
23790 Mission Failed. You failed to fly to the Chugoku Jump Hole
23793 Mission Failed. You fled the battle.
23795 Mission Failed. Hakkera has been killed in action
23796 Mission Failed. Ozu has been killed in action
23797 Mission Failed. Juni has been killed in action
23800 MISSION 10
23802 ASSAULT THE EXPERIMENTAL SHIPYARD
23805 OBJECTIVE:\nLord Hakkera s key informant in Rheinland, Herr Von Claussen, has vital information about the Nomads. It is imperative to extract the informant alive. Fly to New Berlin, find Von Claussen and bring him back to Kusari space.\n\nDIFFICULTY:\nRheinland has declared war on Kusari and the Nomads now have complete control over the Rheinland Military. It will be difficult for anyone to get into the heart of Rheinland territory, but it likely will be harder to get out with a wanted spy on board.\n\nREWARD:\nThe survival of mankind in the colonies.
23806 OBJECTIVE:\nHerr Von Claussen's contacts have located a secret experimental shipyard located west of Bruchsal Base. Rheinland's mobilization for war against Kusari has afforded us a rare opportunity. Form up with Herr Von Claussen and await further instructions.\n\nDIFFICULTY:\nEven with their forces spread thin, the installation will still be heavily guarded by both passive and active defenses. Herr Von Claussen's extensive intelligence networks have been unable to retrieve tactical data on the area. No matter what, that installation must fall.\n\nREWARD:\nTime is running short for the colonies. This action will hopefully buy them the time they need.
23810 Meet Juni in the Kyoto Base Bar
23815 Meet Lord Hakkera in space outside Kyoto Base
23820 Fly to the Sigma 13 Jump Hole%M
23825 Take the Jump Hole to the Sigma 13 System
23830 Fly to the Waypoint%M
23832 Destroy the Rheinland Heavy Fighters%M
23833 Break off your attack and fly to the New Berlin Jump Hole%M
23835 Take the Jump Hole to the New Berlin System
23840 Dock with the Trade Lane%M
23845 Dock with Planet New Berlin
23850 Go to the New Berlin Bar
23855 Fly to the Frankfurt Jump Gate
23860 Dock with the Trade Lane%M
23865 Take the Jump Gate to the Frankfurt System
23870 Dock with the Trade Lane%M
23875 Dock with Planet Holstein%M
23880 Fly to Bruchsal Base
23885 Destroy the Rheinland Assault Wing%M
23890 Dock with Bruchsal Base
23895 Meet Von Claussen in Space outside Bruschal Base
23900 Fly to Botzler's Wing
23905 Fly to the Waypoint%M
23910 Destroy the Experimental Battleships%M
23915 Fly to the Waypoint%M
23918 Take the Jump Hole to the Hamburg System
23920 Meet Order Forces at the Waypoint%M
23925 Defend yourselves!%M
23930 Dock with the Battleship Osiris%M
23935 Launch to space
23950 Mission Failed. You fled the battle
23952 Mission Failed. You fled the battle
23955 Mission Failed. You fled the battle
23957 Mission Failed. You failed to fly to the Sigma 13 Jump Hole
23960 Mission Failed. You failed to go to the Waypoint
23962 Mission Failed. You failed to fly to the New Berlin Jump Hole
23965 Mission Failed. You failed to go to the Bar on Planet New Berlin
23967 Mission Failed. You failed to dock with the Frankfurt Jump Gate
23970 Mission Failed. You failed to dock with the Trade Lane
23972 Mission Failed. You failed to dock with Planet Holstein
23975 Mission Failed. You failed to dock with Bruchsal Base
23977 Mission Failed. You failed to go to the Waypoint
23980 Mission Failed. You failed to dock with the Hamburg Jump Hole
23982 Mission Failed. You failed to dock with the Battleship Osiris
24000 MISSION 11
24005 OBJECTIVE:\nPresident Jacobi languishes in a maximum-security prison cell. She is the Order's last hope for breaking the Nomads' hold on Liberty. Perhaps there is a chance that she can be reached before the Nomads own her, body and soul.\n\nDIFFICULTY:\nExpect the prison to be heavily guarded. Getting the president will be very difficult.\n\nREWARD:\nA change in the overwhelming odds against humanity.
24006 OBJECTIVE:\nWalker has a lead on the president. You have to save her.\n\nDIFFICULTY:\nExpect the prison to be heavily guarded. Getting the president will be very difficult.\n\nREWARD:\nA change in the overwhelming odds against humanity.
24007 OBJECTIVE:\nThe president is in your hands now. Get her to safety.\n\nDIFFICULTY:\nThe Nomads want Jacobi back. Your chances of getting out of Alaska are low.\n\nREWARD:\nA change in the overwhelming odds against humanity.
24010 Meet Orillion on the Launch Deck of the Battleship Osiris
24015 Meet Juni and King in Space outside the Battleship Osiris
24020 Fly to the New York Jump Hole
24025 Take the Jump Hole to the New York System%M
24030 Destroy the Enemy Ships%M
24035 Fly to Buffalo Base%M
24037 Meet Juni and King in Space outside Buffalo Base
24040 Dock with Buffalo Base
24045 Fly to the In-System Jump Hole%M
24050 Fly to the Navy Satellite
24055 Destroy the Navy Satellite%M
24060 Fly to the Walker Rendezvous%M
24065 Follow Walker into Zone 21
24070 Destroy the Enemy Ships
24075 Defend the Order ships%M
24080 Take the Jump Gate to the Alaska System
24085 Follow Walker to the Prison Station%M
24100 Dock with the Prison Station
24105 Follow Walker to New York Jump Gate%M
24107 Defend the Order Ships%M
24110 Take the Jump Gate to the New York System
24115 Fly to Buffalo Base%M
24117 Defend the Order Ships%M
24120 Dock with the Battleship Osiris%M
24125 Take the In-System Jump Hole
24135 Meet Orillion in the Bar on the Battleship Osiris
24140 Destroy the Enemy Ships
24145 Meet Juni and King in Space outside the Prison Station
24150 Mission Failed. Juni has been killed in action
24152 Mission Failed. King has been killed in action
24155 Mission Failed. Walker has been killed in action
24157 Mission Failed. You failed to fly to the New York Jumphole
24160 Mission Failed. You failed to take the Jump Hole to the New York System
24162 Mission Failed. You failed to fly to Buffalo Base
24165 Mission Failed. You failed to dock with Buffalo Base
24167 Mission Failed. You failed to fly to the In-System Jump Hole
24170 Mission Failed. You failed to take the In-System Jump Hole
24172 Mission Failed. You failed to fly to the Navy Satellite
24175 Mission Failed. You failed to fly to the Walker Rendezvous
24177 Mission Failed. You failed to follow Walker into Zone 21
24178 Mission Failed. You failed to take the Jump Gate to the Alaska System
24180 Mission Failed. You failed to follow Walker to the Prison Station
24182 Mission Failed. You failed to dock with the Prison Station
24185 Mission Failed. You failed to follow Walker to the New York Jump Gate
24187 Mission Failed. You failed to take the Jump Gate to the New York System
24190 Mission Failed. You failed to fly to Buffalo Base
24192 Mission Failed. You failed to dock with the Battleship Osiris
24193 Mission Failed. You failed to destroy the enemy ships
24194 Mission Failed. You failed to destroy the Navy Satellite
24195 Mission Failed. You failed to destroy the enemy ships
24196 Mission Failed. You failed to destroy the enemy ships
24197 Mission Failed. You failed to defend the order ships
24200 MISSION 12
24205 OBJECTIVE:\nExtract a Nomad power cell from an unknown Alien structure in this system. You have to use your tractor beam to get the needed power cell.\n\nDIFFICULTY:\nThe attack on the Nomad Lair is a suicide mission.\n\nREWARD:\nThis is not about money; it s about survival.
24210 Meet Juni and King in the Battleship Osiris Bar
24215 Meet Juni and King in Space outside the Battleship Osiris
24220 Fly to the Waypoint%M
24223 Destroy all the Shield Generators%M
24224 Fly to the Waypoint
24225 Fly to the Waypoint%M
24230 Fly to the Core%M
24235 Tractor in the Nomad Power Cell%M
24240 Exit the Structure%M
24245 Defend yourself!%M
24250 Break your attack and fly to the Omicron Minor Jump Hole%M
24255 Take the Jump Hole to the Omicron Minor System
24260 Destroy all of the Nomad Ships%M
24265 Destroy all of the Nomad Ships%M
24270 Fly to Planet Toledo%M
24275 Dock with Planet Toledo
24330 Launch to Space
24350 Mission Failed. You fled the battle
24355 Mission Failed. You fled the battle
24360 Mission Failed. You failed to dock with the Omicron Minor Jump Hole
24365 Mission Failed. You failed to fly to Planet Toledo
24370 Mission Failed. You failed to engage the surrounding Nomads
24375 Mission Failed. The Omicron Minor Jump Hole has collapsed
24400 MISSION 13
24405 OBJECTIVE:\nFly into the Nomad home system and activate the Hyper Gate system.\n\nDIFFICULTY:\nThe attack on the Nomad home world is another suicide mission.\n\nREWARD:\nThis is not about money; it s about the survival of mankind. Orillion offers you one of the highly sophisticated Order Heavy Fighters as a reward. The dealers on Toledo will give you whatever you desire a new ship, weapons, shield.
24410 Launch to Space
24414 Defend the Order Base%M
24415 Defend the Transport
24420 Destroy the Nomads
24425 Destroy the Nomad Battleship
24430 Dock with Planet Toledo
24435 Escort the freighter to the Battleship Osiris%M
24440 Escort Sinclair to the Battleship Osiris
24445 Dock with the Battleship Osiris
24450 Meet Orillion in Space outside the Battleship Osiris
24455 Follow Orillion to the Jump Gate%M
24460 Take out the Nomad Ships
24465 Dock with the Nomad Jump Gate
24470 Head to the Barrier%M
24475 Enter the Dyson Sphere
24480 Dock with the Dyson Sphere
24485 Destroy the Generators
24490 Find a Job
24550 Mission Failed. You failed to fly into the Dyson Sphere.
24555 Fail case 2
24560 Fail case 3
24565 Fail case 4
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24830 \nHold down the left mouse button to turn. Right-click to fire. Use W to accelerate and S to slow down. You can also press the Space Bar to toggle mouse-look turning.
24835 \nStop and wait for King to activate the Trade Lane. Hold down the S key to slow down.
24840 \nFly toward the Waypoint (purple diamond), which marks the entrance to the Trade Lane to Fort Bush. Use W to accelerate and shift-W to cruise.
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24850 \nSelect the USV Brandt and then click the FORMATION icon at the top of your screen.
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24870 \nSelect the planet s docking ring. Then click the DOCK maneuver at the top of your screen. The waypoint (purple diamond) is currently marking the docking ring.
24875 \nClick on any part of the Trade Lane ring in space. Then click the DOCK maneuver icon in the Neural Net at the top of your screen.
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25010 \nProceed to first search pattern waypoint. King and Epsilon Wing will follow you.
25015 \nRespond to the prison ship's distress call.
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25025 \nResume the search pattern from your current location.
25030 \nProceed with King to the next search pattern location.
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25040 \nProceed with King to the spot where Beta 4 was attacked.
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25085 \nResume travel to the spot where Beta 4 was attacked; King and Alpha Wing will follow you.
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25225 \nFly with King to the Colorado System in search for Ashcroft
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25240 \nScan nearby ships and look for anything suspicious
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25255 \nPueblo Station needs backup! Ashcroft was just spotted there.
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25260 \nSearch for Ashcroft
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25267 \nReturn Ashcroft's Lifepod to the Battleship Missouri
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25410 \nGet to Planet California Minor in the California System
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25430 \nTake the Trade Lane to the San Diego Border Station
25435 \nMeet up with the Convoy
25440 \nEscort the Convoy through the Tahoe Ice Cloud
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25485 \nJoin up with Walker on the far side of the Planet
25490 \nRespond to Research Station Willard s Distress Call with Walker and Juni
25495 \nProtect Research Station Willard from the Pirates
25500 \nHead to the Entrance of the Barrera Passage
25505 \nGet to Planet Manhattan in the New York System
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25610 \nThis Trade Lane ends at Fort Bush
25612 \nLiberty Navy Forces have you surrounded, fight for your life!
25615 \nWalker and Lambda Wing have arrived, provide cover for them while they take out the Battleship Unity.
25620 \nThis Trade Lane ends at West Point
25625 \nThis Trade Lane ends deep in the New York Badlands
25630 \nThis is the first coordinate to Benford Station
25635 \nThis is the second coordinate to Benford Station
25640 \nThis is the final coordinate to Benford Station
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25650 \nLiberty Navy Forces have caught up to you! Help Juni defend Benford Station.
25655 \nBenford has fallen, you've got to get out of here before the Liberty Navy continues it's pursuit.
25660 \nThe Jump Gate still works, take it and get out of here.
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25670 \nThese Bounty Hunters want the price on your head, defend yourself!
25675 \nMactan Base is located deep in this field. It is the secret home of the Lane Hackers
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25682 \nJuni will be launching from Mactan shortly. Wait for her.
25685 \nRheinlanders attacking a Lane Hacker Base? Take out the Rheinland Assault Wing before they inflict any further damage!
25690 \nJuni is on her way to Cambridge to search for answers. Go to Planet Leeds and meet up with Tobias
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25810 \nThis Trade Lane ends at the Battleship Norfolk
25815 \nThis Trade Lane ends at the Omega 3 Jump Gate
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25825 \nThis Trade Lane ends at Freeport 1
25830 \nBe on the lookout for Rheinland ships in the area
25835 \nWhere did these Rheinland Ships come from? Take them out!
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25850 \nYou have to get Sinclair out of here. Flee to the Nebula!
25855 \nBaxter Station should be a good place for you to hide.
25860 \nIt's time to stop running. Destroy these ships
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26035 \nFollow the path of the old trade lane to Station Glorious.
26040 \nEnter the mouth of the old trade lane to Station Glorious.
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26075 \nLead Quintaine's group to Planet Leeds.
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26105 \nInvestigate Juni's report that Hovis is on an old Bretonian Navy battleship in the Dublin System.
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26130 \nLead Quintaine's group to the Leeds Jump Hole.
26135 \nLead Quintaine's group to the Leeds Jump Hole.
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26215 \nFly in the Border Worlds to find the base of the mysterious Kress
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26225 \nTake the Trade Lane to Stokes Mining Station
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26235 \nTake the Trade Lane to the Tau-31 Jump Gate
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26250 \nTake the Trade Lane to Holman Outpost
26255 \nTake the Trade Lane to the Tau-29 Jump Gate
26260 \nEscape the Rheinland Blockade by flying to the Trade Lane
26265 \nTake the Trade Lane to the Tau-23 Jump Gate
26270 \nHold off the Rheinland Gunships with Tobias so the others may escape
26275 \nMeet up with the others at the Tau-29 Jump Hole
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26295 \nJourney to the coordinates of Kress Base
26300 \nHelp the Order destroy the Rheinland Fleet
26305 \nRendezvous with Sinclair and Quintaine at Razor-One s coordinates
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26346 \nTake the Trade Lane to Planet Kyushu
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26349 \nTake the Trade Lane to the Tau-31 Jump Gate
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26415 \nHelp the Blood Dragons search for Tekagi's Transport
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26433 \nDestroy the Rheinland Defenses to Hijack the Transport
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26437 Escort the Transport to the Blood Dragon Base
26440 \nEscort Tekagi's Transport to the Blood Dragon Base
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26625 \nMeet up with the fighter wing in the Tohoku System
26630 \nRendezvous with the Attack Force at the Blood Dragon Outpost
26635 \nAttack Tekagi s Arch
26640 \nDestroy the Four Generators that power the Energy Shield
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26685 \nHelp Juni fight off the Rheinland attackers
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26820 \nPlans have changed and now Lord Hakkera and his Honor Guard will escort you to the New Berlin Jump Hole
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26830 \nBe careful, the Rheinland Northern Fleet is using Sigma 13 as a rallying point.
26832 \nThe Battleship Fenrir and Battleship Jormungand are the cornerstones of the Rheinland Northern Fleet. Destroying even one will help slow the Rheinland War Machine
26833 \nThe Blood Dragons can take care of themselves, head to the New Berlin Jump Hole
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26840 \nThis Trade Lane ends at Planet New Berlin
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26860 \nThis Trade Lane ends at the Frankfurt Jump Gate
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26870 \nThis Trade Lane ends at Mannheim Station
26875 \nThis Trade Lane ends at Mainz Storage Facility
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26885 \nThe Rheinland Military is attacking the Bundschuh Base. Scramble and intercept them
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26905 \nThis set of Waypoints will lead you into the Experimental Ship Yard
26910 \nThe Rheinland Dry Dock is being heavily defended by the South Rheinland Fleet. You must do everything you can to destroy the Experimental Battleships and their mooring stations.
26915 \nThis set of Waypoints will lead you out of the Experimental Ship Yard
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26920 \nThe Order forces will rendezvous with you here.
26925 \nThe Battleship Odin! She's the flagship of the Rheinland Military! Defend yourself Trent!
26930 \nLord Hakkera is hailing you from that other battleship, Dock while she provides you cover!
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27025 \nBe on the lookout. The Liberty Navy may be guarding all entrances to New York
27030 \nYou've been ambushed! Destroy the enemy ships.
27035 \nYou will meet up with Walker on Buffalo Base
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27045 \nThis is a special in-system hole that will take you closer to the target
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27055 \nIf you can take out the satellite, Orillion and the Osiris can move undetected
27060 \nYou're to rendezvous with Walker near the entrance to Zone 21
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27075 \nDefend Juni and the Order ships while she unlocks the Jump Gate
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27085 \nThe prison station is where President Jacobi is being held. Save her.
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27105 \nThe Nomads want Jacobi back. Flee to the New York Jump Gate.
27107 \nThe Jump Gate is blocked. Defend the Order convoy.
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27115 \nYou've got to get the president to safety. Get to Buffalo Base
27117 \nThere is nothing you can do here except fight it out.
27120 \nOrillion has come to the rescue. Land on the Osiris and get out of here.
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27220 \nThis Waypoint is the approximate location of the alien structure
27223 \nThere are three shield generators located on pylons around the Nomad Lair. If you destroy these the shield will come down.
27224 \n
27225 \nThis Waypoint is at the opening of the northern port of the structure. It's the only way to enter the core.
27230 \nThe Nomad Power Core is filled with crippling levels of radiation. Hurry!
27235 \nThe Nomad Power Cell, tractor it in and get out of there!
27240 \nThe Waypoint is the way out of the structure
27245 \nThere are Nomads everywhere! Stay alive!
27250 \nThis is the only Jump Hole out of the system and it's destabilizing at a frightening rate. Hurry up and jump out!
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27260 \nYou must destroy these Nomads, they pose a threat to the Order base here and must be eliminated.
27265 \nTen Nomads down! Quickly, before they manage to get away
27270 \nPlanet Toledo is the secret home of the elusive Order.
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27414 \nHelp Defend the Order Base by Destroying all the Nomad Fighters
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27430 \nReturn to the Order Base to pick up the Tinkertoy
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27440 \nEscort Quintaine and Sinclair to the Battleship Osiris
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27455 \nHead to the Nomad Jump Gate
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27470 \nFind a way inside the Dyson Sphere
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30000 *PERSONAL ENTRY:\nI still can't quite believe it. Lonnigan and I had just signed the deal when the attack occurred. We barely made it out alive. From the time the alert started, we only had a few moments before the station blew up. Hundreds of people weren't so lucky. I actually had to carry Lonnigan to the life pod because a bulkhead collapsed during the attack and hit him in the head. He s been unconscious ever since. The medics assure me that he'll recover. I certainly hope so. We're currently on a rescue ship en route to Manhattan but things aren't looking so good. I lost my ship and my ore shipment blew up with the rest of the station. All I have left is 500 credits. That wouldn't even buy me a ticket back to Leeds on a waste disposal freighter.
30005 *PERSONAL ENTRY:\nWell, after several days of travel, we finally arrived on Manhattan. It was about time, the rescue ship was everything but a pleasant experience. The other eight survivors simply wouldn't stop talking about what had happened on Freeport 7. Speculations were running wild, and just about everybody was accused at one point or another. Some were convinced Chancellor Niemann was behind the attack, and others accused Governor Tekagi. A Kruger rep assured me that Samura was the only possible group that had an interest in destroying Freeport 7. After a whole lot of useless debate, the majority seemed to agree in the end that The Order was behind it. Anyway, I have to say Manhattan is everything that Tobias made it out to be: a single giant city that covers almost the entire planet. They say that over 220 million people live here -- unbelievable. The medics just took Lonnigan to intensive care in Medical. They said it ll take a while until he s released. No matter how long it takes, I'll stay in Manhattan until he recovers. After all, we had signed the deal already. In the meantime, I should find a job. My 500 credits won't last long. Maybe there is someone in the bar who could give me a lead.
30010 *PERSONAL ENTRY:\nNice, after all I ve been through. The bar here doesn t even carry a Sidewinder Fang. The bartender served me a Liberty Ale -- definitely the only one I ll ever drink -- but after talking for a while, he gave me something else, which was at least decent. He also pointed me to a Liberty Security Force officer who might have a job for me. Her name is Jun ko Zane. She s talking to some guy right now. I guess it's okay for me to interrupt and see if she has something for me.
30015 *PERSONAL ENTRY:\nI talked to her. At first she seemed pretty annoyed that I interrupted her conversation, but after she heard that I was on Freeport, she was a lot nicer. Seems like I could be in luck! She s looking for a freelancer right now and said that she d be in the equipment room later. I also have to remember to call her Juni, not Jun ko. I ll definitely look her up -- it sounds promising.
30020 *PERSONAL ENTRY:\nI took the job. Juni offered me an old surplus Starflier and a few thousand credits. The ship is old and doesn t have jump gate access, but it s better than nothing. As long as I m waiting for Lonnigan to recover, I don t mind hanging around in the New York system for a while. The mission itself seems easy enough: escort a convoy of Food and medical supplies from Ft. Bush to Pittsburgh. I don t really know where any of these places are, but she said the mission should be easy. I m supposed to hook up with the mission CO King in space above Manhattan. Juni said my ship will be moved to the launch pad. All I have to do is get ready and launch into space.
30025 *PERSONAL ENTRY:\nI looked up Juni in the equipment room. She offered me an old and pretty crappy ship and a few thousand credits if I help escort a convoy of Food and medical supplies. Right now I m not really interested, but she said the offer would still stand if I come back later. She was certainly not pleased that I turned her down and told me that she's my best chance for getting a ship. She could well be right. We ll see.
30030 *PERSONAL ENTRY:\nAm I some sort of magnet for catastrophes? First Freeport 7 is destroyed while I m on it, now I launch from one of the safest places in the colonies, the capitol of Liberty, and a visiting Rheinland dignitary gets killed. I m really starting to wonder. I know that I was looking for excitement and adventure when I left Leeds, but this has been a bit much lately. Anyway, King says that duty calls and that we have to rendezvous with the transports near Ft. Bush. He s uploaded the coordinates of the first Trade Lane to my Neural Net. I guess it s time to get going.
30035 *PERSONAL ENTRY:\nEverything s good so far. King and I are in formation with the transport convoy. Everybody here is pretty shaken about the attack on Schultzky. To top it all off, it seems the mission is quite a bit more dangerous than Juni made it out to be. The captain of the USV Brandt says that several convoys have come under attack en route to Pittsburgh in the last weeks. Liberty Rogues are hiding in the debris field surrounding the planet and are attacking convoys to and from Pittsburgh. We have to be careful.
30040 *PERSONAL ENTRY:\nThat was everything but easy! I think I ve been had! Turns out that this entire escort assignment to Pittsburgh was a covert operation by the LSF! The transport convoy was a ruse to draw the Liberty Rogues out of hiding. Well, that certainly worked -- we barely made it out alive! King wants to go out again to search for a suspected Rogue base somewhere in the debris field. I signed up for the deal. I certainly don t want to sit around on Pittsburgh. This has got to be one of the most desolate and sad places I ve ever seen. King also promised me that it would be worth it. He s waiting for me in space above Pittsburgh.
30045 *PERSONAL ENTRY:\n
30100 *PERSONAL ENTRY:\nKing and I hooked up with LSF patrol Epsilon 2 near Pittsburgh and had just started our search pattern when prison ship XT-19 sent a mayday. We immediately changed course and found the prison ship badly damaged and under attack by Rogue fighters. Good thing that we were in the area or that prison ship almost certainly would have been history. Anyway, we managed to destroy the Rogue ships. Patrol Epsilon 2 is staying here to protect XT-19 in case more Rogues show up. King and I will continue the search for the hidden Rogue base. The search pattern is in our Neural Net, and King told me to take the lead.
30105 *PERSONAL ENTRY:\nAfter we left the prison ship, King and I flew along the edge of the debris field heading toward our first search grid when we received another mayday, this time from the LSF fighter Beta 4. The ship was being chased out of the debris field by several pirate fighters. We managed to fight off the Rogues. Not a minute too early since Beta 4 was badly damaged. The pilot told the story of how his wing was destroyed in a nearby particle cloud. King believes that they had stumbled upon the hidden Rogue base. We have the coordinates, and King wants me to take the lead. This could get rough.
30110 *PERSONAL ENTRY:\nWe did it! The Rogue base has been destroyed! Not to sound cocky, but we managed to hold off a small fleet of Rogue ships -- not to mention that we took out these vicious weapon platforms. King and I held them off until several LSF wings arrived and finished them off with torpedoes. Pretty impressive! Anyway, King has uploaded coordinates to Pittsburgh. It s time to head back.
30115 *PERSONAL ENTRY:\nGreat! I risk my life for the LSF to take out this Rogue base here in New York and then King doesn t even make good on the drink he promised me. Nice partner. Well, at least he transferred the money. I can t wait to upgrade this ship, or as King likes to call it, this pile of junk. At the very least I want some better weapons. The Rogues weren t that tough, but if I run into some stronger opposition, I need some better firepower.
30120 *PERSONAL ENTRY:\nJuni called in and told me that President Jacobi has ordered a full investigation into the assassination of Admiral Schultzky. Not surprisingly, it looks like The Order is behind it all. Juni said she d have more work for me soon. In the meantime, she wants me to spread my wings and take a few missions here in New York. No kidding given that my ship doesn t have jump gate access. I couldn t get out of this system even if I wanted to. Besides, I m definitely going to wait for Lonnigan to recover. I want my money, damn it! Anyway, King told me that there should be a Deep Space rep on Pittsburgh that has a mission for me. We ll see. Taking on small jobs like that should keep me busy until Juni calls me back.
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30200 *PERSONAL ENTRY:\nIt was about time! It s been a while since I heard from Juni, but she just called and asked me to meet her on Manhattan. It looks like she has another assignment for me. I wanted to return to Manhattan anyway to check up on Lonnigan.
30205 *PERSONAL ENTRY:\nI made it back to Manhattan. No word yet from Lonnigan. I ve checked Medical, but nobody there seemed to know where he is. Nice bureaucracy! Anyway, I met Juni and King in the bar as planned and accepted their offer. It s an interesting assignment, and it actually pays well. The LSF is going after a smuggler -- a guy named Ashcroft, who is transporting illegal Alien Artifacts in and out of Liberty. Juni has information that Ashcroft is trying to move a shipment of Alien Artifacts through the Colorado Gate. King and I have to find the convoy and stop it before it can enter the New York system. The tricky part is that we are supposed to bring Ashcroft in alive. The LSF wants to interrogate him about Artifact trading in Liberty. President Jacobi has made it the top priority of the LSF to stop all Artifact trading -- legal and illegal -- and to seize every Artifact they can find. It s all a little bit strange, really. Usually these things are just collectables for people with way too much money. I don t think Jacobi has told the public the full story yet. The really good news about all this is that Juni has promised to give me the access codes to all Liberty Gates if we bring in Ashcroft.
30210 *PERSONAL ENTRY:\nI flew to Manhattan and met with Juni and King just now. It was good to see both of them again, but I m not really up for the assignment. It involves hunting down some Artifact smuggler -- not really my cup of tea. Juni actually said that she would wait for me since she apparently really wants me on that mission. I guess I ll think about it.
30215 *PERSONAL ENTRY:\nI ran into Lonnigan on the landing pad. He was in pretty bad shape. Apparently, he actually escaped from Medical -- no wonder I couldn t find him before. That head injury must have been worse than I thought. He was totally confused, talked about people that were after him, and said that he knew who destroyed Freeport 7. Something about ships that weren t there -- a bunch of gibberish. I seriously thought he had lost his mind when suddenly two Liberty guards appeared and shot him with a smart dart. I had to dive out of the way or that thing would have hit me. Anyway, Lonnigan went down and I was still on the ground when one of the guards hit me with a stun baton. Not a pleasant feeling -- it knocked me out in an instant. I have no idea how long I was out. Next thing I remember is Juni slapping me in the face. Looks like Lonnigan got himself into trouble with the local law. I m starting to have the feeling that I m never going to see my million credits. Oh, Tobias is going to have a field day. Looks like I m going to have to work for Juni a while longer. I certainly need the money. Anyway, King is waiting for me in space above Manhattan.
30220 *PERSONAL ENTRY:\nWe made it to the Colorado system. In response to the attack on Schultzky, the navy has moved heavy battleships to all Jump Gates. I have to say -- pretty impressive. We re waiting for an update on the situation from Juni.
30225 *PERSONAL ENTRY:\nJuni just called in. Looks like Ashcroft is coming directly our way. His convoy has entered the Colorado system and the LSF has set up a trap near Pueblo Station. King and I have to scan every ship that comes through the Trade Lane to make sure that none of Ashcroft's people get away.
30230 *PERSONAL ENTRY:\nWell, we scanned all the ships that came through the Trade Lane as ordered. Unfortunately, we got the wrong guy! We found a ship transporting illegal Artifacts and when King ordered the ship to stand down, he attacked. We thought it was one of Ashcroft s men, but it turns out that we took down a guy named Cosmo Van Nostrom -- a real pain. Anyway, just as King started to read him his rights, Juni called. The trap that the LSF had set up near Pueblo failed. Seems that Ashcroft managed to break through the blockade. Contact with Pueblo is lost. Juni wants us to fly there a fast as possible.
30235 *PERSONAL ENTRY:\nThat was close. Pueblo was under attack by at least half a dozen of Ashcroft s men. The station was burning and started to lose life support. They were lucky that we were so close. But even though Ashcroft got away, we might be in luck. The station managed to put a tracking device on one of Ashcroft s ships. We have a signal, and this time he won t get away.
30240 *PERSONAL ENTRY:\nWe surprised Ashcroft while his people were unloading the Artifacts into smaller ships. It s a good thing that Juni sent us support, otherwise this could have been too much for us. We managed to destroy most of Ashcroft s fighters, but Ashcroft himself got away. He s activated his cruise engines, and headed deeper into the field. Thankfully, King tagged him. We'll have to hurry or he ll get away.
30245 *PERSONAL ENTRY:\nWow, that Ashcroft has a lot of friends. We chased him into the field, and he suddenly dropped out of cruise. I thought he was trying to get away by taking a Jump Hole, but it turns out that a whole bunch of his thugs were ready to take us down. In the end, we chased them off, and I have Ashcroft securely in my cargo hold. I expected this assignment to be harder than the one near Pittsburgh, but I had no idea how well equipped these Artifact smugglers are. It s time to fly back to New York and deliver this guy to Juni. King uploaded the coordinates to the Colorado Gate -- time to get going.
30250 *PERSONAL ENTRY:\nWe re back in New York. No more attacks, thank God. King told me an interesting story on the way. Seems like a Rheinland archeological expedition found an entire planet full of Artifacts recently, and here s the kick -- they seem to be active. Ever since then Liberty has tried to shut down the Artifact trade. I just can t believe this. While I m trading Boron, the Rheinlanders make the find of the century. What I would give to get my hands on one of these Artifacts. That was the very reason I left Leeds in the first place.
30255 *PERSONAL ENTRY:\nWell, I hope the information the LSF is getting out of Ashcroft makes all of this worthwhile. King and I were attacked in the middle of the New York system by more of Ashcroft s men. I had no idea how powerful these Artifact traders really are, and I bet the public in Liberty has no idea either. In any event, I delivered Ashcroft to Juni and she will try to squeeze information out of him. The good news is that I now have the access codes for all of the Liberty Jump Gates. This allows me to jump to Texas and California. Should be interesting since I ve never been to either of these systems! I also got an extra bonus -- not bad at all. Maybe I can buy a new ship. The fighter that King is flying looks nice. If that turns out to be too expensive, I could certainly use some better equipment and weapons. Juni said she would be on assignment for a while but that she would need me again soon, I ll be waiting. For now I can spend some time checking out the rest of Liberty space until she calls me again.
30300 *PERSONAL ENTRY:\nFinally! Looks like Juni is back from her assignment. She asked me to meet her on Manhattan.
30305 *PERSONAL ENTRY:\nThis is just great! I flew to Manhattan to meet Juni and to also see if I could find Lonnigan. Well, I didn t have to -- he found me and held a gun to my head! That guy has seriously lost his mind. He told me that he had killed a man today. He was still totally paranoid. Babbled something about Freeport 7 and Zone 21. I told him that I knew that The Order was behind it, but he seems to think that it was Liberty. He says it has something to do with Artifacts. Lonnigan said he wanted to warn me to get out of Liberty. I don t know, he was different this time -- seemed focused and determined -- not at all the man who was confused just a few days ago. After this pleasant encounter I went to the bar to meet Juni, and guess what -- she wasn t there. This whole trip to Manhattan is turning into a disaster. Well, at least she left a message with the bartender for me. I m supposed to meet her on the terraforming station on California Minor. I asked the bartender -- the California system is only one jump away from the New York System. All I have to do is take the Jump Gate to California. According to the bartender, there are Trade Lanes all the way up to California Minor. He s uploaded the path to my Neural Net.
30310 *PERSONAL ENTRY:\nWell, at least Juni had the decency to call me. She says she needs me for an assignment. Apparently, Ashcroft s interrogation was a success and yielded the information Juni and the LSF were looking for. I m somewhat interested in what that thug had to say. When I m in the mood, I ll look her up on California Minor.
30315 *PERSONAL ENTRY:\nThings are really beginning to freak me out. I finally decided to meet Juni and just came out of the Jump Gate in California when I was stopped by a guy named Brandon Rowlett or something. He said he was with me on Freeport and on the rescue ship. I don t really remember him, but I think I know who this is -- or rather was. The guy was pretty freaked out and told me that some survivors from Freeport 7 had disappeared. He wanted to meet me on Los Angeles, but just as we wanted to fly off, a navy patrol came through the Trade Lane and shot him in cold blood. As the navy ships flew off, they sent me a comm to keep this quiet. What the heck is going on? I guess I ll keep it quiet, I don t want to end up like Rowlett did!
30320 *PERSONAL ENTRY:\nI met Juni on California Minor. Wow, this place is basically a huge ice desert. Why anyone would want to settle here is a mystery to me. This has to be the worst bar in all of Liberty. Juni has less class than I thought. Her mission was interesting. Ashcroft claims that there is a traitor in the ranks of the LSF. Juni and I are to escort a convoy carrying Alien Artifacts from the Magellan system to a secret navy research lab here in California. Only a few people know about the convoy and its cargo. If we are attacked, it would prove that there really is a traitor within the LSF or the navy helping the Artifact smugglers. And just as we were about to leave, the News showed a breaking story that the leader of The Order had been killed. Guess what... they think it was Lonnigan! That s the most ludicrous thing I ve ever heard. He was a trader, and not even a good one. He didn t plan the attack on Freeport, but he almost got killed in the blast. I tried to tell Juni, but she wouldn t listen. I have to say that Rowlett was right about Freeport 7 survivors disappearing, and most of them violently. I have to be careful. As long as I work for the LSF, I should be pretty safe. I've to get going. Juni is waiting for me in space, and given how moody she is, I better not let her wait too long.
30325 *PERSONAL ENTRY:\nNo doubt about it... Juni is angry. I flew all the way out to this desolate planet and all she has to offer is a basic escort mission that doesn t even pay very well. I told her that I wasn t interested and Juni just about blew up on me. What a temperament! I might look her up later, after she has cooled off a bit.
30330 *PERSONAL ENTRY:\nWe ve reached the transports just before they entered the Barrera passage. The passage was built by the Navy Corps of Engineers and is basically a tube-shaped clearing through a dense ice asteroid field. Juni says that if there is an attack, it ll be inside the passage. We have to stay sharp.
30335 *PERSONAL ENTRY:\nSo much has happened since my last entry. To say that we were attacked is an understatement. These Artifact smugglers seem to have a sheer endless supply of ships. We must have fought off 20 or more fighters in the passage and we were lucky that San Diego dispatched a fighter wing to help us, or we probably wouldn t be here in one piece. If anyone needed proof that there s a traitor somewhere in the LSF or navy, I think we now have ample evidence. Juni landed on Willard to contact her superior. She says we have to fly back to California Minor.
30340 *PERSONAL ENTRY:\nWhat in the world is going on? After we left Station Willard, Juni told me that her CO has been placed under arrest for treason, and that all of her friends at the LSF have somehow disappeared. She didn t have an explanation, but maybe that traitor we were trying to weed out wasn t alone. And then on our way back to California Minor, we were attacked by Rheinland Valkyries! I mean... what the hell are Rheinland ships doing in the middle of Liberty space? Seems to me that there s a conspiracy going on, and that it s much more serious than we thought. Juni wants to meet a guy named Walker on California Minor. He s the captain of a Liberty cruiser. Juni says we can trust him and that she knows him from the past. I hope she s right.
30345 *PERSONAL ENTRY:\nWe met Walker on California Minor. He s a typical stiff military officer, but he seems okay. He even offered me a job with the Liberty Navy. If I ever take a job with these guys, I might as well admit to myself that my dreams of a life filled with adventure and discovery are over. Anyway, he promised to help us hunt down the Artifact smugglers here in California. The plan is to start our search near Station Willard and to take it from there. We ll see if Walker can be trusted.
30350 *PERSONAL ENTRY:\nRight as we left the planet, King called in. He confirmed that Juni s CO is in prison. He also told us that there s been a major shake-up in the ranks of the LSF. He seemed worried. But that not the last of it. As we entered formation with Walker s cruisers, he contacted us on a secure channel to tell us that Navy High Command ordered his group back to space dock for inspection. He seemed very suspicious since his ships had been to space dock just two months ago. Suddenly, we picked up a mayday from Station Willard. Walker decided to disregard the High Command and ordered his group to head to the station. We have to hurry. The station reports that it is taking heavy damage.
30355 *PERSONAL ENTRY:\nThat must have been the biggest battle since the 80-Year War! Station Willard was under attack by several Rheinland gunboats and dozens of fighters. The station took heavy damage, and we barely managed to fight them off. There is general confusion as to what is going on. Walker and Juni are going to meet on the station to try to figure out what's going on. Juni wants me to take a few jobs and to keep my head down. She promised to contact me once she knows more.
30400 *PERSONAL ENTRY:\nFinally, Juni called in. I was starting to get worried about her. She seemed concerned, almost frightened. I m supposed to meet her on Manhattan. I should probably get there quickly and see what s going on.
30405 *PERSONAL ENTRY:\nI ve never seen Juni like this. She s scared -- no other word to describe it. She flew back to New York to ask Ashcroft what Rheinland ships have to do with the Artifact trade in Liberty, but when she got to the battleship where he was being held, she learned that all records of his arrest had been wiped clean. But that s not the worst of it. Walker s also disappeared. Official records show that his ship was lost five years ago! Something is terribly wrong here in Liberty. Juni thinks our best shot is to look for Walker in California, and given that all other people I know here in Liberty are either dead or have disappeared, that sounds like our best option. Juni went back to the equipment room to take care of some business when I was cornered on the landing deck by a suspicious-looking guy. He told me that he and I were the last two survivors of Freeport 7. I vaguely remembered him from the rescue ship. He told me that the station was blown to pieces because people were looking for an Artifact he has in his possession. Just as he showed me the piece, a navy officer appeared and shot him point blank. I was almost next, but Juni came back just in time. She told him to take me into custody, but he turned on her and opened fire. She was faster, but now we re really in trouble. Murder of a military officer is a capital offense here in Liberty and I doubt they ll buy it was self-defense. We have to get out of here -- fast -- while there s still time. Juni says she knows a place to hide.
30410 *PERSONAL ENTRY:\nLooks like Ashcroft and Walker have both disappeared. Something s definitely wrong, but I don t really want to get into it. I have my own problems. Juni wants to look for Walker back in California. I told her that I m not really ready for this right now. I asked her to wait for me on Manhattan.
30415 *PERSONAL ENTRY:\nWhat the hell was all THAT about?! That had to be at least half the Liberty war machine! King tells me that my name suddenly showed up on top of the navy s most wanted list. I mean, what the hell? I m wanted for murder, Artifact smuggling, treason, the destruction of Freeport 7, terrorism, and now we re here with some old guy Juni knows. I should have never have come to Liberty. Thank God Walker showed up though. I don t think we could have made it out of that hellhole without him.
30420 *PERSONAL ENTRY:\nThree cruisers and a full escort wing, just for a single, one-man station?. Juni seems to be holding together alright, but I don't know how much longer we can hold out like this.
30425 *PERSONAL ENTRY:\nJeez, even the Bounty Hunters are coming at us in full force. We just can t win, and everything keeps getting more and more confusing. We re in it deep. Now we re on a Lane Hacker base, of all things. I think we re on the edge of Bretonian space. Maybe being a grease monkey wasn t such a bad idea.
30430 *PERSONAL ENTRY:\nRheinlanders?! What the hell was all THAT about?! What do they have to do with anything? Could it be that all of this is happening because of this damn artifact? I don't know. All I know is that home in Leeds is just past the cloud. I m sure Tobias will LOVE this story.
30435 *PERSONAL ENTRY:\nWell, Tobias set me up with a good chunk of money for a new ship and pointed me towards the New London ship dealer. Still, I haven t been home in a while, and all that money is burning a hole in my pocket. After all that, I could use a drink.
30440 *Trent's Log
30445 *Trent's Log
30500 *PERSONAL ENTRY:\nLooks like Juni finally found something... She sent me a message to meet her on Cambridge. Never liked going there -- just a bunch of stuffy bookworms. She says she has a lead on Professor Quintaine. I better get going. The less time I spend in Bretonia the better.
30505 *PERSONAL ENTRY:\nWell, I flew all the way to Cambridge to hook up with Juni. I know she s trying to keep a low profile, and that sometimes means blending into public places, but jeez. I mean we always seem to meet in bars. And, no surprise -- the Professor has disappeared. It feels like a curse -- anyone we re trying to find either dies, is on the run, or magically disappears. In this case, however, Juni found a trail that might give us a chance to find Quintaine: a guy named Vance -- he s a pilot that used to help Quintaine get to the various archeological dig sites throughout the Border Worlds. He's not too smart and way too much in love with the bottle to be totally reliable, but he seemed trustworthy. Juni had told him that we were working for the Hammer Research Institute in Liberty and that we were interested in funding some of the Professor s research. That certainly opened some doors. Vance told us that the Professor sometimes disappears for weeks without telling anyone. That s good news -- he might still be alive. Vance pointed us to a Dr. Sinclair, who has been working closely with Quintaine for years. She s working on a dig site on planet Sprague not too far from here in the Omega-3 system. Then, at the very end of the conversation, Vance told us that a group of Rheinlanders also came by today looking for the Professor. They claimed to be from the New Berlin Museum -- fat chance. We have to hurry. If they get to Sinclair before we do, it s over. Juni is waiting in space above Cambridge.
30510 *PERSONAL ENTRY:\nIt s always the same thing. If things don t go the way Juni wants them to, she gets angry and obnoxious. All I told her was that I wanted a bit more time before I get deeper into this Quintaine business, and what does she do? She yells at me! I ll hook up with her eventually, but for now, I ll take all the time I want. We re partners, right? Partners don t lose it like that -- not with each other.
30515 *PERSONAL ENTRY:\nI rendezvoused with Juni above Cambridge. She has already plotted the course to Sprague. It s not very far. We ll have to take the Trade Lane from here to the Norfolk and from there to the Omega-3 system. Once there, the quickest way is to fly to Freeport 1 and cut over to Sprague from there. The planet lies beyond the trade routes and is a bit remote, but overall the trip doesn t seem too bad. The only issues are these damn Rheinlanders. Hopefully, we ll find the Professor first.
30520 *PERSONAL ENTRY:\nWe just passed the Norfolk. Sounds like the conflict between Bretonia and Rheinland is escalating. We have to be careful. The Norfolk says that no Rheinland ships have been seen in Omega-3 yet. Maybe we ll be lucky.
30525 *PERSONAL ENTRY:\nWe re in Omega-3 and just passed Freeport 1. It s really starting to look like a military confrontation between Bretonia and Rheinland is becoming more and more likely. The Chancellor has ordered the Rheinland Military to set up blockades in the Omega-7 system, and no foreign merchant ships are allowed into Rheinland space anymore. We re continuing on to Sprague. No sight of any Rheinlanders yet.
30530 *PERSONAL ENTRY:\nWhat the HELL?! These Rheinland ships came out of nowhere! Just as we were approaching Sprague a number of them just uncloaked directly in front of us. We managed to destroy them, but it was close. I hope they didn t get to Sinclair before we did. We have to land as quickly as possible.
30535 *PERSONAL ENTRY:\nWe found Sinclair, but just as we talked to her, the Rheinlanders attacked the dig site. How do they know where we are all the time? A good part of that blockade must ve been waiting for us. They blew up the docking ring on the way out. Sinclair says she knows of a place nearby. This is gonna be close.
30540 *PERSONAL ENTRY:\nDon t know how we got out of there alive. I ll give the Rheinlanders one thing -- they re persistent -- annoying, but persistent. As always, another station I set foot on blows up. I m really beginning to hate space, but I m not about to die out here in the middle of nowhere. If I m going down, I m taking a few of those guys with me.
30545 *PERSONAL ENTRY:\nFor a scientist, Sinclair is a damn good pilot, but she s a sad judge of character. So two Rheinland "defectors" just happen to cross our path and are kind enough to just show us the way out. Riiiight. Why am I always the only one who picks up on this stuff? We just about got killed a few minutes ago by these same guys, and we re all of a sudden following them around?
30550 *PERSONAL ENTRY:\nThe battleship Wotan. I ve heard stories about it, but I ve never seen it in person. Rheinland is being more than bold, bringing heavy capitol ships this close to Bretonia and awfully close to home. I didn t believe those two defectors at first, but after watching them take out that battleship, I m guessing things aren t exactly picture perfect in the Fatherland. Well, time to get back to Leeds. Bet Tobias can t wait to see what followed me home this time.
30555 *PERSONAL ENTRY:\nLeeds -- home sweet home. At least I know that no matter how bad things get, I can always come back to this bustling brown haven. At least we have a solid lead now, which I m sure will send us right back into the fire. Well, at least I can breathe for a little and run around the old stomping grounds a bit. Tobias seemed enthralled with my new "friends." He really hasn't changed one bit.
30600 *PERSONAL ENTRY:\nGreat -- just great. Juni s got me on this wild goose chase for some guy named Dexter Hovis out in the middle of the Dublin system. I bet he s out on that abandoned battleship. Nothing but scum and gamblers out there. I think they were building some kind of race track out there, too. Maybe I ll place a few down, seeing as I still haven t been paid yet. I hope all of this gets us closer to finding out what that Artifact is all about.
30605 *PERSONAL ENTRY:\nWell, I was right about the track, and I was right about the gambling. The only thing I didn t see coming was that I d be the main attraction. Wonderful. At least this ll be easier than being shot at by Rheinlanders constantly. Apparently you can t place bets on yourself. Damn it, I m never gonna get paid.
30610 *PERSONAL ENTRY:\nI m not racing this old backwoods hick. What s he doing out here anyways? Shouldn t he be out in Texas or in the Border Worlds or something? Well, in any case, I m not racing him just so he can get a sucker to burn. Juni will just have to find another lead.
30615 *PERSONAL ENTRY:\nOld hick got me the first round. He s not going to get me again, though.
30620 *PERSONAL ENTRY:\nThat bastard cheated! Lucky for him, I ve got better things to do than beat old backwoods freaks like him back where they came from. Alright, Quintaine is supposed to be over on this old abandoned station, the Glorious, not too far from here. Hovis had better be right about this, or I m turning around and heading straight back. I ve had to deal with way too much to deal with some backwater idiot like him.
30625 *PERSONAL ENTRY:\nI don t know what s worse: these Rheinland guys who chase me to hell and back, or this old fart Quintaine. I m trying to save him, and he has the audacity to try to space me?! Well, at least maybe now we can answer a few questions. Still, I m glad I m not in the same ship as him. This entire trip has been nothing but one irritation after another.
30630 *PERSONAL ENTRY:\nThis Rheinland bit is getting old already. I ve heard rumors that the Queen Mother is about ready to take up arms against Rheinland. Good, I m tired of seeing them all over my backyard. You d think in my own home system I d be a little safer, but these guys just keep showing up. It s because of things like this that I left to begin with. Still, if all this goes up in flames, I ll never be able to find a good drink again.
30635 *PERSONAL ENTRY:\n
30640 *PERSONAL ENTRY:\n
30645 *PERSONAL ENTRY:\n
30700 *PERSONAL ENTRY:\nFinally, I can get off this hunk of smoking rock and out of this stinking brown system. Juni needs me to help get Quintaine and Sinclair out of Bretonia. Every time that guy opens his big mouth, I want to stick my fist in it. If this is the best and brightest the colonies have to offer, we re all doomed. I have to wonder -- the last time I left Leeds I managed to piss off an entire government. I hope I can come back again one day.
30705 *PERSONAL ENTRY:\nJuni needs me to help get Quintaine and Sinclair out of Bretonia -- only problem is that I haven t had a chance to step out and take a breather. I know they need me, but sometimes a man s gotta do what a man s gotta do.
30710 *PERSONAL ENTRY:\nThose bastards! They were right on my front door this time! I m getting tired of this cat and mouse game. Why does everyone want this stupid rock so bad? And how did they get that deep into Bretonia? No matter where we go, there they are. It s funny. I always thought that all of Tobias boasting about his days in the Royal Space Force was just that -- boasting, but I m sure glad he showed up. I owe him a lot, actually. One of these days I m coming back here and repaying him for everything he s done for me.
30715 *PERSONAL ENTRY:\nDamn Rheinlanders are persistent! How are they blocking us at every direction? In any case, we ve managed to get out of this mess, and we re one step closer to... to... Where are we going anyways? Shinden, Shinagawa... Shinkaku! That s it! We re supposed to meet some guy named Kress. I hope whoever he is, he can get Quintaine and Sinclair out of my hair. Dealing with Juni is about all I can take as it is.
30720 *PERSONAL ENTRY:\nI was hoping Kress was there to take this old fart away! Oh well, it s not too far from here -- small price to pay to keep from embedding my foot in his head. Tobias is going back home. I hope he doesn t do some damn fool thing like re-enlist. Well, at least I won t have too much to worry about. He ll probably do something like hit on a higher ranked female officer. I get the impression there weren t any female pilots in his days. Heh, that s Tobias though. Hope he s gonna be alright. Well, off to Kress base.
30725 *PERSONAL ENTRY:\nFirst we have to go through this giant methane field into a giant open area of space where -- surprise, surprise -- a Rheinland fleet awaits us. This is NOT what I signed up for. Protecting the old windbag is hard enough; having to take on an entire fleet is not my idea of fun. It s more like suicide. Kress men showed up, but they didn t really help much. What good are scrub fighters against capitol ships? Well, at least we got out of there alive. Maybe now I can finally dump this guy. ME-thane?! Who pronounces it like that?! It s METH-ane! If this is the best scientific mind the universe has to offer, we re all in a lot of trouble.
30730 *PERSONAL ENTRY:\nIf anyone gets to shoot Quintaine, it s gonna be me, not some damned lackey. I ve already been shot at, electrocuted, and nearly bombed to death. A good ol stand off isn t gonna shake me. Well, at least Quintaine is outta my hair. At least Sinclair was easy on the eyes. Well, on to Kyushu to meet a Lord Hakkera. I ve actually never been to Kusari before. I m very curious to see what it s like.
30735 *PERSONAL ENTRY:\nSo that was Lord Hakkera. There s an air about that man. I don t know -- he s very... commanding. Anyways, Juni seems to know him, not that that s saved us in the past. Hopefully her home system will provide better protection than Bretonia. I guess I ll do some sight seeing and take up a few jobs while I m here. It s not often I get to be a tourist.
30740 *Trent's Log
30745 *Trent's Log
30800 *PERSONAL ENTRY:\nThere s something different about the people Juni knows in this system. They re so strong in their convictions -- kinda makes me forget about more trivial things. That reminds me -- I still haven t gotten paid! Well, in any case, we re off to intercept some transport with one of the heads of the Kusari government, Governor Tekagi, onboard. I ve read about this guy in the news. I thought he was working for peace, but if there s anything I ve learned, it s that things aren t always as they seem.
30805 *PERSONAL ENTRY:\nJuni seemed sad that I couldn t accept the mission, but I still have things to take care of before I m ready to take this one. If there s one thing I ve learned after being chased out of two of the houses, it s that it s always best to be prepared.
30810 *PERSONAL ENTRY:\nWe ended up taking this really backwards way to Honshu, mostly due to the fact we had to join up with a Blood Dragon wing. I ve heard of these guys before. They re this weird type of "good pirate" that roams through Kusari. People say that they re the best pilots anywhere in the colonies. That doesn t help explain Juni s piloting abilities. Well, we still have one more leg on this journey. We have to get that transport out of impound and get it to the Blood Dragon home, the legendary Kyoto Base.
30815 *PERSONAL ENTRY:\nWe got the transport! That actually wasn t too hard, but I think that s due in part to Ozu. I ve never seen anything so surgical before. Ozu s men knew exactly what to do. It was almost poetic. No wonder these guys are known as legends.
30820 *PERSONAL ENTRY:\nTekagi wasn t aboard and neither was the Tome! Ozu seems unphased by all of this -- I don t know how. I guess this all just comes naturally to him. I can see why everyone around here reveres him so much. So this is the legendary Kyoto Base. I guess I ll take some jobs and earn some scratch while Ozu and the Blood Dragons come up with another way to find the Tome. This place isn't much to look at, but they ve got some great equipment here. I can certainly get used to the way they dress.
30825 *Trent's Log
30830 *Trent's Log
30835 *Trent's Log
30840 *Trent's Log
30845 *Trent's Log
30900 *PERSONAL ENTRY:\nGreat, we re going into a heavily defended fortress to retrieve a scroll, of all things. Normally this kind of thing would bother me, but there s something about the Blood Dragons that makes you want to try, if not for you, for everyone else. Heh, maybe this constant hell I ve been through in the last few weeks is changing me, or maybe it s just the sense of determination around here.
30905 *PERSONAL ENTRY:\nIt felt horrible telling Ozu that I wasn t ready for this mission. He seemed disappointed in me. I don t know what it is, but I feel like I have to earn his respect. I have to get ready for this, I can t let the Blood Dragons down.
30910 *PERSONAL ENTRY:\nJuni seemed rather angry that we didn t tell her we were leaving. There was a different sound in her voice though. She sounded kind of disappointed. In any case, I leave this mission in Ozu s hands. He s the first person I ve trusted in a long time not to screw things up. We re supposed to meet several wings of Blood Dragons along the way. That worries me. Just a few of these guys could take out a fleet. What kind of defenses are there that require several wings of Blood Dragons?
30915 *PERSONAL ENTRY:\nThings are starting to heat up. Tekagi s men are easily just as good as the Blood Dragons, and they re coming in equal numbers. No wonder Ozu joined up with so many wings. We had to take out the energy generators on the shield in order to get into this thing. The way I understand it, it used to be one of the wonders of Kusari. Now it s a fortress.
30920 *PERSONAL ENTRY:\nWhat the hell was THAT! That thing killed Ozu in cold blood! What is going on here?! This was supposed to be a simple little mission -- then the fat man s eyes start glowing. Excellent, all this way to see Ozu die. I wouldn t have even made it out if it wasn t for Lord Hakkera. How did he get that ship in here anyways? No time to mourn, gotta get outta here before something else shows up intent on killing us. Ozu... sensei... sayonara...
30925 *PERSONAL ENTRY:\nJuni ended up meeting us along the way, but so did a few Rheinlanders. These guys just don t quit. A few moments and torpedoes later and it was over. Juni seemed very saddened by Ozu s death. I could tell from the tone in her voice. Anyway, Hakkera and the remaining Blood Dragons are taking us back to Kyoto so we can regroup. All this is just getting to be too much. This isn t what I signed up for.
30930 *PERSONAL ENTRY:\nI kind of snapped at Hakkera when we landed. So many people have died, and it seems like this constant hunt Rheinland has for us is never going to end. I really wasn t expecting all this when I first met Juni on Manhattan. I just wanted to make some cash and explore the galaxy. Now I m some kind of freedom fighter. I d give anything to have Freeport 7 back and for Lonnigan to have just given me my money. It seems like war is breaking out everywhere, though, and I guess if I wasn t here, things would be just as bad everywhere else. I better take on a few missions and load up. I m willing to bet things are about to go to hell.
30935 *Trent's Log
30940 *Trent's Log
30945 *Trent's Log
31000 *PERSONAL ENTRY:\nAfter everything that s happened, I don t know what to make of things anymore. Juni s asked me to meet her back on Kyoto. Apparently Lord Hakkera needs me for a job that only I can do. I can only assume that this will translate into being shot at -- a lot.
31005 *PERSONAL ENTRY:\nI can t say no to Hakkera. He saved my life back at the Arch, and I have to return the favor. Still, into the heart of Rheinland? This mission is suicide, but I guess I ve earned myself quite the reputation for blindly accepting just about anything, no matter how suicidal. I better get to the equipment room before launching to space. Who knows what kind of trouble I ll run into.
31010 *PERSONAL ENTRY:\nInto Rheinland?! I know I owe Lord Hakkera a lot, but there s no way I m going into the lion s den! I ve already been shot at enough for three lifetimes. There's no way I'm going to the place where they all come from. Well, I suppose if it s gotta be done it s gotta be done, but why is it always me that has to do it? Maybe I'll change my mind later. For now, I'm just going to take it easy for a while.
31015 *PERSONAL ENTRY:\nLord Hakkera was good enough to escort me to Sigma-13, along with a full honor guard. He s got a new second command, Cobo. Good enough kid -- young though. Ozu, I didn t know him that long, but at least he went down fighting. I hope he s happier wherever he is. In any case, I better get my head out of the clouds and back in the cockpit. Rumor has it that Rheinland has begun amassing ships in this system in preparation for war. Part of the reason I m even getting an honor guard is so they can strike them before they get the chance to gain a foothold. Remarkable, even through they re outcast from Kusari society, the Blood Dragons still defend their home.
31020 *PERSONAL ENTRY:\nInsane. That s all that was. I ve always heard about the legendary Blood Dragon pilots, and I even got to fly with them at Tekagi s Arch, but I ve never seen anything like Tekagi s Honor. Not only did they fend off the fleet, they took down one of those monstrous Rheinland battleships! I wish I could have stayed to help, but Rheinland was only a short flight away. We had to fly through this old, abandoned graveyard of ships left over from the 80-Years War. Eerie. I hope getting Von Claussen will prevent more of these from showing up.
31025 *PERSONAL ENTRY:\nWho were those two idiots? I ve never been so creeped out in my life, and after that bit with Tekagi, I thought I was prepared for anything. Well at least it gave me a lead. Why is it whenever I m told to meet someone somewhere, they re never there? It just makes things harder. Well, I ll say one thing about New Berlin -- they ve got a pretty well stocked bar. I ll have to remember to come back one day if all this madness ever calms down.
31030 *PERSONAL ENTRY:\nIt seems Herr Von Claussen s intelligence networks are more extensive than I thought. He had this man, Hans Fischer, accompany me to Holstein. Good thing, too. Somehow I doubt that Rheinland would have appreciated a wanted man wandering through their systems. The military buildup here is immense -- like nothing I ve ever seen. The war is really going to happen. For the first time I have to say I m a little scared. Still, it d be nice to have at least a few credits in the bank for later in life, assuming there is a later in life.
31035 *PERSONAL ENTRY:\nNow I remember, Herr Von Claussen. Ace pilot and tactician of the Rheinland Military -- over 500 kills and he never lost an escort or wingman. I remember reading stories about him, but never in a million years did I think I d ever be flying with him. I m actually rather surprised he defected. I always thought he fought for his country, but I guess some things go beyond country and homeland. In any case, he wants to meet up with a Rheinland rebel group located not too far from here, and who am I to say no?
31040 *PERSONAL ENTRY:\nThankfully, Rheinland has spread itself so thin that it can t properly maintain its local patrols. That little scuffle on the way in could have been worse. Von Claussen s intelligence networks have managed to pull up data on the amassing of a secret fleet not too far from here. Finally, after weeks of getting chased around by these Rheinlanders, I get to hit em where it hurts. I really can t wait. Better go stock up -- it s payback time.
31045 *PERSONAL ENTRY:\nOnly Von Claussen and I made it --.the rest all died. It was a massacre... Capitol ships everywhere... Botzler s wing didn t know what to do. They weren t as experienced as Von Claussen or Botzler, and they weren t nearly as skilled as Hakkera s Honor Guard. They died protecting a home they ll never see again. Botzler did it all. He took out the entire dry dock by himself. So many people have died. Then, to add insult to injury, the flagship of the South Rheinland Fleet decloaked right in front of our noses! Thankfully, Hakkera showed up out of nowhere in this ship I d never seen before. Far be it from me to look a gift horse in the mouth. Turns out it s owned by The Order, and commanded by Orillion. Quite an impressive man, and a far stretch from that idiot Lonnigan they accused as being Orillion. We don t have a lot of time left, and now that Von Claussen is safe and sound, I think I ll treat myself to a drink. Where is the bar in this place, anyways?
31100 *PERSONAL ENTRY:\nIt s ironic that after washing ashore in Liberty after Freeport 7 was destroyed, now so much later -- I am going back. This time it s not the cozy Manhattan bar, it s the darkest hole Liberty has to offer. But we have a mission now -- we are to save the President. Again, very ironic since she is the reason we ve been hunted from the start. Well, that's just another ironic twist of fate and this is where it all comes together. It s not about money, it s not about the Artifact. The stakes are higher now and I ve got a job to do.
31105 *PERSONAL ENTRY:\nI can t believe I m back here in New York -- and with Walker no less. What the hell did he have to do to stay alive? It s unbelievable! So much has happened since the last time we worked together. What did he say once? Something about fighting for a cause? Okay, here I am. Let s get to it.
31110 *PERSONAL ENTRY:\nAn intra-system Jump Hole -- what a ride! Taking out the satellite wasn t too much of a problem, but Liberty has definitely increased its security from the last time I was here.. The entrance to Zone-21 was a little more difficult. I can t say I didn t expect that. But we ve come this far, we re committed. Orillion s last words concern me though, Rescue or terminate. Does this mean we may have to execute the President if she s too far gone? I don t know how to react to that yet. Whatever. It looks like we re going to get the president -- one way or another.
31115 *PERSONAL ENTRY:\nI can t even comment on what I have been a witness to. The President is fine -- meaning she is still human -- and we have her now. I saw it -- I saw what was inside the Chancellor. It was horrible. I hesitated, I admit it. It was all so far-fetched until saw it for myself -- right there in the prison cell. I saw it. I saw true evil. I won t hesitate again.
31120 *PERSONAL ENTRY:\nOzu was a brave man. For a long time I thought I could have saved him. No, I couldn t. Ozu died doing what he had to. What I saw today drove this home: Walker and his entire crew sacrificed themselves so we could get the President back to the Osiris. I couldn t have helped him any more than I could have helped Ozu. As Hakkera said, he knew the risks. I am thankful for Walker s bravery and, briefly, his comradeship. We would not have made it without him and his crew.
31125 *Trent's Log
31130 *Trent's Log
31135 *Trent's Log
31140 *Trent's Log
31145 *Trent's Log
31200 *PERSONAL ENTRY:\nI should have stayed on Leeds. Now they want me to fly into some Nomad base that will more than likely require me getting shot up by various ships I ve never seen before. Once I get there, I have to tractor in some power cell to activate the stupid purple rock and then get out before it does something silly like explode. Excellent. Orillion says that the structure is more than likely abandoned. After everything that s happened, I ll be really surprised if it actually is.
31205 *PERSONAL ENTRY:\nIt s beautiful. It s like nothing I ve ever seen. Still, we ve got to hurry. I ll have a better chance against those Nomad fighters than I will against the radiation in here.
31210 *PERSONAL ENTRY:\nThey were everywhere. Absolutely everywhere I turned, Nomads. Even after escaping the Lair, we jumped right into a fire fight. It all keeps getting crazier and crazier, and I have to force myself to believe that this is real. Von Claussen came out of nowhere like some avenging angel of death. I ve never seen anyone pilot so coldly, and so efficiently. In any case, we ve got to get back to Toledo so Quintaine can hook this power cell up and we can finally see what the Artifact can do.
31215 *Trent's Log
31220 *Trent's Log
31225 *Trent's Log
31230 *Trent's Log
31235 *Trent's Log
31240 *Trent's Log
31245 *Trent's Log
31300 *PERSONAL ENTRY:\nSo the Artifact turns out to be a giant system map?! I have one of those on my ship!! Good for nothing bald headed windbag! Maybe I m missing something. In any case, this base is incredibly impressive -- the best ships and the best weapons I've ever seen. I m getting that sinking feeling in my stomach about all of this. Like this is the ride into the sunset the hero makes, or maybe that heroic last stand. In any case, I m taking up Orillion s offer and stocking up on all the weapons and equipment I can.
31305 *PERSONAL ENTRY:\nSeems like that Hole that got sealed up to Omicron Beta only slowed them down. The Nomads bombed the base into ashes. Orillion had called us down to pick up the Artifact. This thing is supposed to stop all those damn blue bastards floating around in space right now. It s like a boiling cauldron of lasers and ships out there, and we re going right back into it.
31310 *PERSONAL ENTRY:\nThose Nomad battleships were a lot easier to take down when they were in dry dock. Things are getting hot now, and we re heading straight into the demon s maw. I m tired. I m tired of running away. I m tired of being chased. It s time to end all of this. I m taking this stupid purple rock and shoving it straight down their throats.
31315 *PERSONAL ENTRY:\nI ll give them one thing, they don t build things small. As big as the Jump Gate was that brought us here, this, this thing is even bigger. Quintaine called it a Dyson's Sphere. Now we just have to find a way inside. Everyone in this fight owes the Nomads something. Revenge or a cry for freedom. No matter what, we ve got to win. When did I get so damned patriotic? Must be it s all this space bacteria I keep seeing.
31320 *PERSONAL ENTRY:\nOh my god. It s amazing. I have to take out those generators. There s a shield around a city the size of a small planet! If we can get that shield down, I can shove this tinker toy right into their stomachs.
31325 *PERSONAL ENTRY:\nWe managed to make it out of there after all. The Nomads all got sucked away into some kind of wormhole above the Nomad City. Orillion and The Order intend on keeping a close eye on it. They ve even asked me to be their contact in Liberty. Hakkera has gone back to Kusari to rebuild. Tobias ended up getting kicked out of the Bretonia Royal Space Force just like I thought he would, but I think he got a girlfriend or something out of it. Von Claussen was nowhere to be found after the fight. He s presumed dead, but somehow I doubt that. A man like Von Claussen doesn t just fade away. President Jacobi gave Juni, King, and I a full pardon. We even got a medal... the Lone Star. Sounds kind of goofy, doesn't it? Anyway, as much as I appreciate that, it doesn t make up for the fact that I never got paid. Just my luck... I'm a hero, but I'm back to freelancing. In the end, maybe that's not all that bad. There are still lots of worlds to discover and systems to explore. I don t think I m ready to call Liberty home yet. A not insignificant reason for that is that I don t think I ll ever get used to Liberty Ale.
31330 *Trent's Log
31335 *Trent's Log
31340 *Trent's Log
31345 *Trent's Log
32000 Mission 01: Manhattan, New York
32005 Mission 01: Avenge the Donau
32010 Mission 01: Join the Convoy
32015 Mission 01: SaveGame
32020 Mission 01: SaveGame
32025 Mission 01: SaveGame
32100 Mission 01: Pittsburgh, New York
32105 Mission 01: Defend the Prison Ship
32110 Mission 01: Continue the Search Pattern
32115 Mission 01: Beta 4 Reports
32120 Mission 01: Criminal Base Destroyed
32125 Mission 01: SaveGame
32200 Mission 02: Manhattan, New York
32205 Mission 02: Outside Manhattan
32210 Mission 02: Head to Pueblo Station
32215 Mission 02: Hunt down Ashcroft
32220 Mission 02: Return Ashcroft
32225 Mission 02: SaveGame
32300 Mission 03: Cal. Minor, California
32305 Mission 03: Entrance to Barrera Passage
32310 Mission 03: Respond to Station Willard
32315 Mission 03: SaveGame
32320 Mission 03: SaveGame
32325 Mission 03: SaveGame
32400 Mission 04: Manhattan, New York
32405 Mission 04: After meeting Van Pelt
32410 Mission 04: SaveGame
32415 Mission 04: SaveGame
32420 Mission 04: SaveGame
32425 Mission 04: SaveGame
32500 Mission 05: Cambridge, Cambridge
32505 Mission 05: Route to Sprague
32510 Mission 05: Flee from Sprague
32515 Mission 05: Flee from Baxter Station
32520 Mission 05: Route to Leeds
32525 Mission 05: SaveGame
32600 Mission 06: Hood, Dublin
32605 Mission 06: Hovis Lost
32610 Mission 06: Quintaine Found
32615 Mission 06: SaveGame
32620 Mission 06: SaveGame
32625 Mission 06: SaveGame
32700 Mission 07: Leeds, Leeds
32705 Mission 07: Escape from Leeds
32710 Mission 07: Outside Stokes Mining Station
32715 Mission 07: Fleeing to Tau-23
32720 Mission 07: Engage the Rheinland Fleet
32725 Mission 07: Shinkaku Station
32800 Mission 08: Shinagawa, New Tokyo
32805 Mission 08: SaveGame
32810 Mission 08: SaveGame
32815 Mission 08: SaveGame
32820 Mission 08: SaveGame
32825 Mission 08: SaveGame
32900 Mission 09: Kyoto, Chugoku
32905 Mission 09: Attacking Tekagi's Fortress
32910 Mission 09: Return the Proteus Tome
32915 Mission 09: SaveGame
32920 Mission 09: SaveGame
32925 Mission 09: SaveGame
33000 Mission 10: Kyoto Chugoku
33005 Mission 10: After meeting Von Claussen
33010 Mission 10: After the Experimental Ship Yard
33015 Mission 10: Before the Experimental Ship Yard
33020 Mission 10: SaveGame
33025 Mission 10: SaveGame
33100 Mission 11: Osiris, Texas
33105 Mission 11: Route to Zone 21
33110 Mission 11: Flee from Prison
33115 Mission 11: Buffalo Base
33120 Mission 11: SaveGame
33125 Mission 11: SaveGame
33200 Mission 12: Osiris, Omicron Beta
33205 Mission 12: After entering the Nomad Lair
33210 Mission 12: SaveGame
33215 Mission 12: SaveGame
33220 Mission 12: SaveGame
33225 Mission 12: SaveGame
33300 Mission 13: Toledo, Omicron Alpha
33305 Mission 13: Land on Battleship Osiris
33310 Mission 13: SaveGame
33315 Mission 13: SaveGame
33320 Mission 13: SaveGame
33325 Mission 13: SaveGame
40001 %l has joined the game
40002 %l has left the game
40003 %l lanced %l
40004 %l: %l
40005 %l has left the system
40006 %l has entered the system
44000 Waypoint and Waypoint Set names
44001 LIBERTY_SET1
44002 LIBERTY_SET1_POINT1
44003 LIBERTY_SET1_POINT2
44004 LIBERTY_SET1_POINT3
44005 LIBERTY_SET1_POINT4
44006 Kinematsu Patrol Route
44007 WP1
44008 WP2
44009 WP3
44010 Kusari Escort Route
44011 Willhelm's Escape Route
44012 Willhelm's Escape Route
44013 WP1
44014 Local 181 Escort Route
44015 WP1
44016 WP2
44017 Galactic Cruise Line's route
44018 WP1
44019 WP2
44020 Rheinstadt Mining Patrol Route Alpha 1
44021 WP 3
44022 Expected route of Kinematsu Convoy
44023 WP1
44024 WP2
44025 WP3
44026 Expected route of the McShane Convoy
44027 WP1
44028 Hasegawa Cargo Route
44029 WP1
44030 WP2
44031 SATMAT Rendezvous
44032 WP1
44033 N4 Set 3
44034 WP1
44035 Cargo route
44036 WP1
44037 Liberty Gas Miner
44038 Rheinland Battleship
44039 Waypoint
44040 Avalon Patrol Route
44041 Waypoint 1
44042 Waypoint 2
44043 Waypoint 3
44044 Waypoint 4
44045 Waypoint 5
44046 Waypoint 6
44047 Omega-13 Ambush point
44048 WP1
44049 a radio disturbance
44050 anomalous sensor reading
44051 Mercy 1
44052 Scientific Exploration
44053 Jumpgate to Cambridge
44054 Thames
44055 the asteroid field
44056 Patrol Point Alpha
44057 Dexter's Route
44058 Waypoint 1
44059 Waypoint 2
44060 Waypoint 3
44061 Captain Scott's Escape Route
44062 Bretonian Safety Zone
44063 Lambda-1 Route
44064 Destination
44065 Kliner's Route
47000 ===> Group Names
47001 Liberty Navy
47002 Liberty Security Force
47003 Liberty Police Inc.
47004 Bretonia Armed Forces
47005 Bretonia Police Authority
47006 Kusari Naval Forces
47007 Kusari State Police
47008 Rheinland Military
47009 Rheinland Federal Police
47010 Samura Heavy Industries
47011 Daumann Heavy Construction
47012 Kishiro Technologies
47013 Bretonia Mining and Metals
47014 Deep Space Engineering
47015 Borderworld Exports
47016 Republican Shipping
47017 Ageira Technologies
47018 SynthFoods Inc.
47019 Kruger Mining
47020 Planetform Inc.
47021 Interspace Commerce
47022 Universal Shipping
47023 Cryer Pharmaceuticals
47024 ALG Waste Disposal
47025 Orbital Spa and Cruise Lines
47026 Gateway Shipping
47027 Corsairs
47028 Outcasts
47029 Red Hessians
47030 Blood Dragons
47031 Junkers
47032 Hogosha
47033 Mollys
47034 Xenos
47035 Bundschuh
47036 Gaians
47037 Lane Hackers
47038 Unioners
47039 Golden Chrysanthemums
47040 LWB
47041 Farmers Alliance
47042 Liberty Rogues
47043 The Order
47044 Gas Miners Guild
47045 Nomads
47046 Independent Miners Guild
47047 Zoners
47048 Bounty Hunters Guild
47049 ===> Short Group Names
47050 Navy
47051 LSF
47052 Police
47053 Armed Forces
47054 Police
47055 Naval Forces
47056 Police
47057 Military
47058 Police
47059 Samura
47060 Daumann
47061 Kishiro
47062 BMM
47063 DSE
47064 Bowex
47065 Republican
47066 Ageira
47067 Synth Foods
47068 Kruger
47069 Planetform
47070 Interspace
47071 Universal
47072 Cryer
47073 ALG
47074 Spa & Cruise
47075 Gateway
47076 Corsairs
47077 Outcasts
47078 Hessians
47079 Dragons
47080 Junkers
47081 Hogosha
47082 Mollys
47083 Xenos
47084 Bundschuh
47085 Gaians
47086 Hackers
47087 Unioners
47088 GC
47089 LWB
47090 Alliance
47091 Rogues
47092 Order
47093 GMG
47094 Nomads
47095 IMG
47096 Zoners
47097 Bounty Hunters
55022 Unknown Object
55023 Unknown. No further data available.
56000 Famous Manhattan Artist Kidnapped
56001 MANHATTAN -- In one of their boldest moves yet, the Liberty Rogues have kidnapped famous Sculptor John Frankel. He was discovered missing from his apartment two days ago. This afternoon, a ransom demand was received from his captors insisting that a million credits be left within the Pittsburg Debris field at a specific location, where upon he would be released. Frankel s family fears that the Rogues may kill him even if they do pay the ransom.
56002 Drug Abuse on the Rise in Liberty
56003 MANHATTAN -- A recently conducted independent survey shows increased use of the illegal drug Cardamine by the young elite of Manhattan. "This is alarming news," LPI chief, Bill Watkins, said as he responded to questions at a press conference that was called to specifically address the planet s rising Cardamine infatuation. Watkins went on to say that LPI cannot and will not make exceptions for youngsters under the influence. "If we catch them with the drug, we have to put them away," he later quoted after being questioned regarding the measures the LPI would take against young Manhattanites that were arrested for possession.
56004 Rheinland Expats Flock to Manhattan
56005 MANHATTAN -- Rheinland high society is on the move, and Manhattan is the destination of choice. With the economic woes that Rheinland has been experiencing in recent years, many of the colony s finest families are relocating to the center of Sirius. "I can live the life I wish to lead more easily here -- it s a shame, but true," said Gerhardt Schliefner, a newcomer from Stuttgart. Immigrants most commonly cited the uncontrolled crime wave in Rheinland as their primary reason for leaving.
56006 Hazing Banned at West Point
56007 WEST POINT -- The West Point command staff banned hazing today after the controversy stirred up last year involving the death of one of its newest recruits, Christine Belton. The youth died of alcohol poisoning during "hell week" at the academy s most popular fraternity. "Christine shouldn t have been drinking like that, since she was a small woman," said cadet Josh Dawkins, a member of the fraternity, who was the first to report the incident to the staff at West Point.
56008 Record Bounty Offered by IC
56009 NEWARK -- IC announced today a reward of two million credits for the death or capture of dreaded Outcast pirate Santiago Llorens. "IC is dedicated to the eradication of crime in Liberty and throughout Sirius," said Public Relations Director John Vrimoot. Immediately the Bounty Hunters Guild issued a communication stating that two of its very finest men who have attained the rank of Guild Master would be dispatched with six journeymen Hunters to find and kill Llorens.
56010 Xeno Attack Repulsed by the LPI
56011 Detroit -- The Liberty outlaws known as the Xenos were routed after a brief firefight with LPI fighters today after they attempted to hijack an armored transport leaving the Detroit Munitions facility. The authorities were tipped of the impending attack on the weapons shipment and laid a trap, which resulted in the capture of three outlaws and the death of three others. "The alert citizens of Liberty enabled us to strike a blow for justice today," LPI representatives stated in a press conference.
56012 Corruption in the LPI
56013 FT. BUSH -- A sting operation perpetrated by Free Eagle Press caught two LPI pilots taking bribes from a well known Junker believed to be a primary smuggler within New York. The two officers were arrested today, a week after the video was aired. Although both officers entered "not guilty" pleas, the evidence against them is very strong. Both men s faces clearly appear in the exchange caught on camera. "If they get sent to Texas, they are dead men," said LPI Officer Susan Davies. "Cops who go to prison don t come out."
56014 The Badlands, Not Just a Name
56015 NEW YORK -- Tucked into the southern end of New York lies the fields known as the Badlands. In a study conducted by IC it was discovered that the Badlands are actually the most dangerous area in all of Liberty space. Populated by a variety of dangerous criminals, the field claims hundreds of lives per year. "I don t go in there; that s a military job," said LPI officer Mary Dennis. It seems that even the military and the LSF have their troubles in the Badlands. IC recommends that civilians give the area a wide berth.
56016 Hacker Wins LA Surf Competition
56017 LOS ANGELES -- Apparently, piracy isn t the only thing that Lane Hackers are good at. This year the California Cup was won by none other than Gilbert Hudson, former Ageira employee and Lane Hacker. Hudson, who entered the competition under a false name, was identified by a former Ageira co-worker, who recognized him as he took center stage to accept the cup. As soon as Hudson saw LPI security guards making their way through the crowd towards the stage, he grabbed the cup and fired a message from a wrist transmitter. A moment later a ship descended from the skies. Hudson hopped aboard and fled with several police cruisers in hot pursuit.
56018 Nouveau Riche in California
56019 LOS ANGELES -- The Liberty elite have traditionally lived in Manhattan, although the surge in recent California transplants may signal a new trend. In this month s survey in Liberty Style, the superior climate and the presence of Ageira s research facility on Los Angeles were noted as key factors for relocating New Yorkers. "This is the place to be rich if you are young," quoted one 29 year-old Ageira executive.
56020 California Minor: Fact or Fantasy?
56021 CALIFORNIA -- With California s booming population growth many are wondering if Planetform will be able to deliver on the promises of California Minor. The company has assured the public that the planet will be finished within the next two generations. The future prosperity of Los Angeles may depend on that promise. "When my grandfather came here he said there was a lot of wide open space and plentiful water; now look at it -- we re jam packed here," said California Tourism Director Mike Greeley. "People see how great it is to come here, and they decide to stay. That can t go on forever."
56022 Workers Protest Monitoring Device
56023 LOS ANGELES -- Ageira employees are threatening to strike after management s last request that every employee be fitted with a location transmitter. It would be inserted under the skin as a permanent fixture, which would allow Ageira to monitor the location of its workers at all times. The device was proposed to combat the chance that any more Ageira staff would join the Lane Hackers if they decided to leave the company. "If their intentions are innocent, then no one should have a problem getting the chip," reported an Ageira area director for operations in California.
56024 Outcasts Active in California
56025 MOJAVE -- The Outcasts are the scourge of Sirius and have now emerged as the most pressing security problem in California. No shipping convoy or transport is safe from the drug-smuggling mask breathers who call themselves Outcasts. They have attacked yet again; this time it was Gold shipments inbound from Bretonia. IC contends that the attack was premeditated and that the Outcasts had inside information regarding the convoy s cargo manifests. This is a tell-tale sign of Lane Hacker involvement. The cooperation between these two criminal groups can only spell more trouble for the people of this system.
56026 Planetform Demands More Money
56027 CALIFORNIA MINOR -- California Minor is costing more than first expected to terraform. Or at least this is what Planetform claimed today as they again lobbied for additional funds from the libertonian government and other investors. The company claims that the process is on schedule, but there have been extra expenses due to the difficult terrain encountered on the planet s surface. Manhattan sources speculate that Liberty will deny any further funding requests made before the project s targeted completion date of 845 AS.
56028 Yukon Will Return to New York
56029 BATTLESHIP YUKON -- The battleship Yukon is in need of repairs and maintenance. The ship will soon be on its way to the Norfolk Shipyards for refitting and rearming. The LPI states that this maintenance will not leave the system vulnerable to attack from outlaws because the security contingent in California will be tripled during the estimated six-month hiatus. "It s time the old girl had a paint job," quipped Yukon s chief engineer, George Stuart. Although the Yukon will need quite a bit more than a new coat of paint, military officials say that this is no more than routine maintenance.
56030 2 Marauder Players Slain in Attack
56031 SAN DIEGO -- Kevin Kincaid and Reginald Burney were both killed when their luxury transport ship was attacked and destroyed by Outcasts while on its way through the system. These exceptional players will be sorely missed as the California Marauders try to make their way through the playoffs. The team has been given a bye week to recruit replacements from the waivers or with free agents. Memorial services will be held for both men next week after the upcoming match against Cambridge.
56032 Undesirables Still Lurking in the Hills
56033 DENVER -- It looks like the LPI might still have work left to do on the planet. A large group of vagrants and squatters have been repeatedly sighted in Lowell Park, one of the most mountainous regions in the northern hemisphere of the planet. The LPI is planning a large raid of the area to clear out any who do not have the right to be there. "We are going to boot these troublemakers off of Denver, don't worry," said Denver LPI Chief Sheri Henson.
56034 Garbled Messages Baffle Authorities
56035 DENVER -- LPI investigators are puzzled today as they wrestle with the third encrypted message that has been intercepted in as many weeks. The transmissions are coming from multiple locations within the northern Colorado asteroid fields. Frustrated by the LPI's failure to make headway in the investigation, Ageira has loaned their top encryption specialists to aid the police effort. One source theorized that the transmissions are using a modified Ageira encryption algorithm, which suggests Lane Hacker involvement.
56036 Klugh to Give Benefit Concert
56037 DENVER -- Popular Manhattan musician and singer "G-Klu" will be playing at the Johnson Amphitheater tonight in a one time benefit show. The proceeds of the concert is going to be donated in its entirety to the "Help the Children of Denver Fund," which is an organization dedicated to assisting orphaned children from around Colorado find homes with wealthy families on the planet. At five thousand credits each, the tickets were not exactly a bargain. Nevertheless, they quickly sold out. Expect to see the best that Colorado society has to offer at the show.
56038 Hackers Tangle with Xenos
56039 GUNNISON -- A Liberty Navy patrol stumbled upon a skirmish between Lane Hackers and Xenos in the Alamosa Field. "It was pretty obvious that the Hackers were winning the scrap, Xenos were blowing up left and right," reported Navy captain Alison Chamberlain. The Navy patrol entered the fray to find themselves being fired upon by both sides. "One minute they were killing each other, then both groups were raining shots down on us," Chamberlain added. More navy ships arrived shortly and the remaining pirates retreated.
56040 Bowex and Gateway Trade Shots
56041 SILVERTON FIELD -- Bowex and Gateway transports exchanged fire near the Trade Lanes leading from Pueblo to the New York Gate. The rivalry between the two Bretonian firms has always been a bitter one, but this is the first documented incident of hostile action occurring within a House system. The captains of the two ships claim that the guns were activated "accidentally" and it was not their intention to hurt anyone. Indeed, no damage occurred to either vessel since the shields absorbed the few shots that were fired.
56042 Skirmish in Rio Grande Bar injures 5
56043 RIO GRANDE -- A scuffle broke out aboard the Battleship Rio Grande three days ago between Navy crewmen and several Bounty Hunters. Apparently the exchange began when one of the Bounty Hunters made a negative comment regarding the condition of the Liberty battleship and the poor quality of the patrol craft that Navy pilots fly. The argument escalated when several punches were thrown. Soon, the ship's bar had degenerated into an all out brawl. Five were treated at the battleship's infirmary for various minor injuries.
56044 Liberty Ship Destroyed in Collision
56045 GALILEO JUMP GATE -- Samura offered an official apology today to the families of the men lost aboard a small Synth Luxury Foods Freighter that was headed towards New Tokyo. The Samura employee who was piloting the larger vessel claims that his ship had right of way to enter the trade lanes, but the Synth vessel exiting the lanes ignored his ship and recklessly attempted to sweep by the freight train. Many are suspicious of this claim but no one has any proof to the otherwise since there were no other witnesses.
56046 Squatters Appeal to Government
56047 DENVER -- A coalition of impoverished Colorado residents made an appeal to the Liberty government today, presenting a message entitled: "Being poor is not illegal." The prepared statement was addressed to the legislature in Manhattan and summarized a list of the grievances that many long time Colorado residents held. They cited numerous examples of revised zoning laws that forced them to abandon their homes for temporary encampments scattered in the hills. There they faced harassment by LPI "squatter" patrols. There's been no official acknowledgement from New York.
56048 Crime in the Family
56049 HOUSTON -- A recent poll showed that more than 80 percent of the entire population of Houston has a family member that has been convicted of a crime or has served time on an LPI ship. However, only 30 percent of all those employed in the Fertilizer or Construction machinery plants have been convicted of a felony offense. For many it seems that working the plants is their only chance at leading a legitimate life.
56050 A Debt is Owed to Texas
56051 HOUSTON -- Before the Dallas Incident, Liberty invested heavily in Texas. Houston residents were led to believe that the system would be the research center of the entire House. Virtually overnight the government moved out, leaving nothing but destruction and decay in its wake. Many citizens feel that the government had no right to leave Texas so abruptly because of a terrible government error. "There wouldn't be no crime here if they gave folks an option," says Fertilizer plant worker and Houston native Frank Stalls. Perhaps there is a better alternative to solving crime than building new prisons.
56052 Houston Resident Recovers Loot
56053 HOUSTON -- Horace Whittaker was awakened last week to the sound of a terrific explosion outside his home. A smoking crater was all that of remained of his backyard and a Liberty Rogue ship that had plummeted from the skies. The next day, as Whittaker surveyed the wreckage, he spotted something shining in the ashes. It turned out to be a Diamond. "I started digging through that mess like crazy," Whittaker reported. When all was told, he had recovered over a million credits in Diamonds. According to Liberty law the Diamonds are his.
56054 The Guild is Looking for New Blood
56055 HOUSTON -- They say the best way to catch a criminal is to hire one, and that is exactly what the Bounty Hunters Guild is doing in the following months. Guild masters will be coming in from New York to recruit new Bounty Hunters into the organization. For many this is an excellent opportunity to leave Texas and make their fortunes adventuring in space. Any applicants who qualify will receive training and benefits, although all pay is earned exclusively through successful bounty collections.
56056 Prisoner Dies in Escape Attempt
56057 HUNTSVILLE -- Liberty Rogue Jerry Bender died yesterday when he suffocated inside the Consumer Goods container he was trying to escape in. The brigand was able to sneak into the container of Textiles being shipped to New York, but he did not account for the oxygen that he would need to survive the journey. His container was loaded aboard an express transport bound for Manhattan, but a backup at the New York Gate caused the shipment to arrive 2 hours too late for the unfortunate escapee.
56058 Outcasts on the Prowl in Texas
56059 SUGARLAND -- It is believed that the Outcasts' most recent assault on an LPI transport bound for Manhattan was a revenge attack for the recent death of Outcast bandit Jorge Garcia. Garcia had been serving time aboard the Sugarland for Cardamine smuggling and piracy when he died unexpectedly of natural causes. The transport was attacked by a large sortie of Outcast ships from the North Dallas Debris Field as it made its way along the Trade Lanes. Three LPI escorts and the transport itself were destroyed in the attack. The Outcasts escaped behind the marker buoys and into the debris before more LPI forces could arrive.
56060 Xeno Prison Populations Growing
56061 HUNTSVILLE -- Soon a Xeno leader will finish his sentence aboard the Huntsville and likely rejoin his partners in crime. Figures show that for every Xeno that enters the Texas prison system, three more exit. Apparently the Xenos are using the LPI ships as prime recruiting stations for their war against foreign shippers. This criminal group is currently the fastest growing illegal faction within Liberty. If this trend continues, Xenos will outnumber Rogues in fifteen years.
56062 Rheinland Critical of Liberty Navy
56063 HOUSTON -- According to New Berlin, the crew aboard the battleship Mississippi is not doing an adequate job of protecting Rheinland ships passing through Texas. This statement was made after Republican Shipping lodged a complaint with the Rheinland government concerning the number of convoys that have fallen victim to Xenos, Rogues, and Outcasts in the system. Liberty asserts that its own ships are offered even less protection in the Hamburg system.
56064 Chancellor Condemns Berlin Lifestyle
56065 NEW BERLIN -- The Chancellor sharply criticized the black markets and cabarets that have become commonplace on New Berlin. "We must learn to live wholesome lives even in times of economic uncertainty and civil strife," he stated in the televised speech delivered yesterday. Many interpreted it as an attempt to address the planet's rapidly rising Cardamine problem, blamed by some on the Junkers.
56066 Today is Emperor Pausbeck s Day
56067 NEW BERLIN -- This Pausbeck s Day is of special significance because it marks the 500-year anniversary of the disaster that destroyed Muleheim. After spending millions to outfit the Ring with mirrors in the hopes of reflecting the sun s energy onto the dark side of New Berlin, Emperor Pausbeck s contraption fired a beam that was effectively an orbital laser strike on the city of Muleheim. Every year since it has become tradition to do something foolish for Pausbeck s Day, so what are you going to do?
56068 Fists Fly at Reichstag During Debate
56069 NEW BERLIN -- A fight broke out in the Reichstag Wednesday between Dresden and Hamburg representatives during debates over a resolution that Hamburg delegates brought to the floor. The resolution would force Dresden civilians to pay extra taxes to cover the costs of repairing damage to government facilities caused by Red Hessians. Representative Lukas of Dresden was arguing with Hamburg representative Fleischer when the dispute suddenly escalated; "Lukas screamed that the Hessians were Daumann's problem, not the fault of the people of Dresden; then he picked up his chair, and hit Fleischer with it, said Rep. Weiss of New Berlin. "A moment later there was mayhem."
56070 Daumann Introduces New Weapon
56071 THE RING -- Daumann's weapons Research and Development Division announced that it had created a new Side Arm that would compete with the ever-popular Detroit Perforator. The new weapon will be called the Daumann Shredder, capable of firing extremely high velocity splinters made of depleted Uranium. The thousands of projectiles contained in a typical burst have been shredding targets in Daumann tests.
56072 More LWB Attacks
56073 DORTMUND -- The LWB managed to destroy another Paste convoy as it approached the Hamburg Jump Gate yesterday. The terrorists attacked the convoy from the Ruhrfeld, a notorious hiding place for criminals. Synth Foods is demanding that the Rheinland security forces send a ship into the old mining area to eliminate the criminal element within. Rheinland responded in an official release, stating that military and police budgets were stretched to the limit and that all of its forces were already deployed in other areas.
56074 Blue Diamonds: Red Hot Fashion
56075 DRESDEN -- The blue Diamonds mined at Kruger s Bautzen facility in Dresden have recently gained in popularity among the Rheinland super-rich. More top designers and jewelers are using the expensive rocks that have come to be known as Hessian Tears. Rebecca Daumann, daughter of the current CEO of the mega-corporation, is in many ways responsible for the stone s resurgence. She has been wearing them to all the largest galas and parties thrown in New Berlin, and her flawless fashion sense has captured the public s imagination.
56076 Junkers: Too much Trash?
56077 KREUZBERG -- The scavengers of Sirius who make their home in New Berlin are complaining that just because they are called Junkers doesn t mean that they will take anything. "People are bringing us their garbage and expecting us to trade for it," Otto Schumann reported. Apparently Rheinland s economic woes are affecting everyone, even the criminals. "I can t sell it to ALG like Scrap Metal, and these people are expecting me to trade them Food and Consumer Goods for it," Schumann later added.
56078 Bombs Destroy Republican Convoy
56079 HAMBURG - Republican lifter vehicles were filling the hold of the RSV Vonkar when an explosion ripped through the ship s hull, showering flaming debris in all directions. Moments later, two more bombs went off aboard the recently loaded RSV Valkyrie and Peter Schultz. More than one hundred seventy Republican employees were killed. Republican Shipping s standard practice of unloading foreign vessels and ferrying imported commodities through Rheinland space is now being questioned by those inside the company, sources reveal. Investigators claim that the bombs were most likely planted in cargo containers aboard ships in Liberty. Unioners have claimed responsibility for the bombing.
56080 Drug Ring Uncovered in Docks
56081 HAMBURG -- Dock loaders employed by Republican Shipping, working in the East Hamburg launch piers were detained yesterday and charged with distributing Cardamine. Republican claims that these men are Unioner operatives working to undermine the image of Republican Shipping. "The crimes that these men committed were reprehensible, and in no way represents the morality of other hard working Republican employees. We only hope that these criminals will be punished to the fullest extent of the law," a Republican spokesperson was quoted saying.
56082 Team Mascot Destroyed at Tourney
56083 HAMBURG -- The Hamburg Plasmaball team mascot, Zuggie the Juggernaut, met a violent end in Hamburg s playoff bout with the Colorado Eagles. Zuggie has been the Juggernaut s mascot for over two centuries, and though he was an old robot, his popularity was tremendous. Apparently, an overzealous Eagle fan smuggled a Detroit Landblaster into the arena. During the halftime show, just as Zuggie was finishing his act, a rocket flew from the stands and destroyed him. Rheinland Federal Police quickly gunned down the Liberty fan before anyone else could be hurt.
56084 Racing Banned within City Limits
56085 HAMBURG -- Twenty three employees of the accounting firm Junger and Prowst were killed and scores injured tonight in what officials are calling the worst tragedy ever resulting from skiff racing in Hamburg City. Four skiffs were racing on the third elevation deck of the north quadrant when one of the pilots lost control and barreled into an H-Fuel-laden transport. The transport s driver ejected just as the ship crashed into the thirty fourth floor of Junger and Prowst s main offices.
56086 Authorities Thwart Hessian Attack
56087 LUBECK -- Fighters were scrambled yesterday from the battleship Westfalen and Lubeck police base when reports came in of two Red Hessian squads near Altona. The military patrols encountered the Hessians first, north of the Sudheide. The two squads were identified as the 3rd and 4th belonging to the Broken Pick Brigade. Half of the pirates broke off to engage the military patrol while the others continued westward. Police intercepted the second group near Hannover. After several minutes of intense fighting the remaining Hessians fled.
56088 Professor Arrested for Terrorist Ties
56089 HAMBURG -- Professor Heinrich Klein was detained Saturday evening on charges of illegally aiding the Bundschuh terrorist movement. A student of his alerted the police to his criminal ties shortly after midterm examinations. The student claims, "Klein tried to indoctrinate me in the Bundschuh philosophy during our talks after class." While being an intellectual supporter of the organization is not illegal, police investigations revealed that Klein was laundering funds received from the sale of Bundschuh stolen goods.
56090 Twelve Killed in Prison Escape
56091 VIERLANDE -- Four convicted Red Hessian pirates attempted an escape from the prison ship Vierlande. The inmates overpowered a guard and took his access keys, making their way to the ship s armory. After arming themselves they fought their way to an airlock, killing seven more guards. One guard who fought the Hessians said, "It seemed like they were waiting for somebody to come and pick them up, but no one ever did." Out of ammunition and out of hope, the inmates blew the emergency hatch on the airlock in an unsuccessful attempt to decompress the deck. All four were sucked into the void.
56092 Celebrity Endorses Glitzy Cabaret
56093 HAMBURG -- Erika Muller is opening a new cabaret in the heart of Hamburg s industrial district. The famous singer will be performing in an effort to boost attendances for the grand opening of the cabaret named "The Bomb," which is scheduled to open next week. Audiences are expected to come from throughout the system. Muller hasn t made a personal appearance in over three years, having isolated herself from the public after the death of her husband, the late Captain Hans Muller of Lubeck Station. Captain Muller was thrust into the limelight after rescuing Erika s ship from Red Hessians several years ago.
56094 Opinion Divided on Latest Tax Law
56095 NEW BERLIN -- The Rheinland government announced that the old tax codes are being thrown out and rewritten. "We are going to start from scratch," an anonymous government source reported. Many of Rheinland s citizens feel that the taxes imposed upon them are unfair in light of the economic turmoil facing the colony, and the Reichstag agrees. There are still skeptics out there, but who can blame them? "I ve heard this all before," one interviewee uttered. This will be the third time in four years that the tax code has been revised.
56096 Farmers Singing the Blues
56097 STUTTGART -- Independent farmers on Stuttgart have been sending complaints to New Berlin again. This time it's not about swine or squeloms, but blue jillies. The native Stuttgart flower has had yet another bad growing season. The farmers contend that the culprit is the Synth Foods sponsored CO2 enhancement project that began three decades ago. Synth Foods was not available for comment.
56098 Fanning the Flames in Stuttgart
56099 STUTTGART -- 50 Luxury resort condominiums in the city of Wertheim were destroyed last night in a spectacular blaze. Despite the timely response of the WVS, the villas were declared a total loss early this morning by fire marshal Herbert. Many locals are turning a narrow eye to the Liberty corporation Orbital Spa and Cruise Lines. The independent Rheinland-run resort was Orbital s main competition in Stuttgart. The project s owner, Johann Schneider, had this to say, "This tragedy comes just two weeks after I refused an Orbital offer to buy my property at below market value. It seems like too great a coincidence to be just bad luck."
56100 WVS Ejects LWB Sympathizers
56101 STUTTGART -- A group of sixteen farmers from the Reichmann Plains chapter of the WVS were ejected from the organization after the discovery that they were funneling money to the LWB. WVS representative James Tomlinson said, "We can t have our people supporting terrorists -- it is just unethical." The farmers thrown out of the growing association have made claims that the WVS is under Synth Foods control since the Rheinland government forced out the old board members.
56102 Trouble in Paradise
56103 BADEN-BADEN -- Orbital Spa and Cruise Line's luxury liner Baden-Baden is posting record losses this quarter. Orbital representatives are blaming the declining Rheinland economy for the unexpected revenue shortfall. "We have resorts throughout Sirius, but Baden-Baden is the only unprofitable facility," said Orbital s Executive Vice President of Operations, Bill Johnson. To make up for the losses there has been talk of shipping in Liberty econo-class tourists to the resort. Many Stuttgart citizens who believe that there is enough Liberty presence in the system already picketed the Orbital office on Monday.
56104 Famous Hessian Spotted near Resort
56105 BADEN-BADEN -- Red Hessian brigade commander Franz Steiner was spotted yesterday just east of Baden-Baden headed towards the Ostnebel. The shipping convoy s captain, Ulrich Lumarcke, who spotted Steiner, said he breathed a sigh of relief when the infamous pirate escorted by two other Hessians kept flying right past his ship. "They must have had full holds, because they didn t even bother to scan me. I m lucky they didn t attack anyway -- I ve seen 'em do that." Federal Police were alerted, but by the time they arrived in the area, Steiner and his wingmen had disappeared.
56106 Daumann Family Targeted in Raid
56107 STUTTGART -- Two luxury-class transports headed to Baden-Baden with New Berlin s social elite were attacked and destroyed Monday by half of a Red Hessian brigade. There were no survivors of the disaster. "This was a planned strike," Federal Police Captain Roland Bals admitted to the press. The Daumann family members aboard one of the destroyed transports were presumed to be the primary target of the vicious attack.
56108 2 Killed in Furgen Ranch Blast
56109 STUTTGART -- Independent Rheinland beef rancher Karl Furgen, who was supposedly killed several months ago, might still be alive. Synth Foods employees say that they recognized him as he was boarding an escape vessel after trespassing on his property, which Synth Foods recently seized. Moments after his ship took off, a bomb ripped through the center of the ranch s main buildings. Two Synth Foods employees were killed in the blast, and three more have been hospitalized.
56110 Diamond Shipment Attacked
56111 DRESDEN -- The Trade Lane between the New Berlin Jump Gate and the Kruger mining station Bautzen was the site of a major Red Hessian attack yesterday. Security was especially tight, but the Red Hessians knew it was coming and hit hard. Kruger, anticipating a possible ambush, had hired several Freelancers and Bounty Hunters to protect the Diamond shipment. Luckily, these precautions paid off, and the convoy made it safely to New Berlin.
56112 GMG No Longer a Threat
56113 FRANKFURT -- It looks like the GMG probes into the Frankfurt system might finally be a thing of the past. Since the end of the Eighty Years War, the GMG have periodically launched raids against the Kruger owned Mannheim H-fuel facility. The Fulda Border Station has reported no GMG activity during the last several years. Although this is a good news for Frankfurt, it is unlikely that many people will ever populate the nearly deserted system.
56114 Synth Foods Convoys Collide
56115 STUTTGART -- In its most daring attack to date, the LWB attacked two Synth Foods convoys traveling in opposite directions along the Trade Lanes between the New Berlin Jump Gate and planet Stuttgart. "Next thing you know we ve got four inbound missiles headed right for us," said one of the transport gunners, Karl Gruber. Both ships dropped out of the Lanes to find themselves surrounded by the largest LWB force yet assembled. The momentum of the fast-moving transports in the Trade Lanes caused several ships to collide before they could undertake evasive maneuvers. This is a well-known Hessian tactic that the LWB have apparently adopted.
56116 Museum Opens New Exhibit
56117 NEW LONDON - The National History Archives in association with the Royal Bretonian Historical Society have created a new exhibit focused on raising the New Londonite s awareness of growth and development on the planet over the past eight centuries. Archive photos will be on display from as far back as the Bretonia Sleeper Ship s scouting surveys of the planet s surface before colonization. From the rolling hills of violet grasses that covered the planet s landscapes, to the construction of the Southampton Shipyards, the exhibit will present all who visit a chance to look upon our past.
56118 Planet Wide Clean-Up Proposed
56119 NEW LONDON - Green Front-backed Representatives in Parliament have put forward a resolution to initiate a massive clean-up of New London. The representatives focused upon the improvement of the quality of life that New Londonite s currently lead. "I can t go outside in the rain because prolonged exposure to the acidic water can cause health problems," said Terence Wimberley, one of the writers of the resolution. The piece of legislation, if it passes in parliament, will be the most ambitious project yet undertaken to reverse the effects of New London s accelerated industrialization
56120 Son of Aristocrat Arrested
56121 NORTH SOMERSET -- Nathaniel Carrington, son of Lord Phillip Carrington, will be spending some time in the Fuller Rehabilitation Facilities after his arrest for the possession of Cardamine. Nathaniel was stopped by a police patrol last Wednesday in north Somerset when they witnessed his skiff collide with a light pole. "I was worried for the safety of the lads in the speeder," Constable Cochrane said when he realized who he had arrested. The Cardamine found in the skiff was enough to earn Nathaniel a four-year sentence, but the judge reduced it to six months rehabilitation since it was Carrington s first offense.
56122 Famous Bounty Hunter Dies
56123 SHROPSHIRE -- Emma Harris, one of Bretonia s most successful Bounty Hunters, passed away at her estate on Sunday evening. From humble beginnings, Harris became renowned for her incredible skill as a pilot, including her daring tactics. She was catapulted to fame when she killed five Mollys single handedly and captured one of their top leaders, Seamus O Riordan. Harris amassed great personal wealth from hunting and retired at the age of 57. Never one to sit still, Harris began a crusade against what she called "the social bigotry of our society."
56124 Bretonia s Greatest Threat
56125 KENSINGTON -- Ever since the Corsairs arrived in Bretonian space, they have brought nothing with them but crime, murder, and piracy. Their recent infestation in this system has caused untold death and destruction in the formerly peaceful colony of Bretonia. Corsair murders often lack any clear motive, unlike the political assassinations that are the trademark of the Mollys. Corsairs are motivated by simple greed, with a startling lack of compassion for human life. The scourge of southern Sirius often carries Alien Artifacts. If your ship is attacked by Corsairs, your best option is to drop any valuables you have and head towards the nearest Police Authority post as quickly as possible.
56126 BMM Executive Meets Violent End
56127 THAMES -- Quincy Pierce, Executive Vice President of Labor Relations for BMM and father of two, was found dead on Thursday. Molly assassins penetrated security at Thames Outpost late Wednesday night and made their way to Pierce's office. The VP was often known to work late, and the Mollys used this information to strike. They killed him with a blow to the head by a pick axe that was left in the office. The murderers also left some fools gold, the Mollys infamous and gruesome calling card, in the executive s pocket.
56128 Five Killed in Canterbury Attack
56129 CANTERBURY -- Planetform s New London base. Canterbury, was the victim of a small raid by Gaians yesterday. The station itself suffered minimal damage, but an inbound personnel transport was destroyed as it attempted to dock. Bounty Hunters at the station scrambled immediately and pursued the three Gaian ships as they fled. The five killed were low-level Planetform employees, so the attack was likely nothing more than a random strike. This marks the fifth Gaian strike in the last month. Authorities are concerned that the eco-terrorist threat could be growing.
56130 The Queen Celebrates Her Birthday
56131 NEW LONDON -- Our Royal Highness will be enjoying her 37th birthday next month, and preparations are underway for a gala of spectacular proportions to celebrate the grand event. New London society is busy preparing itself for the grand occasion; clothiers, jewelers, and goldsmiths are backlogged with orders. Socialites from all over Bretonia have already made arrangements to visit the capitol for the affair, making it nearly impossible to find decent lodgings. The Queen says that she wishes the festivities to be elegant but simple, but it looks like her admirers have another idea.
56132 Hackers Avoid Capture Yet Again
56133 KINGSTON -- Two days ago the Lane Hackers seized a Bowex Gold shipment headed for Liberty space and disappeared before authorities could get to them. The Hackers are known for their advanced technology that allows them to strike with stunning accuracy at the most valuable ship convoys. This attack was no different. IC is posting mammoth rewards for the live capture of any Lane Hacker, and many Bounty Hunters are getting ready to try and collect. As of yet the well financed pirate organization has been too slippery to let one of its own be captured alive.
56134 Outcast Plague Blamed on Liberty
56135 SHEFFIELD STATION -- A recent study funded by Bowex has shown that the majority of Outcasts that travel through Bretonia are trying to pass through to Liberty, where they sell their narcotic Cardamine into the black markets. "The damage they do here is circumstantial. They are criminals, so they have no qualms about piracy, but there is nothing drawing them to Bretonia in particular, except the path to Liberty," researcher Alistair Jordan stated in a special press conference held on the station. Unfortunately, these findings do not diminish the effect that Outcasts have had in Manchester.
56136 BMM Transport Slams into Asteroid
56137 BIRMINGHAM -- Traffic along the Trade Lanes between Birmingham Station and the Cortez Jump Gate came to a halt Thursday when a very large ice asteroid drifted into the Lane. The BMM Freighter Clayton was destroyed when it collided with the itinerant chunk of ice while traveling at high speed. Police vessels from Kingston responded promptly, and the Lane was shut down until the asteroid could be cleared. The delay backed up ships on the vital Bretonia to Liberty commercial route for several hours. BMM later lodged an official complaint with the police for failure to maintain the safety of this passage.
56138 Annual Sheffield Festival a Success
56139 SHEFFIELD -- The Interstellar Beer and Ale Festival held each year at Sheffield was once again a huge success, with only two deaths and 22 injuries reported during the four-day festival. William Cartwright and James McFee were both killed in deathmatch keg-stand competitions, while several others were injured. The majority of injuries came from the enormous brawls that occur during the height of the festival. Rheinland s XXX Nova Bock took first prize from the judges this year.
56140 Another Prison in Manchester?
56141 MANCHESTER -- It looks like there may be a need to build another prison facility in addition to the infamous Newgate Prison in Manchester. Planners are just speculating right now, but it is more than likely that if a second penitentiary is added, it will built adjacent to the first national prison ship. The belief is that it will be more efficient to protect the two facilities if they are in close proximity to each other. Projections show that the Newgate population will be at twice its intended capacity within ten years if current trends hold.
56142 Record Wheat Harvest
56143 CAMBRIDGE -- The Cambridge Regents were proud to announce today that the crop yield for wheat was twenty percent greater than last year s. Royal Academy of Arts and Sciences (RAAS) Chairholder Walter Bunbury attributes the bumper crop to a new farming technique that was recently developed at Cambridge University s School of Agrarian Sciences. "We are very excited about this breakthrough, and look forward to selling this new technology to other farming operations throughout Sirius," said Bunbury, who announced the good news on behalf of the Regents.
56144 Alien Artifacts to Stay in Cambridge
56145 CAMBRIDGE -- University of Cambridge s Head of Xenoarcheology, Anne Dixon, petitioned the Board of Regents to reject the Crown s decree that requires the confiscation of all Alien Artifacts by the government. The board accepted the professor s proposal and issued a statement insisting that Alien Artifacts under the university s control be left in the hands of scientific research. "This decision by the Crown to follow Liberty s mandate without question is disturbing news to us," said Dixon s aid, Gill Bellington.
56146 Regents Expel Corporate Recruiters
56147 CAMBRIDGE -- Representatives from BMM and Planetform, Inc. are back on transports orbiting the planet after their expulsion from the University by the Cambridge Board of Regents. "Their presence here was a disruption to studies," said Roger Tarrywell, who issued the order on behalf of the regents. When questioned about the possible link between the corporate visitors on the planet and the fire at the Green Front offices, Tarrywell offered no comment, other than to say, "I am not authorized to speak upon what can only be pure speculation."
56148 Heroes of Norfolk Foil Corsairs
56149 NORFOLK -- Bretonian military personnel won a battle today against evil when a naval patrol intercepted a flight of Corsairs headed south through the Keswick Ice Cloud. Though they were outnumbered and outgunned, Lt. William Longfield and Captain Jane Gilliam were able to destroy five Corsair ships, allowing only one to escape into the Grasmere Ice Cloud. Their valorous effort has been recognized in the halls of New London, and both pilots will be recognized next week for their heroic deeds.
56150 Cavaliers Victorious Over the Herons
56151 CAMBRIDGE FIELDS -- Cambridge fans are still celebrating the defeat of the Hokkaido Herons two nights ago, which allows Cambridge to move ahead in the playoffs. Next week the team will face the Colorado Eagles to decide who will enter the Plasmaball Finals. The winner of this last match was originally slated to play California, but the recent loss of the Marauders center and stun forward has allowed the team a bye week as it scrambles to replace from waivers its fallen team members. The two athletes were killed when their luxury transport was attacked and destroyed by Outcast raiders.
56152 Green Front Office Destroyed in Fire
56153 CAMBRIDGE -- Arson is suspected in a fire that claimed the lives of two Cambridge University students last night. The fire broke out late in the evening at the headquarters of The Green Front, a lobbying organization that represents Cambridge interests in New London. Located within walking distance of the Cambridge University, the Green Front is composed almost entirely of professors and volunteer students. Two student volunteers perished in the rapidly spreading blaze that took several hours for firefighters to bring under control. "Their loss is a terrible tragedy," said Professor Willingham, who issued a statement this morning for the Green Front.
56154 Cambridge Line Scores Direct Hit
56155 NORFOLK -- A Rheinland freighter was destroyed Saturday by a malfunctioning weapons platform along the Cambridge Line, a system-defense grid along the eastern side of the Trade Lanes leading to the planet. The RSV Heilbronn s engine reactor was hit by a missile, causing the nuclear core to destabilize and explode. The Rheinland government and Republican Shipping demanded an explanation for the incident. The Crown responded with a statement of deep regret for the accident and sent its condolences to the grieving families of the crew. Aged wiring is believed to be the cause of the platform malfunction.
56156 A Constant Threat
56157 DUBLIN -- The Mollys have issued a new warning for the Bretonian government. In this most recent message the criminal organization stated that if Dublin wasn't given over to Molly control and royal forces evacuated immediately, a major disaster would befall the Bretonian capitol. Bretonian Defense Minister Jonathon Long downplayed the warning, "It will take more than empty threats and pilfered Gold to remove our presence from Dublin."
56158 BMM Leaves a Bad Taste
56159 LEEDS -- BMM came under fire last week when it was discovered that the free food distributed to employees working on the planet is of substandard quality, normally used as livestock feed on Cambridge. Workers were further enraged when they heard this comment from a BMM executive, "We never thought it was an issue since most of our planetside labor lost their ability to taste and smell after the first year or two on Leeds."
56160 Massive Mineshaft Collapse Kills 192
56161 SETTLEMENT 483 -- The honeycombed surface just south of Mining Settlement 483 collapsed yesterday in what is believed to be one of the worst mineshaft cave-ins in Leeds' history. The residents of 483 were awakened near midnight by tremors and rumbling. "Next thing you know my entire living complex was falling. Most of my neighbors are dead," a dazed Giles Chamberlain reported from his hospital bed. Investigators have cited over-mining in the area as the cause.
56162 BMM Pressured to Clean up Dump
56163 SETTLEMENT 9171 -- The residents of Mining Settlement 9171 are lodging an official complaint with the Bretonian Government today. It was recently discovered that the newly established settlement is situated on a centuries old toxic waste dump. Already there are reports of widespread sickness and some deaths. BMM built 9171 when it was discovered that there were previously unexploited copper deposits far below the surface. "The reason nobody did any digging around here was because of the toxic waste dump. BMM just figured they wouldn t let that stop them anymore," stated Brian Roberts, a resident of 9171.
56164 Mollys Captured Aboard LD-14
56165 LD-14 -- The security screening process that an individual must go through to work at the LD-14 MOX processing facility is rigorous, but recent events have shown that these measures may still be inadequate. Two Molly operatives where captured Wednesday as they attempted to transmit coded messages from a long-range mobile communicator aboard LD-14. Under interrogation the men reported that they had been coerced by Molly agents to transmit shipping schedules and cargo manifests. Both men have been detained on the battleship York until sentencing next week.
56166 Life Expectancy up in Leeds
56167 LEEDS -- The Royal Census Bureau reported that the average life expectancy of a Leeds resident has improved since the last census was tallied 20 years ago. A female on the planet can expect to live 1.2 years longer on average. The number also increased for residents within the system,, though less significantly, with a boost of .8 years. The Bureau attributes the better numbers to a stricter interpretation of the Laws of Labor Safety that were recently instituted by the Crown. The new average life span for a person on Leeds is 51, and for those in the system, 67.
56168 BMM has Eye on the Border Worlds
56169 STOKES -- It is no secret that Leeds and the Stokes Field have almost been completely mined out. This is disturbing news for BMM officials who must begin to look elsewhere for the raw materials needed to fuel Bretonian industry. BMM executives have already begun searching for new sources of material and have met with some success in the Border Worlds. "Unfortunately, these systems beyond the edge of Bretonian rule are very dangerous to operate in, therefore incurring far greater security costs," said BMM representative Patrick Chamberlain.
56170 Fugitive Escapes Bounty Hunter Trap
56171 DURHAM -- Ruthless murderer, pirate, and drug smuggler Santiago Llorens hijacked another Diamond shipment bound for Leeds from New London. This last attack was supposed to be his last according to the statements of the two Guild master Bounty Hunters contracted by IC to dispatch Llorens. It was the Hunters plan to lure the Outcast into a trap, but their strategy backfired when Santiago killed one of the guild masters and four of their support Hunters as he fought his way through the ambush. The second master Hunter has disappeared into the Border Worlds after him.
56172 A New Regent for Cambridge
56173 CAMBRIDGE - In a shocking move, Lord Arthur Braintree announced his retirement from the Cambridge University's Board of Regents yesterday. He cited health problems and a want to: "spend [his] winter amongst family." This means that a new professor will be chosen by the current regents and the college of professors to ascend to regency. This position is one of great power in Cambridge, and many say the regents are nearly as powerful as the crown in many respects. There are many possible candidates, but no date has been set for the academic games which will weed-out the less worthy scholars.
56174 Gaians Delay Ayr Terraforming Effort
56175 EDINBURGH -- New London has asked the Canterbury based company to provide tangible evidence of its progress in all terraforming efforts following the latest funding request by the troubled Ayr operation. Officials at Planetform blamed the Gaians for causing the Ayr terraforming project to fall so disastrously behind schedule. "The constant attacks that we suffer from the terrorists have created many unanticipated delays" said William Hendershank, a Planetform executive. The Green Front has called for a full government audit of the Ayr and Harris projects.
56176 Hogosha Seen with Finance Minister
56177 NEW TOKYO -- Top Hogosha Boss Ito Lei was spotted dining at a private table with Finance Minister Hiro Tanaka at New Tokyo's exclusive seafood restaurant Junyo Market last week. The two men came in at different times and Tanaka appeared disguised, but he was still recognized by several of the patrons. According to reports the two shook hands and sat at a dark table near the back of the restaurant where they spoke for some time and rang up a bill of over three thousand credits on rare Junyo seafood delicacies. The Hogosha boss paid the bill.
56178 Youth Eating up Synth Paste
56179 NEW TOKYO -- The hardworking farmers of Kyushu would be sorry to see the number of Kusari youth buying foreign foods these days. It looks like the newest trend is Synth Paste. Many of new Tokyo's young and hip are attracted to the Liberty corporation's new flavors that were specifically designed for the Kusari market. Among the choices are flavors like Golden Squid and Green Sea.
56180 What's Wrong with Artifacts?
56181 NEW TOKYO -- Many private Artifact dealers are going out of business because of Liberty's newest Sirius-wide campaign against Artifacts. A recent poll shows that 82 percent of the New Tokyo populace regards the ban on the Artifact trade as unnecessary and ridiculous. "We are the only ones suffering," remarked Hayato Fujimoto, a New Tokyo Artifact dealer who has filed for bankruptcy. "Everyone is still buying just as many Artifacts, but with our government bowing to the foreigners' demands we can no longer do it openly, so legitimate business suffers."
56182 Cardamine Sweeping the Capitol
56183 ROPPONGI -- The foreign presence in Roppongi has always been viewed as a necessary evil, but Kusari citizens are now facing a new threat to the moral fiber of Kusari.. Cardamine from Roppongi has appeared on our home planet. Many New Tokyo youths flock to the bars and discos of Roppongi, where they are exposed to Cardamine and other corrupting influences of the foreigners. "My son is strictly forbidden from visiting that lair of miscreants, yet I found out that he has been going without my knowledge," said father Jin Takashi.
56184 Pirates Murder Liberty Crew
56185 IZU -- A Synth Foods transport ship was destroyed and all hands lost last week when the Farmers Alliance staged one of their most vicious attacks. The transport was passing Izu Moon when Alliance ships engaged it. According to recorded communications, the Paste transport surrendered and was expelling cargo when the Alliance vessels opened fire. "We are dismayed to see that this was a case not just of piracy, but of cold-blooded murder," quoted IC representative John Wilkins. Shortly after the attack, Synth Foods responded by cutting prices on its most popular brands in Tokyo, further increasing pressure on Kyushu food growers.
56186 Kishiro and Samura in Court
56187 SHINJUKU -- Kishiro filed a suit against Samura yesterday, accusing the giant Shinjuku conglomerate of purchasing goods that had been stolen from Kishiro depots. "These items were discovered by a State Police customs inspector that performed a routine scan of a Samura transport bound for Yokohama. She discovered a container of Optical Chips that had been stolen from the Shinagawa storage depot several days before," the Kishiro lawyers said. A Samura spokesman called the accusations, "A malicious and absurd attempt by Kishiro to soil Samura's good name."
56188 Strife at Narita
56189 NARITA -- Republican Shipping has lodged an official complaint against the Kusari government for what it calls "& a complete lack of concern over the damage being done to foreign shipping by open piracy& " The Rheinland corporation and several others are concerned about the number of attacks their vessels have undergone in Kusari near their shipping destination, specifically Narita. The Kusari government responded in an official communication stating, "The attacks upon foreign shipping concerns do not vary from the hostile actions that Kusari vessels must also withstand."
56190 Junyo Workers Fall Ill
56191 SHIKOKU -- Many of the employees working the fish farms of Junyo have been complaining of fatigue caused by an unidentified ailment. Samura doctors and scientists have been dispatched to investigate the strange illnesses that resulted in a record number of sick days in recent months. Those employees working in the Alien Organism processing decks have displayed the most serious symptoms. Officials at Samura s Shinjuku headquarters were unavailable for comment.
56192 Shikoku Crime Wave Hits Workers
56193 JUNYO -- Many of Junyo's workers are threatening to leave the planetside seafood farms if something is not done about the ever increasing crime rates in Shikoku. The system is infamous for its prison and the foreigners' base at Deshima. A large percentage of the employees who work on Junyo are forced to live at Deshima because of housing costs on the Junyo platforms and the lack of alternatives to the Bounty Hunter-owned base. "I don't like being worried every time my transport enters the Trade Lanes," quoted one fish farmer about his commute.
56194 Prison Revolt Suppressed
56195 FUCHU -- Thanks to immediate action on the part of the Kusari Police stationed at Fuchu prison, a small revolt that could have ended in a major catastrophe was avoided. A group of 17 foreign prisoners captured a weapon from three guards in a prison wing and took several other guards hostage. They then released other inmates and barricaded themselves in. The convicts had the supplies to withstand a siege for some time, so prison officials decompressed the area, killing all within. "The guards were probably already dead, so we did what was necessary," quoted the warden.
56196 Two Dead after Rocket goes Astray
56197 DESHIMA -- Liberty native Bounty Hunter Bill Parker will stand trial for manslaughter and criminal negligence next week for the slaying of two unarmed civilians aboard Deshima Station. According to reports Parker killed two and wounded three more when he fired a small high explosive-tipped rocket at a fleeing criminal. The rocket went wide and instead of striking the intended target, veered into an open doorway and exploded. If Parker is convicted, he will serve ten years aboard Fuchu.
56198 Explosion in Bio-Dome Injures Two
56199 DESHIMA -- It is believed that Farmers Alliance operatives planted the bomb that destroyed a portion of Deshima's cellulose crop on Tuesday of last week. The bomb blast also seriously wounded two biodome tenders and caused minor injuries to 15 more. Immediately following the explosion the Bounty Hunters Guild began a full investigation into the events, and many Hunters left the station to hunt for the perpetrators. "Those who did this will be found and punished severely," said Bounty Hunter Ken Wallace.
56200 GC Popular with Younger Women
56201 NEW TOKYO -- An independent news organization conducted a secret poll recently and discovered some surprising results. It appears that three quarters of the female population in New Tokyo under the age of thirty support the actions of the terrorist group Golden Chrysanthemums. Many of those questioned in the polls stated that they believe what the Golden C. are doing is best for Kusari in the long run. Government sources responded to the findings in an official statement, "Since the terrorist organization began operations Cardamine abuse is up 200 percent, and piracy is up 29 percent."
56202 Alliance Candidate Ahead in Polls
56203 KYUSHU -- Many have been surprised by Farmers Alliance-backed gubernatorial candidate for Kyushu Hakita Toho's popularity and strength in the polls. It appears that Toho has a strong lead over current governor and incumbent Hitoshi Sasaki. Toho has been electrifying his audiences at rallies in the past two months, and now it looks like all that leg work is starting to pay off. The elections will be held within the next two weeks, and everyone is watching to see who will emerge as the new leader of Kyushu.
56204 Samura CEO Visits Kyushu
56205 KYUSHU -- The current head of Samura Industries honored the people of Kyushu during his visit to the garden planet last week. After touring several traditional rice farms, Nora Samura gave a rousing speech that many believe could reinvigorate the working spirit on the planet and throughout the system. He praised the work ethic of the laborers within Kyushu, citing their dedication and honorable family values. He stated, "Samura is blessed by all those here that have contributed so much to the strength of our great company and to all of Kusari."
56206 Kyushu Land Values Plummeting
56207 KYUSHU -- The price of land on Kyushu has been dropping steeply recently. The real estate industry attributes the decline to so many people leaving the planet to make their futures in New Tokyo or Honshu. This migration includes primarily the younger segment of the population, but some older families are among the outflow as well. Many local residents blame Synth Foods and its low-cost foods that are enjoying such popularity in New Tokyo and Honshu. "If those fools in New Tokyo wouldn't buy the Paste, then Synth would leave Kusari and my son would still be here," said farmer Hisaki Okimoto.
56208 Nansei Accident Kills 102
56209 NANSEI -- Antimatter is suspected as the cause of a horrific explosion that rocked the Nansei Research Station yesterday. The entire wing that housed the experiment was completely destroyed, killing everyone within. The resulting decompression of several decks killed dozens more. This is the worst incident of this kind ever to occur at Nansei. Government investigators arrived today from New Tokyo to determine the cause of the terrible tragedy.
56210 Unemployment Hits 30 Year High
56211 KYUSHU -- It is a bleak time for the residents of Kyushu. The planet and the system are suffering through one of the worst periods of unemployment in its history. Most blame the Food and Consumer Goods produced by foreign hands in Shikoku for their troubles. The last Consumer Goods factory in Kyushu closed its doors more than a month ago, and many are leaving the system to find work in New Tokyo where it is hoped that jobs will be easier to find.
56212 Military Intercepts Drug Shipment
56213 BATTLESHIP NAGUMO -- A Kusari Naval Forces patrol based on battleship Nagumo intercepted three Golden Chrysanthemum ships heading west through the north edge of the Ohka Dust Field. The three smugglers came back positive on Cardamine scans and did not respond when ordered to stop. The military patrol then engaged and destroyed the enemy; a large amount of the illegal drug was collected from the wreckage. Only one military craft was destroyed in the engagement.
56214 Blood Dragons Attack Again
56215 TSUSHIMA -- The ice mining facilities at Tsushima have suffered another devastating attack at the hands of the Blood Dragons. The terrorists made their move last week at the end of the day when the miners were cycling down and returning to the station. Six miners were killed and many more wounded as the transports tried to run back to the station amid weapon salvos. This is the fifth Blood Dragon attack in the past three weeks, and many are wondering if the battleship Nagumo is any deterrent at all.
56216 Blood Dragon Threat Diminishes
56217 NEW TOKYO -- According to statistics and information gathered by the Kusari Military Intelligence Bureau; Blood Dragon activities are inexorably being purged from Kusari space, and the total number of the cursed pirates is declining. "It has been a hard-fought battle, but we are winning the war against evil," quoted Admiral Nobu, head of the Intelligence Bureau. There are skeptics who say that these reports may be inaccurate since the actual number of Blood Dragon attacks has not diminished in recent years.
56218 Factories Operating at Full Capacity
56219 HONSHU -- Manufacturing facilities are booming in Honshu. "Everyone is working, and the new positions that pop up each day are filled immediately. Our employees are doing very well," said Tomoko Hatori, a Kishiro public relations director. Kishiro is running the facility on three shifts so that the factories can produce nonstop. Many ex-Samura employees have come into the system from Kyushu looking for jobs, but Kishiro stated in an official release that they would first hire Honshu natives before taking in any Kyushu immigrants.
56220 GMG Coming Home
56221 HONSHU -- With the advancements in ship engineering and Trade Lanes, it is no longer necessary for Nebula gas miners to be away for years at a time. A recent trend among some of the GMG is to establish residence on Honshu as a home away from their usual haunts in the Sigma systems. Honshu residents have mixed feelings. "Why should we be glad about them coming back?" asked one Honshu native. Another spoke differently, "I'm honored that these men and women have returned to their homeland, if only for part of the time."
56222 Hogosha Boss Murdered
56223 HONSHU -- A high-ranking member of the Hogosha crime syndicate was found dead in his Honshu hotel room early today. Police Detectives believe that the boss was beaten to death with an Alien Artifact found in his hand. They later added that his two bodyguards were also killed in the pre-dawn incident. Officers had responded to a call from the hotelier and stormed the establishment after other occupants complained of gunfire. The police are following several leads.
56224 Corsairs in Honshu
56225 AKITA -- State Police patrol craft spotted Corsairs in the Hiryo Cloud traveling north towards the Chuyu. The patrol hailed the pirates, but when they did not respond, the police engaged them. Almost immediately a police ship was destroyed, and the remaining three sent distress calls for backup. One of the Corsairs is believed to be the infamous Rosita Garcia, known for her daring attacks and incredible skill as a pilot. Four more ships were scrambled from Akita and assisted the wounded police craft as they fled back to the base. Neither Corsair was captured or destroyed.
56226 Osaka Negotiations Deadlocked
56227 OSAKA -- After the third week of talks it looks like Samura and the GMG cannot find common ground in negotiating future gas mining contracts. Samura representatives are not accepting the elevated prices that the GMG has proposed for business between the two entities. "The prices they are asking for are much higher than what we are paying in the current contracts," said one Samura source. The GMG has argued that it is becoming more expensive to mine gas since its ships must go further afield looking for new gas sources.
56228 GMG Announces Plan for Sigma-19
56229 AOMORI -- Kishiro has been awarded the new GMG contract to build an addition to the Ogashawa Mining Station in Sigma-19. There have been rumors that the expansion will double the current size of Ogashawa, surpassing the Osaka facility's capacity. Many speculate that this is a major step for the GMG away from their centuries-old relationship with Samura. When questioned about a new GMG partnership, Kishiro sources responded, "Kishiro has been hired by the GMG to help build the station's new wing;. no other contracts have been made. Anything else is hearsay,"
56230 Yukawa Posts Record Earnings
56231 YUKAWA -- Yukawa Shipyards, home of Kishiro's famous Civilian Class spacecraft, is reporting record profits this quarter. "We are very excited about what this means for our company and shipbuilding in Kusari," said Kazu Noda, Kishiro master ship builder. Many are beginning to question who will emerge as the dominant Kusari corporation in the coming years, especially if things continue to develop as they have of late. Samura s long reign as largest corporation in the Sirius Sector may be over.
56232 Hawaii Popular among Kusari Youth
56233 HAWAII -- The lure of the Border Worlds has captured the imaginations of youth throughout Kusari. The hottest ticket this year is the Hawaii, Orbital Spa and Cruise Line's luxury liner. Parents throughout the empire are paying top dollar for exclusive tickets so that their children can be dazzled by the best there is to offer in luxury vacationing. Many parents are worried that the Border Worlds may be too dangerous to visit, but representatives from Orbital have reassured the public that safety is of paramount concern.
56234 Tensions Run High among Shippers
56235 GALILEO - Interspace Commerce reports that damage claims have increased two fold during the past twelve months in Galileo as shippers of the two houses use underhanded methods to sabotage competitors ships in the lightly patrolled Independent Worlds. The illegal behavior has been increasing steadily since Synth Foods was first granted access to Kusari food markets more than a decade ago.
56236 IC Hikes IW Cargo Rates
56237 GALILEO -- Shipping insurance giant IC has once again raised premiums on cargoes traveling through the Independent Worlds. Company executives claim that without additional military protection they can no longer assume the costs of lost cargo, given the current rate structure. They also specifically cited the inability of the Kusari military to properly secure the safety of vessels near the Shikoku Jump Gate. The Kusari government and Samura condemned the action, asserting that Liberty criminals inhabiting those areas were responsible for the bulk of the recent insured losses.
56238 Famous Kepler Storm no Hoax?
56239 KEPLER -- The phantom dark matter storm that was estimated to hit the Kepler system in 730 AS has yet to arrive, and most people don't believe it ever will. But many residents of the Ames Research Station and some scientists in Liberty space still believe it may be a real possibility. Ageira scientists believed that a storm passing through Kepler would destroy everything within the system. This was the justification used by company executives to convince the Liberty government to build the auxiliary Trade Lane routes and Jump Gates through Galileo. The ensuing scandal fueled the growth of the Lane Hacker criminal organization.
56240 Kusari Traces IW Pirates to Liberty
56241 KEPLER -- In a blunt communication sent to Manhattan from New Tokyo, the Kusari government blamed Liberty for the pirate troubles in the Independent Worlds between the two Houses. The key to their claim is the number of area pirates that can be traced to Colorado or other Liberty systems. Manhattan issued a terse reply to sum up Liberty's official position. The Independent Worlds are not the territory of either House, and therefore any pirates who operate in that area are not the personal responsibility of Liberty's government.
56242 Piracy Costs Millions Annually
56243 CORTEZ -- IC has released numbers detailing the credit amount of shipping losses incurred each year by the three criminal groups that populate the system. According to IC statistics the Lane Hackers are responsible for the greatest loss in profits of stolen goods. The Liberty Rogues account for the most strikes undertaken, and the Outcasts kill more than both of the other two groups combined. "These numbers are very disconcerting, and obviously more must be done to stop the perpetrators of these terrible crimes," said Raymond Green, an IC representative.
56244 Criminals on Curacao?
56245 CURACAO -- Orbital Spa and Cruise Lines responded vehemently to the claim made by a Liberty Security Forces report, which stated that Lane Hackers had occasionally been spotted at the Curacao resort in the Cortez Border World. The report also inferred that some Orbital staff aware of the infrequent Lane Hacker visits looked the other way because of potential profits from vacationing pirates aboard the base. "This accusation is an outrage," said an anonymous Orbital executive. "If it were a private organization making such claims, our lawyers would be preparing for a libel suit."
56246 Hackers Help Outcasts Elude Fate
56247 MAGELLAN -- A military patrol witnessed a strange example of fraternity between criminal factions last week when Lane Hackers came to the rescue of a badly damaged Outcast ship. The patrol came upon a single Outcast and damaged his craft considerably, but before they could finish him off four Lane Hacker ships swept in and fended off the patrol until the Outcast's nanobots got the engines going again. The Hackers provided cover for the ship until the pilot escaped, and then they retreated into the Barrier Ice Cloud.
56248 New York Proposes New Patrols
56249 MANHATTAN -- The Liberty Navy announced today that it will soon extend its patrol routes to include the previously unprotected stretches of Trade Lanes extending into the Barrier Clouds east of Freeport 4 and Curacao. New London has supported the move, noting that the Bretonia security forces will be unable to fulfill their patrol duties in the Independent Worlds for some time to come. Observers of the situation remarked that the Bretonia Armed Forces is more concerned with possible Molly attacks on New London than rampant piracy outside of its frontiers.
56250 Liberty Outlaws Aid to Criminals
56251 BERING -- Liberty has long accused Zoners of what it called "aiding and abetting felonious criminal elements." In the new law signed yesterday by the President, any Zoners who sell goods or services to any criminal group have broken Liberty law and therefore are criminals themselves. Though Liberty said it would not pursue anyone in the Border Worlds for this new crime, criminals will be arrested if they enter Liberty space. A Zoner spokesman replied, "It's that type of foolishness that drove us away from that police state called Liberty."
56252 Crime Levels Similar in IW Systems
56253 BERING -- Both Rheinland and Liberty shippers have been looking for a means of safe passage between their two Houses for as long as anyone can remember, but there is no easy answer. Shipping has been increasing in Bering since the crime rates began to climb in Hudson, but according to IC statistics, one system is just as dangerous as the other. "Either way your shipments have the same likelihood of being pirated. -- it just becomes a matter of who you want your pirates to be," quipped Fred Masters, IC rate adjustor.
56254 Planetform Will not Return to Hudson
56255 HUDSON -- Planetform, Inc has refused Liberty s request to resurvey planet Atka for terraforming appraisals and estimates. The Bretonian company responded directly to New York s latest overture with an official memo stating, "Planetform can see no reason to endanger the lives of its employees or allow the possibility of damage to valuable equipment. If Liberty can guarantee the safety of the Independent World system for the passage of a second survey ship, then preparations will commence. Until then it is an impossibility." Planetform lost one of its ships to Xenos the last time it entered Hudson.
56256 Hudson: Soon to be part of Liberty?
56257 MANHATTAN -- Rheinland officials emerged from closed-door meetings with the Liberty government confident that a compromise can be announced shortly regarding Liberty s desire to annex the Hudson system. A source close to the negotiations confided that merely defining the precise terms of the landmark agreement is what is necessary at this point. The Rheinland government is nearly bankrupt and desperately needs immediate financial assistance to pay police and military personnel.
56258 Companies clash in docking dispute
56259 HOLMAN OUTPOST -- The IMG-owned Holman Outpost in Tau-31 was the site of an angry confrontation between IMG and BMM personnel this week. An inbound BMM freighter from Tau-23 had to make an emergency docking after being damaged during an Outcast attack. Docking control, underestimating the seriousness of the damage to the BMM vessel, did not allow the crippled ship to land for two hours, claiming that its bay was full. Only when the pressurization system began to fail on the BMM vessel did the controllers realize the gravity of the situation. A brawl erupted between the BMM crew and IMG dock workers when the crew emerged from their ship
56260 Dissention over Tau Border Worlds
56261 FREEPORT 6 -- The Kusari and Bretonia governments have offered sharply different views of the growing problem of Outcast piracy along the Tau system Trade Lanes in recent months. New Tokyo blames Bretonia for provoking the Outcast attacks by pushing too aggressively into the Tau-23 system. New London denies the accusations, attributing the growing losses to increased Samura activity in the northern area of Tau-29. An IC official close to the matter admitted that both arguments have some validity.
56262 BMM Battles for Survival in Tau-23
56263 TAU-23 -- The BMM mining operation in Tau-23 is under daily attack by Outcasts, according to a company spokesman in Leeds. The Beryllium mining operation continues to operate at 30 percent capacity, but the Trade Lane access route construction has fallen far behind schedule and is suffering mounting losses due to nonstop Outcast attacks. DSE personnel assigned to the project have threatened to walk off the job unless BMM can dramatically increase its security forces within the area. Anonymous sources within the company admit that the Bretonia military has so far refused requests for assistance.
56264 Kusari Plans Jump Gate into Tau-23
56265 NEW TOKYO -- The Kusari government announced a plan today to build a Jump Gate from Tau-29 directly into the Outcast-controlled area of Tau-23. Those familiar with the Tau Border World situation see it as a desperate last ditch effort by Kusari to get in on the riches of Tau-23 before it is completely locked out by BMM and the IMG. An IC official in Roppongi issued a press release shortly thereafter, stating that IC would not insure any aspect of the proposed Gate.
56266 IC to stop Insuring Omega Shipping
56267 FREISTADT -- In recent weeks the number of attacks on shipping by Hessians and Corsairs has reached crisis levels within Omega-7. Only 50 percent of all convoys have successfully completed their trips. Interspace Commerce has threatened to issue a travel warning for all shipping companies as soon as tomorrow, which would effectively shut down Bretonia-Rheinland trade. Travel warnings represent the most serious threat level assessed by IC, effectively ceasing any insurance coverage for a shipper who dares venture forth.
56268 IC: Rheinland Must Take Action
56269 BONN -- Interspace Commerce officials again pleaded their case with the representatives of the Rheinland Military in tense meetings on the Bonn Station, sources report. The military reiterated that it doesn t even have the money to pay personnel serving on the battleship Westfalen in Hamburg, let alone patrol dangerous systems like Omega-7. Liberty has offered to pay for a special Federal Police patrol within the system, but so far Berlin has refused direct assistance in this matter.
56270 Omega-11 Offers Dangerous Riches
56271 SOLARIUS -- Sheltered by a dying planet at the far side of the Walker Nebula , Solarius is an unlikely place to find people seeking their fortune. It s the abundant Diamonds found in the Von Rohe Belt that bring amateur miners from around Sirius to this lonely station. But success does not come easily to most. The system s dying red-giant sun stands guard over those who are foolish or brave enough to gamble their lives for instant riches. The belt is littered with ships that were unable to escape the intense radiation storms that constantly sweep across the system with little advance notice.
56272 Two Companies Spar in Omega-3
56273 FREEPORT 1 -- Looking across the vast ice fields of the Barrier, one could imagine that there is little of economic value to find. In reality, the asteroids in Omega-3 contain valuable Hydrocarbons that have become the focus of competing claims by BMM and Daumann within the system. So far BMM appears to have the upper hand, thanks to the efforts of the Red Hessians, who harbor a deep hatred for all things Daumann. But the Corsairs may tip the balance in Daumann s favor, as they do not discriminate when choosing their victims.
56274 Cleanup of Sigma-13 on Schedule
56275 HELGOLAND -- An ALG spokeswoman confirmed today that the company still hopes to meet its target completion date of 805 for the cleanup of the old Rheinland Navy relics left from the 80-Years War. "The Junkers have proven to be somewhat slower salvage workers than we anticipated," said Erna Roth. She added that ALG will implement a special incentive program beginning next month to motivate the Junkers to complete their salvage operations in a timely fashion.
56276 Is the GMG in control of Sigma-13?
56277 NAHA -- Kusari and Rheinland shippers are questioning whether the GMG is able to control the mounting menace of Outcasts and Corsairs crossing its space within Sigma-13. Despite frequent GMG patrols, criminal activity in the system has steadily risen since the arrival of the Junkers and ALG several years ago. The Rheinland Military is forbidden to enter the system according to the rules laid out in the treaty that ended the 80-Years War. The Kusari Naval Forces is also reluctant to undertake the task, given New Tokyo s often complicated relationship with the fiercely independent Guild.
56278 Orbital Spa Aiding Artifact Trade?
56279 HAWAII -- One look around the lobby of this luxury cruise ship and one can see what all the fuss is about. Hogosha and Corsairs are regularly spotted around this posh Sigma-19 resort, presumably engaged in their illegal Artifact trading activities. Orbital executives have come under intense pressure from New York to halt landing privileges for the Corsairs. In its own defense, Orbital they stated that if it ever offended the vicious Edge World pirates, the Hawaii would be reduced to a flaming wreck within days.
56280 Outcasts Continue Sigma-17 Attacks
56281 KURILE -- The Outcasts continue to apply pressure in the Sigma-17 system, this time against corporate shipping. Several Samura transports and Cryer Research ships have been destroyed with all hands lost following a series of especially merciless attacks in recent days, leading authorities to speculate that the Outcasts harbor particularly negative feelings towards the two corporations active in the area. In all cases the cargos of Alien Organisms were destroyed on the spot by the pirates.
56282 Pirates Threaten GMG Territory
56283 NAHA -- Recent brazen attacks by Outcasts and Corsairs within the Sigma-13 system underline the need for greater security investment by the GMG. Current proposals range from building an early warning array of satellites across the system to surrounding all known Jump Holes with rings of weapons platforms. The Zoners have objected to the latter solution, noting that the Cambridge Line has proven useless in preventing Corsair attacks in Bretonia. One thing is certain -- we can no longer sit idly by and let the pirates terrorize us.
56284 Sigma-13 Gas Reserves Exhausted?
56285 NAHA -- The GMG production group released a 20-year estimate for Sigma-13 system H-Fuel reserves yesterday. The findings were alarming: a steep decline in gas production during the next ten years, leading to an economically unviable operation by 815 AS. The Council took this as a sign that it is time for the GMG to gradually begin moving all of its operations to Sigma-17. In anticipation of the eventual migration, a new deal was recently signed with Kishiro to finance the expansion of the Ogashawa platform.
56286 Contact Lost with Expedition
56287 OGASHAWA -- The Hosho Maru and her escorts sailed forth from Ogashawa two months ago in search of new gas fields in the Edge Nebula. Initial transmissions received from the expedition were not promising in terms of H-Fuel discoveries, but the explorers had encountered vast fields of Alien Organisms. Shortly thereafter, contact was lost. It is feared that the group encountered hostile Outcasts, since that area of the Edge Nebula is widely known to be the Outcasts' home territory.
56288 Youth Return to their Homeland
56289 AOMORI -- Younger GMG members are leaving the hard and lonely life of the Guild in record numbers. Most of them are headed for Honshu, where the Kishiro factories are booming. It is a sad day for the Guild when we can no longer offer our children the life that they desire, but if that is their wish, then it should be so. We must expand further into the Edge and find a homeland of our own after all these centuries. Then our young will no longer dream of life on Kusari planets.
56290 The Battle for Omega-5
56291 FREISTADT -- The war between the Red Hessians and the Corsairs has been fought for many years. After countless losses on both sides it appears that neither faction can claim victory. The Red Hessians have greater numbers, but the Corsairs are the superior pilots and have better equipment. Someday this war will come to an end, but not before one of these two powerful forces is brought to its knees. Omega-5 is a dangerous system to enter, since both sides will likely fire on any vessels within the battle field.
56292 No Junkers In Kusari
56293 ROCHESTER -- Ever wondered why there are no Junkers in Kusari? The answer is simple: the Hogosha. The Junkers want to expand into every corner of Sirius space, hoping to exploit the underworld trade in each House. But, true to their isolate nature, the Kusari crime syndicate has kept the foreigners out of Kusari systems. Open conflict has not erupted between the two opposing factions because it is not the Junkers' way to wage open war. For now the enterprising scavengers will bide their time until an opportunity in Kusari presents itself.
56294 The Children of Hispania
56295 TRAFALGAR -- It is rumored that the two fiercest pirate groups in Sirius both came from the same ship; the lost Sleeper Ship Hispania. While this is only hearsay, many believe the tales to be true about the two great factions. Nowadays, both the Outcasts and the Corsairs clash in incredible battles of skill and grace, but these rivalries occur primarily because of territorial disputes in the Sigma Border Worlds and southern Bretonia. There is no intrinsic hatred between them, only a ruthlessness that goes beyond any common ties.
56296 The Gold of Dublin
56297 TRAFALGAR -- The Corsairs have poured into Bretonia from the southern Border Worlds to find rich hunting grounds and fields of Gold. This has put them at odds with the Bretonian criminal group the Mollys, who claim Dublin and its Gold as theirs. A fierce struggle has ensued between the two for the right to be Bretonia's dominant pirate faction. It appears as if the Corsairs are holding their own against the tenacious Mollys, but only time will tell who has the right to pilfer the queen's coffers.
56298 Kindred Spirits
56299 DARMSTADT -- There are two groups within Sirius that have never met each other, yet fight for almost the exact same things in different houses. The common link between the groups? Synth Foods. The Farmers Alliance of Kusari and the LWB of Rheinland are both fighting the Liberty corporation desperately, in an attempt to rid their homelands of the ever-encroaching food pastes that feed the majority of Sirius. The LWB is particularly interested in ending the Synth occupation of planet Stuttgart, while the Farmers Alliance is battling for control of the Kusari food markets.
56300 Changing the Status Quo in Kusari
56301 KYOTO -- The Hogosha crime syndicate is trying to keep things as they are in the Kusari Empire. This brings them into conflict with the Blood Dragons, a faction whose primary goal is to overthrow the government. It also puts them at odds with the Golden Chrysanthemums, another group that is striving for revolution in Kusari, but for different reasons. The Dragons wish to eliminate government corruption and the Golden C. aim to bring about a new age for women, yet the common goal for these two groups brings them together as allies against the Hogosha.
56302 Neutral Ground for Everyone
56303 ROCHESTER -- It doesn't matter what group of criminals you belong to, unless you are a Xeno. You are always welcome at a Junker base because you are a potential customer for black market items. From Molly Gold to Corsair Artifacts, the Junkers are willing to buy, sell or trade it all. They also deal in basic Commodities and therefore supply many outlaws. Junker bases also serve as neutral areas for criminals to meet without conflict.
56304 The Xeno Angle
56305 OURAY -- Many do not understand the radical view that the Xenos take against foreigners and Junkers. The Xenos are the remnants of Liberty's working-class population in Colorado and Texas. The group blames foreign business interests for the closure of most Liberty factories. Having been kicked to the bottom, Xenos see their only option as clawing their way back to the top. Any outsiders are enemies to them, including the Junkers.
56306 The Cardamine Connection
56307 BUFFALO -- The trade and use of Cardamine has brought three criminal factions together around the Outcasts, who produce the powerful narcotic. The Golden C. use Cardamine as part of their ritualistic subculture and distribute it into Kusari space. The Lane Hackers trade valuable shipping information to the Outcasts in exchange for the drug. Finally, there are the Rogues. They supply and shelter the Outcast smugglers on their way through Liberty space. This symbiotic relationship has been very effective in spreading the drug throughout Sirius.
56308 Bounty Hunters: Despised By All
56309 HOUSTON -- Criminals who ve gone bad and have no problem hunting down their own join the Bounty Hunters Guild. Every crime organization in Sirius has lost many of their numbers to this group and will lose more. The worst insult to most pirates: Once the Bounty Hunter was just like him or her but now is a lap dog to the corporations. Hunters know the Jump Hole networks and how outlaws operate, which makes them more dangerous than police or military. If you have the opportunity to kill one of them, don't hesitate.
56310 Reformers Seek End to Corruption
56311 BRUCHSAL -- The Bundschuh of Rheinland and the Blood Dragons of Kusari are organizations that have committed themselves to political ideals over promises of gain by way of murder and piracy. The two groups are motivated by the desire to root out corruption from within their respective governments. The similarities between the Bundschuh and Blood Dragons are illuminating: Both groups believe that it is the influence of corporations that has steered the leadership of their Houses towards corruption and decay. It is also very unlikely that a Bundschuh has ever met a Blood Dragon.
56312 On a Razor's Edge
56313 FREEPORT 10 -- The relationship between Zoners and Outcasts is a precarious one. The Outcasts view the Zoners as somewhat useful, so they do not attack them. The moment that the Outcasts no longer find the Zoners necessary, they will have no compunctions about slaughtering any who are in or near their space. The IMG have a much worse rapport with the faction. Outcasts will kill any miners they come across in the northern Edge Worlds. The last thing that Outcasts want is undue attention by outside factions in their territory.
56314 The Zoners in Southern Sirius
56315 FREEPORT 9 -- Corsairs and Zoners get along together reasonably well because of the large quantities of Corsair Food produced on Freeport 9, but there is some question as to whether operations like it will continue to be allowed to operate so freely by the Corsairs. The presence of Bounty Hunters in Zoner freeports has been the source of mounting tension between the Corsairs and their deliberately neutral neighbors.
56316 Mining in the Blood
56317 THE HOOD -- The IMG miners, who operate the Hood, get along well with the Mollys, who purchase most of their supplies from the merchants aboard the derelict battleship. Both groups are miners, and though the Mollys have no true allies, the IMG probably come the closest. The IMG are Molly sympathizers, though they have chosen not to criminalize themselves within Bretonia. Like the Mollys, many IMG are former BMM employees, and both groups share a mutual and understandable hatred for the oppressive Bretonian Mining firm.
56318 Red Hessians Accept Fellow Miners
56319 FREISTADT -- Though it has been a long time since the Red Hessians were exclusively miners, they can still appreciate the work that the IMG does to operate independently of corporate and House control in Sirius. Red Hessians and IMG conduct business at the IMG base Freistadt in Omega-7, where they trade Commodities of all kinds from basic supplies to engines. Historically a Bretonian organization, Rheinland miners flocked to the IMG after the 80-Years War, and the common ancestry between the two groups is not overlooked by either faction.
56320 Noted Hessian dies in Failed Escape
56321 VIERLANDE -- Brigade Commander Fritz Hochsted was killed during a failed attempt to escape from his cell aboard the feared Rheinland Federal Prison in Hamburg. He had been sending radio messages from inside the Vierlande to his executive officer for several weeks in an attempt to coordinate a raid with the escape attempt. Unfortunately, the plan failed when his brigade was unable to reach the prison due to authority intervention. The commander fought his way to an airlock and held it until he realized that his ships were not coming. Rather than die at the hands of his captors, he opened the door to the vacuum of open space.
56322 Red Hessian Membership Increasing
56323 DRESDEN -- It doesn't take much in these times of economic woe to convince adventure hearted civilians to become a part of the Hessians. Many who cannot find work are deciding that a pirate's life is right for them. From Dresden to New Berlin men and women are coming into the fold, and it is only strengthening the organization. The Red Hessians have suffered tragic losses in the war against the Corsairs, but new pilots flood to the Ronneburg daily. Soon the Hessians will stretch from Rheinland to Bretonia.
56324 The Twilight Brigade Destroyed
56325 RONNEBURG -- It is a sad day for Red Hessians throughout Sirius. During a recent battle in Omega-5, we suffered great losses. Two of our best brigades defended Hessian territory against a large Corsair attack force and fought them to a standstill just outside of Ronneburg. "We knew they were going to destroy our base if we didn't stop them," said Hessian Erik Schultz. "The Twilight got the worst of it; I don't think many of those boys made it." Schultz is correct in his estimation; there are only four living members of the Twilight Brigade after the recent engagement.
56326 Largest Diamond Heist Ever
56327 DRESDEN -- Though Daumann has not announced it publicly, Hessian forces recently captured the largest Diamond shipment in the history of the organization. The Black Wolves launched an attack upon two armored transports as they made their way towards the New Berlin Gate. Some casualties occurred, but they died for the glory of the workers of Rheinland. Fleet Commander Heinrich Pulger coordinated the planning of the attack using detailed information he learned about the shipment from sources inside Daumann.
56328 Hogosha Boss Assassinated
56329 NEW TOKYO -- Noted Hogosha criminal Taki Fujimata met an unfortunate demise in his residence a few days ago at the hands of Blood Dragon commandos. Fujimata was responsible for the strikes upon six intelligence-gathering operatives that were in position in New Tokyo. His death insures greater mobility and safety for our undercover agents in the capitol. Fujimata was a well-liked figure within the Hogosha leadership, and rumors are already circulating that a reprisal attack may soon be forthcoming.
56330 Sakura Strike Planned
56331 CHUGOKU -- With the approach of the Sakura Festival, the Blood Dragons will mourn the anniversary of the fall of the Hideyoshi Shogunate. This is a day of great shame not only for the Blood Dragons, but for all the people of Kusari. It is our sacred role to reestablish a legitimate government. On this anniversary Kusari will be reminded of how our honor was taken from us. Expect a day of reckoning during the upcoming Sakura Festival. Our leaders shall not let the travesty that occurred centuries ago be forgotten.
56332 A Close Call
56333 KYOTO -- Two Kusari Naval Forces fighters were intercepted yesterday by a patrol near the Hokkaido Jump Hole. It is theorized that they stumbled across the Hole in the Kayo Cloud by accident. Five more ships were immediately dispatched to the area, and the hunt began. The two ships were destroyed just as they were about to exit the system. Fortunately, the high electromagnetic interference present in the Kayo Cloud most likely prevented them from making contact with the Matsumoto.
56334 Liberty Rogues Won't Help Junkers
56335 ROCHESTER -- The Rogues have decided not to take sides in the fighting between the Junkers and the Xenos. This decision has raised some tensions in Rochester, where the Junkers are most commonly harassed by Xeno attacks. "We supply the Rogues with almost everything they need. It just ain't right, them not helping us against those crazy Xenos," said Junker Abraham Washington. A Rogue pilot who was questioned about the decision had this to say, "It isn't our place getting into the middle of a fight between two groups we've got nothing personal against."
56336 Rochester: Junker Paradise
56337 ROCHESTER -- You can get anything you want in Rochester, from Cardamine to Niobium, and the Junkers who live and work there are proud of that fact. "We have the most extensive supply of black market items available in Sirius, and it hasn't been easy getting to that point," Said Jerry Greeley, a Junker merchant. The debris fields of New York supply the Junkers not only with the best stock around, but with all the Scrap Metal they need and plenty of good hiding places to conduct their off-base business. transactions.
56338 Rogue murdered in Bar Dispute
56339 BEAUMONT -- Wayne Hancock, a well-liked Liberty Rogue, was killed three days ago when he angered an Outcast drinking next to him at the bar in Beaumont. It is rumored that the two men were arguing, and the Outcast simply drew a weapon and killed the unlucky Rogue. "I heard Wayne say something about how them masks the Outcasts wear look silly. The next thing I know he's out of his stool and on the floor with four shots in his belly," said John Kincaid, the bartender who was serving the two.
56340 Outcasts Annihilate Xeno force
56341 BEAUMONT -- A flight of Outcast Cardamine runners was recently attacked by Hudson Xenos near the West Dallas Debris Field. The Xenos underestimated the skill and ships of the Outcasts and quickly found themselves on the losing side of the battle. The three Outcast ships destroyed all of the eight Xeno attack vessels in the skirmish. The Junkers, enemies of the foreign-hating Liberty criminal group, may have found a new ally.
56342 A Corsair and Outcast Romance?
56343 TRAFALGAR -- Junkers were surprised last Wednesday to see a female Corsair and a male Outcast having what looked to be an intimate conversation in the Trafalgar lounge area. It is well known that when Corsairs and Outcasts meet in space, a fierce battle usually ensues, but that might not be the case when they aren't aboard their ships. "I thought they were going to fight when I first noticed them, that is until I heard the woman laughing, I've never heard a Corsair laugh before," said Roger Watkins, Trafalgar bartender.
56344 Confusion over Junkers Return policy
56345 TRAFALGAR -- It is a hard and fast rule of the Junkers: There are no refunds on anything purchased from our supplies. One of the disadvantages of dealing in black market items is fact that once you buy something you cannot return it. This rule was a point of contention between Trafalgar Junkers and Mollys. The Mollys, angered over some improperly functioning ship engines they had purchased, demanded full refunds. It looked like things might get out of hand before Molly Captain Jacob Crowe overheard the commotion and put a stop to it, siding with reason and ordering his men to accept the deal.
56346 Blue Diamond Prices Going Up
56347 KREUZBERG -- The Red Hessians are demanding more for Dresden Diamonds recently and are getting what they ask for. Because of a recent craze for blue Diamonds among the Rheinland elite, it looks like the market is going to bear the higher prices. "It s really getting ridiculous, the prices they are charging, " said Junker Wilhelm Flores. "They expect fair prices from us, so it should work both ways." The Red Hessians claim that it is becoming harder to smuggle the Diamonds from the Schwefelnebel. "We lose men and ships everyday getting Diamonds here," said a Hessian smuggler on the situation.
56348 LWB Will Pay for Info on Synth Foods
56349 STUTTGART -- The LWB have alerted Kreuzberg that they are looking to buy information about Synth Foods activities. "We don't have all the information we need about their activities and that is hampering our abilities to coordinate an effective resistance against Synth Foods," said LWB representative Dietrich Leffler. Though the LWB are not renowned as a particular wealthy or large organization they have made it clear that accurate information will be well rewarded. "We need shipping routes and times, as well as dossiers on top Synth executives," said Leffler.
56350 Dealing with the Federal Police
56351 YANAGI -- Rheinland Junkers are feeling the heat as Rheinland passes more rigorous inspection standards in an attempt to stop the flow of Cardamine into the colony. Junkers have been forced to design more imaginative ways to get the drug into Rheinland space. "The authorities are a bit short of cash right now, so we ve been able to slip by quite a few State Police patrols with a little extra credits on hand. Usually it works, but sometimes it doesn't, so you have to be prepared to hit the afterburner" said Junker smuggler Sonja Kerns.
56352 Yearly Meeting to be Held at Yanagi
56353 YANAGI -- Every ten years the organization of men and women who call themselves Junkers comes together at one of the Junker bases; this time around Yanagi will host the event. It is a time for all Junkers to come together to trade wares, ideas, routes, and tales as they review the past decade. New leadership positions will be granted to replace comrades who are no longer with us. New blood will also be brought into the fold with our "Become a Junker" dinner held for Junker children coming of age.
56354 Xenos Gain Ground for Workers
56355 COLORADO -- Even if the Liberty government is too spineless to assert the rights of the strongest of the colony Houses, the Xenos still represent the aims of the working class in this space. The Kusari and Rheinland shippers have encountered a new foe as they enter our turf trying to sell their inferior goods to libertonians, who deserve better. Though our numbers are small, our hearts and backs are strong, and we will prevail. There is no place for the Kusari or Rheinland in Liberty.
56356 Gun Sale!
56357 NEW YORK -- This time Liberty's finest managed to pull off the biggest Xeno Side Arm score in as long as anyone can remember. Twelve of our pilots hit an Ageira armored transport filled with the finest weapons made in Detroit. We only lost four pilots, and now it looks like there will be weapons for everybody. There will be special sale at the Commodity dealer to clear out the excess inventory. All friends of the Xenos are welcome.
56358 More Folks Coming in from Texas
56359 OURAY -- Most of the people that our brotherhood is able recruit from the Huntsville usually end up doing their duty in Hudson, but it looks like we might be getting a good number of members from Texas in the next few weeks. Jake Brown, one of our comrades in arms who is languishing in prison down south, is getting out soon, and according to reports, he's bringing some new recruits with him. Brown was put away when he tangled with one too many LPI ships near Chisos a couple of years ago. Now it looks like his loss is our gain.
56360 Luxury Goods Available
56361 HUDSON -- A Republican Shipping convoy carrying Luxury Goods through Hudson on its way to Liberty space was attacked and destroyed by Xeno freedom fighters a few days ago. Since nobody we deal with has the money to buy the goods, we are distributing them to our own brethren to improve the quality of life for Xenos in this part of space. Even if you don t care about Niobium statues and post-neo contemporary paintings, come see what there is; you might find something you like.
56362 Attack on Junker Base A Success
56363 BEAUMONT -- It looks like the Junkers will be licking their wounds for quite some time after the most recent Xeno attack at their base in Texas. Our boys came cruising in just as a few Outcast ships were docking at the base. They let lose with a volley of missiles and cruised back out before the Junkers and Outcasts knew what had hit them. "I saw both of my missiles hit home against the base, and there were explosions everywhere," says Harry Nash, one of our own, about the attack on Beaumont.
56364 Cardamine is the Future
56365 BARROW -- What's the best way to get rid of the corporates and the rich in New York? Cardamine. It must become every Xeno's goal to wrestle away control of the Cardamine from the Junkers in Liberty. If we could find a way to take over their supplies, we could use the drug to control the Manhattan addicts. This would put us in a much stronger financial position and give us the ability to upgrade our weapons and fleet. Then we could truly begin the revolution that would set the libertonian working class free from the bonds of corruption that restrict so many of us.
56366 Hogosha Candidate wins Election
56367 NEW TOKYO -- Ryuku Daisama is celebrating tonight in New Tokyo, along with many of our leaders. Daisama was supported by the Hogosha because of his efforts to curb crime in Kusari space. He is a fierce opponent of the Blood Dragons and Golden Chrysanthemums, and his newly won position on the Interstellar Board of Crime Management will help bolster his efforts throughout all of our space. The Hogosha will soon be backing another lucky candidate in the race for the next open position on the board. If you would like to support our efforts, contributions are always accepted.
56368 Hogosha Leader Dishonors Himself
56369 SHIKOKU -- One of our own is on his way to Shikoku where he will serve a twelve-year sentence for trafficking Cardamine. This terrible crime must not be perpetrated by the protectors of the Kusari people. The underboss was caught when two of his street-level distributors were apprehended and confessed to working for him. This man has been disavowed by the Hogosha, and it is unlikely that he will live to see the end of his prison sentence. The Hogosha will not tolerate the sale of Cardamine as a means to make money.
56370 Artifact Prices Drop for Distributors
56371 SIGMA-19 -- It looks like the profit margins on Artifacts are increasing, which should delight many of our distributors in New Tokyo. The GMG was recently cut out of the Artifact trade between the Hogosha and the Corsairs, resulting in better prices for our organization. Contact was made with Corsair representatives on the Hawaii, and our negotiators offered the pirates more than the GMG was paying them for the Artifacts, but less than the Miners Guild was charging the Hogosha. It looks like everyone will profit, except the GMG.
56372 Near Miss
56373 CURACAO -- None of our numbers have ever been captured alive, but that fact almost changed recently when one of our own was identified while she was on an impromptu vacation in Curacao. Sue Williams found herself surrounded by undercover IC operatives at the Orbital Spa and Cruise Lines Resort last week. She was able to send a distress call to a patrol that was passing near the planet. "We got her message. She seemed worried, so Jake and I went to get her out of there," quoted Hacker pilot Robert Butcher. The two pilots flew in and picked her up just as the IC agents were about to close in.
56374 Hackers Announce Record Profits
56375 MAGELLAN -- Despite increased bounties offered by IC and Ageira, Lane Hacker operations are just as successful as ever. This quarter both bases posted record profits from lucrative heists that we pulled off. "I don't know how Liberty ever gets any Gold from Bretonia with the operations we are pulling," Lane Hacker executive Bill Hunter quoted. Privately many members admit that mounting Cardamine abuse could be a serious drain on Hacker income if not curbed in the near future.
56376 Outcasts Threaten Price Increase
56377 LEIDEN -- The days of trading information with the Outcasts for Cardamine may soon be drawing to an end as Outcasts threaten to boost Cardamine prices. "The Outcasts have to realize what a service they are getting by trading us for information," said division manager Gary Holden, "If they try and put the squeeze on us, then they are going to lose millions when they stop getting all those choice shipments." Information will be withheld from the Edge World Cardamine suppliers if they hike the prices again.
56378 Artifacts Out of Vogue
56379 MACTAN -- Every Hacker has Artifacts these days, and it looks like there isn't much of a market for them among our own numbers. This is a good thing, since we can sell directly on Liberty's black market. "We'll make more off of them if we stop picking the best ones for ourselves anyway, plus with the new ban on Artifacts, the prices should go up, netting us more in the long run," quoted John Gustafson.
56380 Hackers Killed in Ambush
56381 GALILEO -- Gary Burnam, William Lieberman, and Hamilton Jones were all killed when they stumbled into an IC/Bounty Hunter trap last week. The three pilots attacked a Kusari Luxury Goods armored transport as it approached the Galileo Jump Gate in Colorado. They sent a distress call just as they made their first pass. The reports are inconclusive, but it is believed that four Hunter ships were hidden in the transport s relay signature. Flight leader Burnam gave the order to retreat, but shortly afterwards all three of their com-signals went dead. A day later IC paid the Guild three pilot bounties.
56382 Technology Updates from Ageira
56383 COLORADO -- Our code breakers cracked the new encryption code that Ageira designed to protect its USI systems. It would not have been possible without the help of our company operatives. It looks like we are still one step ahead of the game; Ageira will have to come up with another way of stopping us from conducting business. Scores of Lane Hackers still work for Ageira and act as informants for our organization. Through their brave contributions we continue to prosper.
56384 Corsairs Feel the Pain in Dublin
56385 DUBLIN -- Dublin is ours, though it looks like we will have to protect our system and our Gold not only from the Bretonian government, but from the Corsairs, too. Their raids in this system have become increasingly frequent. Over the past month Mollys have destroyed more than fifteen Corsair ships, but at a price. Six of us will draw breath no more because of these new intruders. We must remain vigilant against these new foes, who are tougher and meaner than any Bretonian military.
56386 Guerrilla Tactics Winning the War
56387 DUBLIN -- We may have less money and fewer pilots and resources, but we are winning. The Bretonian military cannot stop us from running operations in this system, nor are things much better for them in the rest of Bretonia, where we are able to operate freely. Despite setbacks, we have managed to fight Bretonia to a standstill, and we shall continue until we turn the tide. One day the Crown will realize that Dublin is not worth what it must pay to keep her.
56388 Military Gunboat Destroyed
56389 ARRANMORE -- The military came too close to our asteroid field this past week and it cost them a gunboat and all hands. The Reginald Harris pursued three of our fighters from the safety of the Essex to the boundaries of our asteroid field, where it paid the price. Five more ships stood ready when the gunboat approached the perimeter of the field, and when she got into range they let loose with a precisely fired missile salvo into the Harris' engines. The captain tried to retreat, but with the engines destroyed it was just a matter of dragging the ship into the minefield and letting the mines destroy her.
56390 More Lies from the Corporations
56391 NEW BERLIN -- In a press release issued today the Rheinland government stated that industrial casualties are declining. This information was compiled from annual worker statistics generated by Daumann, Kruger, and Republican. Government officials applauded the companies for their strict adherence to the Workers Rights Convention. Do not be fooled; this is nothing more than propaganda created to lull you into apathy. The truth is that these corporations ignore the Convention. Overworked, overpaid miners die everyday using unsafe equipment. Metal workers fall into vats of molten metal daily, too tired to be careful. This is no time for complacency.
56392 The Ranks are Swelling
56393 FRANKFURT -- It is well known that the Red Hessians have forgotten their political ideas, becoming little more than common pirates. This is unfortunate because justice loses a powerful ally, but all is not lost. Some of the more enlightened members of the Hessians are not satisfied with being common thieves and are coming to the Bundschuh to continue the fight against Rheinland's corrupt regime. Many of these new members are experienced pilots, tacticians, and soldiers -- just what we need to fight our oppressors.
56394 Close Call for Gaian Activist
56395 NEW LONDON -- Constance Rogers almost met her end last week when several armed assailants accosted her in New London. Rogers was on her way to a press conference when an unlicensed vehicle rammed the skiff she was riding in. Three men in black jumped out of the marauding craft and unloaded handheld weapons into Rogers' skiff. Her driver and personal assistant were both killed in the hail of gunfire. Though it is an unfortunate tragedy, we are lucky not to lose Rogers, one of our best lobbyists. She only suffered minor injuries.
56396 Native Species on Gaia nearly Extinct
56397 GAIA -- The jeweled windbird is in danger of becoming extinct because of bacteria brought to the planet by tourists from Leeds. The small multicolored bird that populated the forests of Gaia is rapidly declining in numbers because of the sickness caused by the alien bacteria. The bacteria makes the eggs of the windbird extremely brittle and susceptible to breakage before the fetuses can fully develop. The bacteria have been identified as originating from Leeds and must have been transported by a tourist aboard Orbital Spa's Shetland liner. The windbird has been the focus of many works of art because of its dazzling beauty and iridescent feathers.
56398 New Tactics Successful
56399 MANCHESTER -- Ice asteroids are a terraformer's best friend. Ice asteroids found in a system are dumped into the planet's atmosphere in a warped attempt to change the planet from its natural state into an artificial ecosystem for human beings. Now it looks like ice asteroids may become the terraformer's worst enemy. A Planetform, Inc. ship slammed into an ice asteroid last week, completely destroying the craft. The asteroid had been dragged by our ships into the Trade Lanes just before a scheduled Planetform run through that area. The regrettable loss of life will stop once Planetform ceases its operation.
56400 Attack in Hamburg a Great Success
56401 ALTONA -- Unioners are celebrating tonight after a critical success for the cause in Hamburg yesterday. Four Republican vessels were destroyed in a lightning strike upon the enemy base. Rheinland Federal Police responded quickly to the distress call of the Republican ships, but they arrived too late. Our attack force was already cruising for the Jump Hole out of the system. The success of the mission was attributed to the gunnery skills of the attacking pilots, who scored direct hits with all of their missile salvos.
56402 Stopped Cold by the Hessians
56403 NEW BERLIN -- Unioner attempts to gain access to the Dresden Diamond fields were rebuffed yet again by Red Hessian patrols. "They make sure that we don't make it through the Jump Hole," said Unioner freedom fighter Otto Kiergard. "It's almost no time at all before we are surrounded by their ships whenever we enter Dresden, and they are too good and too numerous to fight off." This is the fourth time in a year that Unioner forces have probed into Red Hessian territory only to be pushed back into New Berlin.
56404 Synth Foods Transport Escapes
56405 HUDSON -- Unioner raiders came close to destroying a Synth Foods ship in Hudson that was carrying Paste from Stuttgart to Liberty. Before they could finish the job, the flight of Unioners were set upon by Xenos, who seemed to come to the rescue of the Liberty vessel. The Synth ship was able to flee while our forces engaged the foreign menace. Unioner pilots have been fighting turf wars with the Xenos in Hudson for some time; soon they will be overcome and destroyed.
56406 Infiltrator Uncovered During Initiation
56407 AINU -- A government agent was discovered last week when she attempted to become a permanent member of our sisterhood. This is the third such spy. When will the government learn that Matsuda watches over us and will not let interlopers into the house of her visionaries? It is unfortunate that a potential sister of ours turned out to be nothing more than an agent for the chauvinists trying to oppress her own gender. It is our duty to enlighten women like her that have been dragged from the truth by the brainwashing of the patriarchal Kusari culture.
56408 Blood Dragons Honor Us
56409 ROPPONGI -- Blood Dragon pilot Kozai Suzuki was saved from certain death a few days ago when he sent out a distress call to any Blood Dragons or Golden C. in the area. The sisterhood picked up his message; fortunately, three of our warriors were nearby. They found him in a badly damaged ship fighting off two Hogosha and immediately flew into the fray to assist. Within moments one of the Hogosha was destroyed, and the second fled. Suzuki-san honored us with his personal gratitude and an original Kuichi Li portrait of Yu Yu Matsuda.
56410 Beef Farm Knocked Out
56411 STUTTGART -- A Luxury Foods farm was put out of commission by an LWB operative's bomb that exploded near the main generator. Some Synth Foods employees were killed in the blast, many others wounded. The bomber was none other than Karl Furgen, the previous owner of the plantation, who faked his own death to join the LWB when he realized that he would soon be bought out by the Liberty corporation. Furgen was able to escape and is currently planning his next attack in Darmstadt.
56412 Synth Foods Slowly Gaining Ground
56413 STUTTGART -- Though the LWB has been fighting Synth Foods steadily for several decades now, the fight has grown more difficult to protect our homeland from the imperialistic invaders. Soon 80 percent of Stuttgart will be in the hands of Synth, and the climate has already been irrevocably changed. This is not a call for surrender, but a renewal of will against the accursed Liberty corporation. The steps we have been taking to stop the foreign company is not enough; we must intensify pressure to free our lands.
56414 A Century of Strife
56415 DARMSTADT -- LWB leaders are planning a massive strike on Synth Food operations next week on the one hundredth anniversary of the Liberty company's invasion of Stuttgart. The details of the plan have not yet been released, but LWB veterans have been warned to be available for a large-scale operation. This plan only includes members of the LWB whose family had land taken from them by Synth Foods, since the risk factor is rumored to be very high. Next week will be one of great importance for our small band of freedom fighters.
56416 Bio-Dome knocked out in Deshima
56417 SHIKOKU -- Farmers Alliance commandos planted a bomb in the biodome in Deshima several days ago. Both operatives were able to escape before the timer went off. According to reports, the dome will not produce food for several weeks. This is a symbolic victory for the Alliance. There is no place for a Synth Foods biodome in Kusari space, and soon the foreigners will come to learn that fact. The injuries caused by the explosion are regrettable, yet necessary when compared to the terrible price that the people of Kusari will pay if the Liberty corporation takes over.
56418 Alliance Enjoys Strong Support
56419 KYUSHU -- A poll recently taken by an independent news group found that the Farmers Alliance is very popular among a large portion of the Kyushu populace. Obviously, Alliance propaganda is taking affect in the minds and heart of the people of the system. Our organization enjoys particular support from the older, wiser generations living on the planet. Soon people will begin to realize that it was a mistake to let foreigners come into our space. It will not be long before the Farmers Alliance movement is sweeping through the empire.
56420 Kyushu Rice is Healthiest Choice
56421 NEW TOKYO -- Though many complain of the higher price that comes with Kyushu foods, they do not think of the benefits their bodies are receiving from eating naturally grown foods. A recent study conducted by an independent organization discovered that Synth Paste can damage a person's long-term health and cause hair loss. The synthetic swill they pump from their biodomes is chiefly chemicals and dye. Remember to tell people this information when they complain about the prices of our foods, because you cannot place a price on good health.
56422 Life is Good in New York
56423 BUFFALO -- New York has the best that life has to offer for a criminal in Liberty. Here in the center of Sirius one can travel through the system aided by the numerous debris fields. Additionally, the Badlands hide Buffalo from the prying eyes of the military and the LPI. Everything is provided for those that have the guts to take it. Cardamine and loot is readily available, and if you get captured by the LPI, then room and board is free. If a Bounty Hunter pops you, then you aren't feeling any pain anyway.
56424 The LPI Steps it up in Pittsburg
56425 PITTSBURG -- Rogues have been encountering more patrols than usual near Pittsburg these days. If you decide to do some hunting in that area, be careful and stay hidden in the Pittsburg fields as much as possible. Junker sources believe that the increased patrols are due to LPI's recent "Get Tough on Crime" campaign that they have been waging against the party crowd in Liberty. LPI pilots are getting paid bonuses to bring us in, so they are going deeper into the debris than they normally do.
56426 Largest Cardamine Haul Ever
56427 ALCATRAZ -- Rogue pilots recently smuggled a large shipment of Cardamine from California all the way to the Junkers at Rochester in New York. "Things got a little tense when we realized that we were being ghosted by a couple a Hunters, but we managed to get away from them -- Woohoo!" cried Terry Donovan, one of the successful smugglers.
56428 New Recruits to Receive Training
56429 ALCATRAZ -- Leaders from around Liberty came together in California this week to discuss the possibility of training newer Rogue members to become better pilots and smugglers. "If we could take the acquired knowledge of our more experienced members and share it with some of the scrubs, then we d have less casualties among our junior members," said Montezuma chief, Nick Creeley. This is all part of a Rogue effort everywhere to try and become a more effective force within Liberty and Sirius.
56430 Xenos Get Hammered By Unioners
56431 DAWSON -- It looks like some of the Xenos in this system lost a pretty big fight with the Rheinland Unioners last week. Everybody knows that the Xenos are trying to get in on the Diamond trade -- so far unsuccessfully. The case was no different this time when four Xenos attacked Unioners heading through the Wrangell Field towards Dawson to do some Diamond trading. Rogue pilots held back and watched as the Xenos got torn apart by the more experienced Unioner pilots.
56432 No Bounties for these Hunters
56433 KENAI FIELD -- A small flight of Bounty Hunters was ambushed by Rogue pilots just south of the Kenai fields yesterday as they completed a circuit of the area. Rogue patrols had been ghosting the three novice Hunters for about a week as they searched the system to collect bounties on Rogue scalps. Yesterday the trap was laid and sprung. A force of seven Rogues destroyed all three Bounty Hunter ships. The action is an example of the organization and teamwork that Rogues have been attempting to instill within the membership lately.
56434 Lane Hacker Information Pays Off
56435 MONTEZUMA -- The intelligence purchased from Lane Hackers has more than paid for itself within the past several months in Cortez. Looted Luxury Good shipments from New York have been earning the majority of the money at the base. Once the cargo is acquired, Rogue smugglers make their way back to New York, where the goods are fenced to the Junkers at excellent prices. Unfortunately, this lucrative cycle may be nearing its end, since the Luxury Goods shipments are entering the system with more and more escorts. Soon they will not be worth the price paid in pilots and ships.
56436 Fight Like the Outcasts
56437 MONTEZUMA -- Rogue leaders aboard Dawson are attempting to convince Outcast smugglers on their way into Liberty space to train our own pilots. This initiative was created at the Rogue Chief meetings held in California recently. If the Outcasts are willing to share their knowledge of combat, gunnery, and piloting in return for favors and money, Rogue combat effectiveness should skyrocket. As of yet no Outcasts have been willing, but leaders remain optimistic that an arrangement can be made.
56438 Rogues Suffer a Loss to Kusari
56439 RAIDEN CLOUD -- High-value Kusari goods will be entering Liberty soon, despite efforts by pilots from Padua. Rogues attempted to waylay an armored transport in the Trade Lanes just west of the Raiden Cloud. The ship's defenses and escorts proved to be too much for the outgunned Rogue force, and after the loss of three of our men and their ships, the remaining members of the raiding party broke off the attack and limped back home. This is discouraging news, but we will come back from this experience stronger than ever.
56440 Close Call with Liberty Military
56441 PADUA -- Two Rogues are recovering from injuries tonight in Padua after an encounter with a military patrol almost cost them their lives. The two were transporting Artifacts on behalf of the Outcasts when they were jumped by two military flights running a circuit from Colorado. The smugglers were caught at their most vulnerable point: halfway between the Komatsu and the Reppu Clouds. Luckily the pilots were able to make it to the Reppu Cloud and escape, although their ships were badly damaged. They also managed to save the Artifacts, which will be smuggled into New York next week.
56442 Food Shortages a Thing of the Past
56443 CRETE -- The Family Elders of Crete are discussing plans regarding the construction of biodomes. If successful, Corsairs would never have to worry about the Food shortages that have plagued our people for the 800 years since we were cast upon Crete. In recent years famine has not been a major issue for the Corsairs due to the wealth brought in from the Artifact trade and piracy. But the problem would be completely alleviated with the addition of biodomes, which could sustain the entire population for a fraction of the price now required.
56444 The Bounty Hunter Scourge
56445 CRETE -- Many Corsairs believe that it is no longer necessary to tolerate the Zoner presence in Omicron Gamma's sister system. There is concern that they allow Bounty Hunters to come too close to the home world. It has also been argued that the biodomes in Freeport 9 could be salvaged after the Zoner expulsion and used to grow food solely for Corsairs. Right now the Zoners enjoy relative safety in Omicron Theta, but that could soon change.
56446 Rivera Returns from Sigma-19
56447 CRETE -- Elder Rivera has returned from his negotiations with the Hogosha in Hawaii. The GMG will no longer be included in the sale of any Artifacts to the Kusari crime syndicate, which means more profits for the Corsairs. Toruella also finalized several other contracts with the Hogosha in preparation for the upcoming months. "I am pleased to announce that everything has gone as planned," Rivera admitted upon his arrival back in Corsair space.."The Hogosha will back us completely for direct access to our Artifacts."
56448 New Advances in Ship Technology
56449 TRIPOLI -- Centuries of reverse engineering and building fighter crafts from the remnants of salvaged ships has paid off yet again. Tripoli engineers discovered a new way to fine-tune the H-Fuel intake components on a star drive, yielding much greater power than the original Kishiro designers though possible. This latest discovery will allow any Corsair ship with the same engine to increase its speed by at least 50 percent after stabilizers are added to the ship's hull and engine mountings.
56450 Troops Pulled from the Front
56451 CADIZ -- Soldiers and pilots are being rotated back to Crete from the front in the following weeks. A full squadron of fighters and a company of marines will maintain a holding presence in Cadiz, but the rest are headed back for new orders. Most of the pilots headed back to Omicron Gamma are glad to be getting out of the system, but the generals have alerted the men and women remaining at Cadiz that they will assume a defensive position against the Hessians for several months, a move that should significantly reduce casualties.
56452 Every Corsair's Duty
56453 LEON -- The Elders wish to remind the Corsairs of Leon that they must continue with raids upon Bretonia, concentrating specifically upon the Gold shipments in Dublin and New London. "Men and women of Leon, though you are not currently serving at military grade, you must strive to make sure that the body of our nation remains fed and armed. I task you, my children, to go out into the stars and bring back their fire," commands the High Elder Montoya. Keep the supplies coming in from Bretonia.
56454 The Road To Rheinland Part I
56455 CRETE -- The war of attrition in Omega-5 is costing us too many lives and ships in a fruitless struggle to gain control of the southern Border Worlds. The Elders have decided upon a new strategy to destroy the Red Hessians once and for all. Forces from Cadiz will be redeployed to Crete, where they will rearm and prepare for a northern assault into Rheinland. Once this is done the new Northern Fleet will move up to Sigma-19, and after we are in position, we shall commence an attack on the Junkers in Sigma-13.
56456 The Road To Rheinland Part II
56457 CRETE -- The Hogosha have agreed to use their contacts in Kusari to put focused pressure upon the Outcasts, alleviating the possibility of a flank attack by our northern enemies. In return, the Hogosha will be given exclusive Artifacts-distribution rights for all of Sirius. The Junkers at Sigma-13 cannot withstand a focused attack and will fall. The Northern Fleet will then invade Frankfurt, where we should encounter minimal resistance from the Bundschuh or the Rheinland Federal Police. As soon as Frankfurt falls, a base of operations will be established there and lines drawn for the push into Dresden.
56458 The Road To Rheinland Part III
56459 CRETE -- The Northern Fleet in Frankfurt will stage an all out attack on the Red Hessians in Dresden. Once Hessian forces are pulled from Omega-11 and Omega-5 to counter the Northern Fleet's assault, conscripted forces from Leon and the standing fleet in Cadiz will launch into the two weakened Omega systems. When victory is achieved in the Omegas, the Leon fleet will attack the Hessians in Dresden from behind, and the hammer will meet the anvil. The Cadiz Fleet will stand by to reinforce and protect the flank.
56460 Don Teofilo Dies of Natural Causes
56461 MALTA -- One of the oldest and most respected cartel dons has passed away at the age of 177. Teofilo Wenceslau died in his sleep at his plantation yesterday surrounded by his closest family members. Wenceslau was the oldest man in Outcast history, having outlived the next eldest by twelve years. Though the Cardamine mutation has lowered birthrates among our race, a positive effect has been the dramatic increase in the average lifespan, which is currently 124. Teofilo is survived by his eldest daughter, Dona Alicia, who will now assume command of the Wenceslau cartel.
56462 Benitez takes Control of Solano
56463 MALTA -- Miguel Benitez rules the most powerful cartel in Outcast space after acquiring the Solano Plantation last month. The Toruella and Velez cartels have also pledged their loyalty to the Benitez family, in a surprise move that guarantees his ascension to Head Don of the Outcasts. Benitez' primary rival, Don David of the Narvaez cartel, has decided not to oppose Benitez when he assumes leadership of the families of Malta.
56464 Our Purgatory Becomes a Paradise
56465 MALTA -- With the enormous influx of money into the Outcast economy, Malta is slowly being transformed into rolling fields of tall orange grasses and luxuriant towns and cities. Almost the entire population is involved in the Cardamine trade, and there is so much profit to make that even field hands are living in a style only those in the capitol systems are accustomed to. Slowly, the Outcasts have built a paradise from the bitter soils and rocky crags of this planet.
56466 IMG Base Location Still A Mystery
56467 MALTA -- Interrogators did not have a chance to unlock any information regarding the location of the secret IMG base in Tau-37. The captured miner, who was traveling through the Edge Worlds towards the hidden base, died from injuries he sustained while trying to escape the Outcast patrol that caught him unawares. "It is a pity that he was so badly injured. We didn't even get a chance to begin interrogating him before he died," said security officer Jose Rubiera. Outcasts continue searching for the elusive miners.
56468 Enemy Destroyed in Omicron-Beta
56469 RUIZ -- Yesterday Outcast patrols intercepted and destroyed a small GMG survey ship convoy that was launching retrievable probes into the alien organics fields northeast of the Jump Hole to Sigma-19. This is the fifth incursion into the system by the GMG in as five months. A reprisal attack against GMG operations in the Border Worlds was ordered and launched. Our fighters returned to base after destroying a mining ship and killing at least a dozen miners in the Hiryu Cloud.
56470 Outcast Raiding Fleet to be Updated
56471 MALTA -- Engineers are revamping 100 ships per month over the next two years in an effort to make the Raiders even more deadly than they already are. Master engineer Ibrahim Casse has developed a new design that will be implemented on the fleet. Casse's 100+ years of experience as an engineer makes him the finest ship designer and builder in all of Sirius. His academy builds new prototypes every semester as he trains a new generation to follow in his footstep.
56472 Benitez Calls Upon all Outcasts
56473 MALTA -- Don Miguel Benitez called upon Outcasts throughout Sirius to help him locate his missing son. Benitez even summoned Santiago Llorens, who was in Liberty conducting business. Llorens responded to the call by returning to Malta. Benitez' third eldest son, who has been missing for some time, sent a distress call from the Sigma Border Worlds two days ago. "I ask that all Outcasts use their powers and talents to find my son, whose safe return will bring a six million credit reward," offered Don Miguel.
56474 Cardamine Profits Run Higher
56475 MALTA -- Cartels across the planet are celebrating tonight after quarterly Cardamine profits were registered. "The criminals that distribute the Cardamine are accounting for a significant portion of total profits," said Jorge Garcia, a profits estimator, "and the popularity that Cardamine is experiencing among the most wealthy citizens of the House systems is soaring." With the introduction of Cardamine into Kusari -- thanks to the efforts of the Golden Chrysanthemums -- plantation growers are enjoying their highest profits ever recorded. Many believe that this is a critical transition point for Cardamine and project that a quarter of all Sirius will be addicted to the drug by the end of the decade.
56476 The Golden C. Is Addicted
56477 CALI -- It appears that the Kusari terrorist organization, the Golden Chrysanthemums, has become completely dependent upon Cardamine. Outcast observers were able to ascertain that the Golden C. is even using the drug as part of several of their high-level ceremonies. "I believe that they will be even more obedient than the Liberty Rogues, given time," said observer Javier Soto. The organization is perfect for distribution because it has its finger on the pulse of the Kusari youth.
60200 Generic Solar Objects and Descriptions
60201 Sun
60202 Sun Descript
60203 Planet
60204 Planet Descript
60205 Moon
60206 Moon Descript
60207 Docking Ring
60208 A docking ring is a piece of orbiting technology that, through the use of super strong crystalline polymers and frictionless bearings, assists the smooth atmospheric entry of any interstellar vessel that has the ability to land. Invented in 130 A.S. by Valhalla Research, these 'orbital elevators' almost completely negate the cost of boosting people or materials out of a planetary gravity well. Docking rings revolutionized exploration and industry almost overnight, opening up entire systems for commercial exploration and exploitation. \n \nValhalla Research licenses this technology to the other houses, who in turn agree to design all ships (except for special exploratory and survey vessels), to work with the docking ring system. \n\nWARNING: Do not approach a planet and attempt a landing without using the docking ring.
60209 Jump Gate
60210 A jump gate is a conveyance technology that allows instantaneous travel between two distinct points in space using technology pioneered by Valhalla Research and built by Monument Engineering in 130 A.S. According to the annual Valhalla Research Shareholder Report, 'jump gate technology is designed to gather and amplify certain permeable tendencies in real-space and connect them to other congruent points elsewhere in the sector, while still maintaining the structural integrity and stability of the channel created by this process and of the object passing through it.'\n\nValhalla Research and Monument Engineering continue to survey other potential jump point candidates and expect to provide connections with other areas further and further away as their research continues.
60211 Jump Hole
60212 ***GRAVITATIONAL ANOMALY DETECTED***\nMagnetic and gravimetric readings consistent with a 'jump hole'.\n\nLike jump gates, jump holes are semi-permeable areas in real-space that have a tendency to breach the natural boundaries of linear time and space. Unlike jump gates, though, these anomalies occur naturally and so are both unpredictable and unstable. Traveling through jump holes is a risky proposition at best. Though some have been charted and, based on accounts from ships that have accidentally encountered them, have had their exit points logged, just as many ships have never been heard from again. It is believed that these ships were either crushed in the violent, cataclysmic vortex that lies outside the narrow corridor of a jump tunnel, or were sent to a place far enough away to make communication or a return trip infeasible. In either case, those missing are presumed dead. Valhalla Research and Monument Engineering urge all citizens to use the prescribed trade lanes and jump gates and to avoid all contact with jump holes.
60213 Manufacturing Platform
60214 A small base dedicated to the manufacture of goods.
60215 Trade Depot
60216 A small base.
60217 Small Space Station
60218 A small space station.
60219 Large Space Station
60220 A large space station.
60221 Trade Outpost
60222 A medium sized base, usually a hub for goods and equipment traders.
60223 Gas Miner
60224 A station capable of mining valuable gases out of nebulae.
60225 Asteroid Miner
60226 Used for mining valuable minerals out of asteroid fields.
60227 Ice Asteroid Base
60228 A base built into a large ice asteroid.
60229 Asteroid Base
60230 A base built into a large asteroid.
60231 Shipyard
60232 An enormous structure used in the construction, maintenance and repair of large ships.
60233 Telescope
60234 Used for peering deeper into space, it has both scientific and military applications.
60235 Communications Satellite
60236 A relay station for local and deep space communications.
60237 Gas Collector
60238 A unit used to capture space gasses and dust for later refinement.
60239 HAZARD
60240 Unstable spatial anomaly.
60241 Solar Plant
60242 Solar energy collectors.
60243 Weapon Platform
60244 Heavily armed defense platform.
60245 Trade Lane Ring
60246 Trade lanes are used for superluminal travel within a system. Trade lanes must be entered from their origin point, usually located near key industrial, military, or civilian bases.\n\nThe first trade lane was established through a joint venture between Monument Engineering and Valhalla Research in the year 280 A.S.. By 350 A.S., most of Liberty space was crisscrossed by trade lanes. Through financing from Interspace Commerce, the trade lane network was rapidly extended into the other colonies, helping to create a truly sector-wide economy. Trade lanes are the fastest and safest method of transporting goods and personnel within and between the colonies. Plans to expand the trade lanes to connect interests in the independent territories outside of the colonies are pending.
60247 Debris
60248 Debris object.
60249 Black Hole
60250 Remains of a collapsed star.
60251 Storage Tank
60252 Storage Tanks can contain fuel, water, or oxygen.